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MouldyK

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Okay, we probably got burned out by some other City-Builder games, whether than was them not supporting multi-core or because of broken systems, so let's see what ideas we want Colossal Order to bring to the table. :D

- Something I would like, which is probably gonna be there as it is in CiM2 is Steam Workshop Support for user-generated content. Will help add diversity.

- Also, a nice water system that can be polluted by sewage if organised poorly or if the sewage is not taken care of.

- Random Map Generation. Was in CiM2, so hoping it is here too.
 
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TotalyMoo

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Will the zones just be mixed horizontally - shop house shop house etc?

Or will there be a way of creating buildings where the ground floor is commercial and the upper floors residential?

Right now I don't think we have vertical mixing, or are planning on adding it, but it's very much something I'd like to see added to make cities even more living.

But yes, theoretically you could make every other building residential and commercial horizontally.
 

co_martsu

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Will there be buildings from real life, like Eiffel Tower or London? Or historical buildings, not from reality, like castles, palaces or churches?

We're going with rather general modern direction at the moment for the style to fit in many different locations. I'm hoping to see a lot of real life assets from the modders as well as from us when we get around to those :) But for launch we don't have any planned at the moment. Which real life building would you like to see in the game?

Will the zones just be mixed horizontally - shop house shop house etc?

Or will there be a way of creating buildings where the ground floor is commercial and the upper floors residential?

For gameplay and balance purposes we are not going to mix different zones in one building. However visually there will be typical city houses with shops on the street level.
 

wakko2k

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I have read through *most* of the thread... but I might've missed it and sorry if that is the case!

I'm wondering if there will be plenty of tourist and entertainment buildings. I'd love to be able to build a tourist paradise! If so, how will tourism work?

Also, will there be different climates? Like tropics (being able to build by the beach) snowy (build skiing stuff?) etc?
 

kent87

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We're going with rather general modern direction at the moment for the style to fit in many different locations. I'm hoping to see a lot of real life assets from the modders as well as from us when we get around to those :) But for launch we don't have any planned at the moment. Which real life building would you like to see in the game?



For gameplay and balance purposes we are not going to mix different zones in one building. However visually there will be typical city houses with shops on the street level.

Great! City houses with shops on the street level, even if it's only visually aspect is good idea. This make a city more life so please put to the game a lot of building like that :)
 

outohyypio

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For gameplay and balance purposes we are not going to mix different zones in one building. However visually there will be typical city houses with shops on the street level.
Can modders still change that/make mixed buildings?
 

Greenslade

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For gameplay and balance purposes we are not going to mix different zones in one building. However visually there will be typical city houses with shops on the street level.

Interesting. So if it's just a gameplay choice it could technically be added later with a mod then? Or does that mean "if we do this it breaks Cim behaviour and pathfinding" or something? :p
 

Sotrax

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Well, even Cities in Motion2 had mixed houes, with apartments on the top and working places on the ground. It surprises me that in Cities Skyline there is a little step backwards.
 

Greenslade

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To be fair I'm not sure CiM2 had functionally mixed houses, did it? And even if it did, the background economics sim in CiM2 wasn't really a fully fledged city builder it was just giving agents somewhere to go on your transport networks.

It could well be that this breaks something in the game. Or it might just be that people are so used to the RCI zoning that CO don't want to have to tune up a 4 zone balance rather than a 3 zone one.
 

slornie

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To be fair I'm not sure CiM2 had functionally mixed houses, did it? And even if it did, the background economics sim in CiM2 wasn't really a fully fledged city builder it was just giving agents somewhere to go on your transport networks.
You mean you don't remember the apartment blocks which had more workplaces than homes due to shops on the ground floor? :p

While I accept that mixed zoning isn't traditionally part of the city builder gameplay and it would be tricky to balance, I'd like to see someone (if not CO) try it - especially for helping to make those living city centre areas where its quite common to have apartments above shops. Again this could potentially be something controlled via District policies - allow commercial buildings to incorporate residential premises (it makes more sense for the primary zoning to be commercial with bonus residential than the other way around).

Something that has just occurred to me - how is tourism modelled in the game? I know tourists come in/out via boat, plane and train; but are there hotels/attractions which have specific tourism functionality? Are they generated normally through regular commercial zoning or do they have to be built individually?
 

Philemon1976

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Which real life building would you like to see in the game?

What about "fake" touristic highlights? Like, an Arc de Triomphe, which is not 100% the Original, but just resambles the real historical building? Felt always arkward, having the Eiffel tower in your city, which is definitly not Paris.
But if there are buildings to choose, which are just lookalikes, that would fit better. It's not like trying to copy a certain city, bit having the possibillity of creating something "touristworthy" without just copying the reality.
 

Sotrax

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Which real life building would you like to see in the game?
I would like to see the Berlin TV tower :D

--
Well, I live in a city where a building is not only for shopping, appartments or working. Even in old houses there are modern working places, in shopping malls are appartments, on the top of a shopping street are offices .. there is mixed everything with everything. It would be nice if there were a possibility to mix them aswell in the game. I liked the colored overview we had in CiM2, something like this I could imagine in C:SL
 

charlesnew

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Ok, now something I think would be nice in the game about workers, shoppers and students.

I know there are no day/night cycles (at launch), but have you thought of weekends/holidays?
I think these can play a very big role in cites, especially tourist cites. Like, what I've been thinking. I think that during weekends and holidays, all students and most workers become shoppers. So during those times you get more shoppers and your commercial businesses will be more successful.

Also, a small thing, can shoppers come out of their homes at a more random time? In SimCity, one apartment would release like half of it's shoppers at once, which I think is one of the main causes for traffic problems in the game.

I also think there should be 3 types of shoppers. Shoppers looking for basic stuff (food, clothes, tools and stuff), shoppers buying accessories/eating out (restaurants, electrical appliances, bags and so on) and then shoppers looking for leisure (going to amusement parks, going to parks, going to tourist attractions, watching a movie...). I think it could play a big part of the city because you will need to give your people these things to keep them happy.

Now, another thing I thought of, commercial wealth. I think I mentioned this thing on the Simtropolis Forums, but I think it's good for this game. Anyway. I think shoppers should be able to shop at multiple wealth levels. What I mean is:
Low wealth shoppers can shop at low and medium wealth shops.
Medium wealth shoppers can shop at all wealth shops.
High wealth shoppers can shop at medium and high wealth shops.
The thing is, to make your Sims happy, they have to be able to shop at a shop that is at their own wealth level. The shops though, don't mind at all who shops at their shops.

The last thing, offices. One small thing that I don't really like in SimCity is about the people who work in offices. I realized that low and medium wealth office buildings take in more low wealth workers than medium wealth workers. This is unrealistic, as the wealth of the office building only determines the wealth of the shops below. There is no such thing as office wealth really, right?

I don't know if it's just me, or if anyone else feels the same.

I don't really mind too much if these aren't in the game, I will definitely take no hesitation to buy it but do you think modding will be strong enough to add these sort of things?
 
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TotalyMoo

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Sydney Opera House

Another wish that I hope a modder can accomplish: the ability to create chairlifts. Honestly, I would pay loads of money to do my morning commute via chairlift. So peaceful.

Lol'd at this, would love to see commuters going by chairlift.
 

ImperatorXVI

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First let me say I'm looking foreward to the release of this game. One of the first games I played was Simcity 2000 at the age of 6. English is not my native language, so at the time I didn't understand what I was actually doing. But somehow I managed to create a map-filling city, with a lot of tall buildings so I thought I was a super awesome mayor. 10 years later, I booted up my old pc and found my old city back. Now I could speak English and actually read, thus understand, what was happening. Crime everywhere, pollution everywhere, traffic jams everywhere, poor health, poor education, no bublic transport, etc. etc. I actually build my main airport in the middle of my city, so planes where all the time crashing into buildings (I was wondering about all the explosions at the time). But I love that city more than any other city I builded.

So I wish (for this is a wishlist) that I can be a sadistic bastard in this game too (but this time knowingly). A huge city with traffic jams, crime, poverty etc. But without the ridiculous idea that citizens would actually move away to give me zero population. Maybe it wouldn't be as populated as a thriving city, but some people would still live in it.

Ok, I admit it, I just want to build Detroit.

Newspapers is also a thing i liked from Simcity 2000, I wish to read what is going on in my city, in accordance with statistics. You see on a chart that crime is bad in a certain neighbourhood, you read about a murder in that area in the newspaper. A disaster strikes the city, you can read how many where killed or injured in the papers. Business is booming, you find an article about a newly opened store downtown.

Ability to fire advisors. I don't know if there will be any in this game, but if so, they will annoy me at a certain point. And when he/she is fired, I wish to see him walking out of the city counsel building with a box in his hand, getting in his car and getting stuck in the traffic jam he was complaining all the time about, so I can laugh.

But on a more serious note: a gamemaker/braker for me is a traffic AI. If I look at a review of the final game and I notice that it has trouble with the pathfinding AI of cars, busses etc, it's a no buy for me (I don't intend to sound rude here). Cars only using one lane on a multi-lane road, blocked intersections, cars using the shortest route at all times, even if it is clogged with traffic, that is the stuff I don't want to see (maybe someone should make a unofficial non-wish thread). So I what I most truly wish is a great, smart, traffic behaviour. If that is the case, it might be an instant buy.
 

charlesnew

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...But on a more serious note: a gamemaker/braker for me is a traffic AI. If I look at a review of the final game and I notice that it has trouble with the pathfinding AI of cars, busses etc, it's a no buy for me (I don't intend to sound rude here). Cars only using one lane on a multi-lane road, blocked intersections, cars using the shortest route at all times, even if it is clogged with traffic, that is the stuff I don't want to see (maybe someone should make a unofficial non-wish thread). So I what I most truly wish is a great, smart, traffic behaviour. If that is the case, it might be an instant buy.

I completely agree with you on the car pathfinding. But, to tell you the good news, this is Paradox, they made Cities in Motion, so obviously, they're gonna add bus routes and stuff, so don't worry about that!