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egslim said:
That's not a priority right now, first I want to fix other things.

Not in priority? The only thing you have to do is to add exists = CHC to the trigger and the event will be fixed...
 

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BUGS. Spanish civil war bugs!!!
The Republicans won[2nd time for me in SMEP... mostly they lose...], they got French and Soviet aid. The Nationalists gained aid from ITA and GER as usual. After the Republican victory 5[!!!] victory events fired. The victory events of SOV,ENG,FRA[the "important experience" event],GER,ITA[condor legion returns home victorious... I cant remember the name of the Italian event but you know what I mean...]

The problem is that the REPUBLICANS won. So why did ITA and GER got victory events for the Spanish CW? Another stupid thing. GB got victory event and she picked the "Why support this anarchist rabble?" path...

Except this, the Hansoff looks ok[first time Ive seen Bitter Peace and Russian civil war]. The Soviet Union is now dead and all of those weird republics are freed[Russia, Kazahstan, Tajikistan and others...] Mongolia betrayed the SU as well and it is now a National Socialist country. Everything looks ok...

I have some questions: Why didnt Germany vanquish the Republicans in Spain? Will they do it AFTER the war with the allies finishes?

EDIT : I downloaded the new version so I wont be able to return to my last game... I have questions about your new version. Why are there so many events[the hoi2 events..] in ALBANIA's file? Is it done to make it more comftorable to edit?
Another question: Why didnt u add exists = CHC to the trigger of "Mao gets Manchuria" event?
 
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That's not a bug, it's WAD. As soon as either France or Britain gets involved in the SCW, Italy and Germany will get their victory events after the war whether the Nationalists win or lose, to simulate the important experience gained from fighting the Allies that early.
 

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-Delta- said:
That's not a bug, it's WAD. As soon as either France or Britain gets involved in the SCW, Italy and Germany will get their victory events after the war whether the Nationalists win or lose, to simulate the important experience gained from fighting the Allies that early.

So why did GB[that chose NOT to send help] got the event too? And if you are right, why does the SU gets "important experiece" only when Repub. wins the civil war?

Because of those 2, Im sure that there is a bug.
 

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egslim said:
It makes sense for the UK to benefit from French experience. I'll consider it a WAD.
As for the rest: because I'm very busy.

OK. I have to ask you one thing, does it bothers you that Im writing about those bugs and suggesting new things? Anyway I think I can help... thats why Im doing it. Anyway, just remember to put exists = CHC in the trigger of that event for the next version. Even I did it :) . I realy want to at least TRY to make some events so Im ready to help! Even if I fail, at least Ill try :)

EDIT: If you want me to stop reporting... just tell me
 

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I appreciate bugreports, and the one about the CTD was extremely useful.

However, I have a very long "to do" list - not to mention a life - thus I don't have enough time to respond to all your posts in detail. Especially where suggestions and WAD's are concerned.

Furthermore, I don't need any help writing events - that's really only about 5% of the job. Most of the rest is tracking event chains and copying/slightly modifying existing events, doing research, fixing bugs - all tedious, dull work.

This afternoon I spent roughly an hour hunting down cabinet positions for postwar Belgium and the Netherlands. And the result wasn't even very good - how do you assign a chief of airforce if the country in question barely had an airforce at that time?

The reason I didn't make that particular change is because the whole chain needs to be revised, so it's wasted work.
 

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egslim said:
I appreciate bugreports, and the one about the CTD was extremely useful.

However, I have a very long "to do" list - not to mention a life - thus I don't have enough time to respond to all your posts in detail. Especially where suggestions and WAD's are concerned.

Furthermore, I don't need any help writing events - that's really only about 5% of the job. Most of the rest is tracking event chains and copying/slightly modifying existing events, doing research, fixing bugs - all tedious, dull work.

This afternoon I spent roughly an hour hunting down cabinet positions for postwar Belgium and the Netherlands. And the result wasn't even very good - how do you assign a chief of airforce if the country in question barely had an airforce at that time?

The reason I didn't make that particular change is because the whole chain needs to be revised, so it's wasted work.

OK, I understand. So basicly, you say that it is ok for me to continue reporting, as long as I stop whining about reports that you didnt reply to?
 

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I have a stupid question... Why does the UK is still considered the leader after NATO events? I think its quite obvious it should be the USA. Dont you think?
 

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Because to change the leader of the alliance you first need to make them leave, then join again. But even though Doomsday extends the timeline, it does not add appropriate events for the postwar world.

The whole situation is nuts, Europe was destroyed for years after the war, but in the game it's rebuilt in a matter of weeks. What needs to be done is add some peacetime penalties, like before the war. Together with disbanded units, to simulate demobilisation. Then there can be a new series of gearing up for war events as the Cold War develops.
 

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egslim said:
Because to change the leader of the alliance you first need to make them leave, then join again. But even though Doomsday extends the timeline, it does not add appropriate events for the postwar world.

The whole situation is nuts, Europe was destroyed for years after the war, but in the game it's rebuilt in a matter of weeks. What needs to be done is add some peacetime penalties, like before the war. Together with disbanded units, to simulate demobilisation. Then there can be a new series of gearing up for war events as the Cold War develops.

You are right, of course... but in the game, years of demobalisation will ruin it... If the power regain for Europe will be so slow, it will be easily steamrolled by the Soviets[easier than before...] because the USA and UK cant handle Europe. Anyway, I think you understood what I said.

The thing I asked for was making the USA the leader of the NATO[aka allies]. Creating an event which make Britain leaves and then creating an event that will make her join back doesnt sound too hard. So it can be done! Right?
 

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The SU would get a similar peace penalty, of course. Their country was in an even worse state than much of Europe.

Sure it can be done, but I probably won't do it for a long time.
 

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egslim said:
The SU would get a similar peace penalty, of course. Their country was in an even worse state than much of Europe.

Sure it can be done, but I probably won't do it for a long time.

Why??? Why wont you make the USA leader of NATO :confused:
 

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Because other things are far more important.

I don't mind suggestions. I appreciate bugs found.

But your continuous "orders" ("do this", "fix that", "add such an event"), followed by a demand for an explanation if I don't do it immediately are very annoying.

If there's one thing I'm not short on it's ideas. You're really not the first one to think about making the US leader of the Allies.
 

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egslim said:
Because other things are far more important.

I don't mind suggestions. I appreciate bugs found.

But your continuous "orders" ("do this", "fix that", "add such an event"), followed by a demand for an explanation if I don't do it immediately are very annoying.

If there's one thing I'm not short on it's ideas. You're really not the first one to think about making the US leader of the Allies.

Im not ordering anything! Its hard for me to express myself in English so I dont feel comftorable to say "I advice you to do/change/fix" and Im realy sorry if my ideas are expressed in a demanding way. Im also very sorry that the fact that I reply here a lot and always demand explanasion too fast, but you must believe me that I didnt know it would annoy you so much. and I will stop the using of CAPS LOCK because its seems to annoy you very much.
 

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egslim, I recently tried out your SMEP and it's a lot better than the other one SMEP project for DD. In fact, I haven't expirienced any bugs yet, good job. If you need any help on tracing back event chains or similar things, then i would be glad to help you.
PS. If you want to make the USA leader of the allies, then just edit "the allies" in your save game. Just place USA in front of the other country tags.
 

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Thanks. :)

And about that offer, how familiar are you with the Balkans? I mean the series of events leading to Hungary, Romania, Bulgaria and Yugoslavia joining the Axis. And how/when the war with Greece starts. Not to mention Croatia, which I've never seen created. If you could walk through those events and let me know what's wrong/ahistorical with them I would greatly appreciate it.
I also found this lecture http://www.lib.msu.edu/sowards/balkan/lect19.htm which describes the history of those countries during the relevant period.
 

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egslim said:
Thanks. :)

And about that offer, how familiar are you with the Balkans? I mean the series of events leading to Hungary, Romania, Bulgaria and Yugoslavia joining the Axis. And how/when the war with Greece starts. Not to mention Croatia, which I've never seen created. If you could walk through those events and let me know what's wrong/ahistorical with them I would greatly appreciate it.
I also found this lecture http://www.lib.msu.edu/sowards/balkan/lect19.htm which describes the history of those countries during the relevant period.

In my game croatia was created after the german-italian-hungarian alliance crushed greece and yugoslavia. It's part of the event chain, in which axis members give occupied provinces of yugoslavia and nothern greece to germany, then germany redistributes them histrocaly among it's allies. These events worked fine for me in my historical game, all historical puppet states (croatia and montenegro) were created, althrough some provinces remained german (I am going to read, what happened to them in reality). I am going to have a look at
this event chain to find out what can cause an abnormal behaviour.

also there is a problem regarding italy declaring war on greece -- italian AI declared war on greece by itself (NOT by Italian event 2912) which caused yugoslavia and romania declaring on italy which was ahistorical and excluded the "pact of steel" events. Althrough it didn't have any effect on the historical partition of yugoslavia.
 

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I am going to have a look at
this event chain to find out what can cause an abnormal behaviour.
Thank you. :)

also there is a problem regarding italy declaring war on greece -- italian AI declared war on greece by itself
Are you sure the AI did this by itself, no events were involved? That will be difficult to solve, since DD-SMEP includes no AI files.