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I tried to search some info... but nothing is written about foreign policy[probably because it was determined by the Soviets...] and nothing about armies...[I have no idea how to check Drafted\Standing...] I only saw things that were already obvious... I believe that when talking about sliders, the game handles it ok.[whats bad in puppets that get their sliders from their ruler? :confused: Seemed to be reasonable for me...] About ministers. This is WAY,WAY,WAY to complicated... I barely find some info about their head governaments...
Again, what is the problem with the game? I thought that the game handled the Post-War europe ok. Doesnt it?
 

egslim

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I'm busy, and long posts take much time. Part of your bugreport is not a bug, part of it is known, and some of it will be fixed.

Anyway, about post war politics. My first hit with Google gave this: http://www.lib.msu.edu/sowards/balkan/lect22.htm
Where I found, among others:
The Balkan problem for the Russians can be summed up in this phrase: "national roads to Communism." Russia could help Communist Parties seize power during the 1940s, and keep them in power under the "Brezhnev Doctrine" in the 1960s, but it could not eliminate the impact of local national interests on those socialist regimes.
So simply giving the Soviet puppets the same political settings as the SU is a vast oversimplification. Not to mention their members of cabinet will most likely be ahistorical that way.
 

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egslim said:
I'm busy, and long posts take much time. Part of your bugreport is not a bug, part of it is known, and some of it will be fixed.

Anyway, about post war politics. My first hit with Google gave this: http://www.lib.msu.edu/sowards/balkan/lect22.htm
Where I found, among others:

So simply giving the Soviet puppets the same political settings as the SU is a vast oversimplification. Not to mention their members of cabinet will most likely be ahistorical that way.

They phrase you took doesnt proove anything... The countries were Stalinists, all of them. So I believe it will be ahistorical to consider minor politics. The Soviet Union ruled those countries. Their independence was fake. As fake as the republics of the SU itself. Those countries were a mirror of the SU and I think they should stay like that. Every country that get puppeted by the SU should become their mirror. Thats how it worked in real life. Thats what suppose to be in the game
 

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CTD... I had a CTD in my handsoff game so I decided to check what happened. It happened 5 time after the same action. The action was: Soviet Union conquered Pyongiang from the Japanese. It made the game crash for some reason. I believe that it is a problem that is connected to the Korean events[Note: all of North Korea except Pyongiang was already captured by the SU. Maybe there is an event that is activiated after the Soviet steamroll North Korea?

And bugs... After WW2 in my game Strastbourg went to... the Soviet Union. France looks OK except that. Another bug[I hope it is a bug, cause if it isnt its just dumb...] after the Soviet Union asked DDR to join Warsaw pact they REFUSED[which is not suppose to be possible logicaly] and went to war[with no army whatsoever] againts the SU. The SU annexed them and now it doesnt release them... great...
Last thing: in the balkan, Greece now gained its independence... the Greek partisans established a Greek country and went to war vs GB! They lost... and now Greek and Vlore are in British hands,[vlore should be given to albania]

I just want to know one think about my last reply.
 

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They phrase you took doesnt proove anything...
The lecture does, however:
Steven W. Sowards is Head of Main Library Reference at the Michigan State University Libraries, East Lansing. In addition to the M.L.S., he holds a Ph.D. in History from Indiana University with a thesis on Habsburg foreign policy in Macedonia in the period preceding the Balkan Wars.
I have more confidence in his knowledge about the Balkans than in yours.

CTD... I had a CTD in my handsoff game so I decided to check what happened. It happened 5 time after the same action. The action was: Soviet Union conquered Pyongiang from the Japanese. It made the game crash for some reason.
Can you send me the savegame for that? It's located in doomsday\scenarios\save games, and consists of two files. Please mail it to egslim@hotmail.com.
Then I'll look at the other stuff as well, but I'm most interested in the CTD.
 

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egslim said:
The lecture does, however:
Steven W. Sowards is Head of Main Library Reference at the Michigan State University Libraries, East Lansing. In addition to the M.L.S., he holds a Ph.D. in History from Indiana University with a thesis on Habsburg foreign policy in Macedonia in the period preceding the Balkan Wars.
I have more confidence in his knowledge about the Balkans than in yours.


Can you send me the savegame for that? It's located in doomsday\scenarios\save games, and consists of two files. Please mail it to egslim@hotmail.com.
Then I'll look at the other stuff as well, but I'm most interested in the CTD.

I will mail you it right now.
But what about the other bugs? Like Strasbourg going to Soviet control? I thought you would reply about that :(

EDIT: HOLY CRAPP! The email services in my country worth crapp... ><
Ill try to handle that. Anyway, I need to inform you that Im playing with DAIM.
 
Last edited:

egslim

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Nevermind the savegame, I found and fixed the CTD! :)

Apparently the game crashed because the USA tried to puppet Japan when Japan still had puppets herself.

Strassbourg and Finland are something for a fix-it event, nothing special.
 

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egslim said:
Nevermind the savegame, I found and fixed the CTD! :)

Apparently the game crashed because the USA tried to puppet Japan when Japan still had puppets herself.

Strassbourg and Finland are something for a fix-it event, nothing special.

hmm egslim? I want to continue that game. So can you tell me how to fix it myself?

And another thing. Are you sure about the USA puppeting Japan? Sounds fishy... in my game, a lot of American islands are in Japanese hand[Guam, Miday...] and the Japanese empire is MIGHTY. Everyone failed to fight againts her... now, the SU declared war and they are marching fast... I dont see why Japan should become a puppet... the worst thing that can happen to them now is to lose their asian empire... the allies are still failing to get those islands out of Japs control
 
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egslim said:
The lecture does, however:
Steven W. Sowards is Head of Main Library Reference at the Michigan State University Libraries, East Lansing. In addition to the M.L.S., he holds a Ph.D. in History from Indiana University with a thesis on Habsburg foreign policy in Macedonia in the period preceding the Balkan Wars.
I have more confidence in his knowledge about the Balkans than in yours.


Can you send me the savegame for that? It's located in doomsday\scenarios\save games, and consists of two files. Please mail it to egslim@hotmail.com.
Then I'll look at the other stuff as well, but I'm most interested in the CTD.

OUCHHHHHHHHHHHHHHh, what a sting! Well, I guess I deserve that. Anyway, I never claimed to know a lot about the region... next time Ill just shut up...
 

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On the upside, his lectures make for some very interesting reading.

hmm egslim? I want to continue that game. So can you tell me how to fix it myself?
Add these lines to event 43:
command = { type = peace which = SAF value = 1 }
command = { type = end_mastery which = CHI }
command = { type = end_mastery which = SIA }
command = { type = end_mastery which = MAN }
command = { type = end_mastery which = MEN }

And another thing. Are you sure about the USA puppeting Japan?
Let's first see if adding the above lines solves the problem. If not, then there's a second bug.

Check the national naval comparisson page. The US navy should be at least three times the size of the Japanese to make the Soviet occupation of Korea cause the surrender event to fire. Since the AI needs no forward island bases and is poor at capturing them anyway, the event doesn't care about that. Occupation of India and Persia and such is nice, but does nothing to protect the Japanese homeland.

Note how Japan still occupied the Dutch East Indies, French Indo China, and large parts of China at the time of its historical surrender. But all those troops were cut off because the Allied navies ruled the seas around Japan and the Soviets were storming into Korea.
 

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egslim said:
On the upside, his lectures make for some very interesting reading.


Add these lines to event 43:
command = { type = peace which = SAF value = 1 }
command = { type = end_mastery which = CHI }
command = { type = end_mastery which = SIA }
command = { type = end_mastery which = MAN }
command = { type = end_mastery which = MEN }


Let's first see if adding the above lines solves the problem. If not, then there's a second bug.

Check the national naval comparisson page. The US navy should be at least three times the size of the Japanese to make the Soviet occupation of Korea cause the surrender event to fire. Since the AI needs no forward island bases and is poor at capturing them anyway, the event doesn't care about that. Occupation of India and Persia and such is nice, but does nothing to protect the Japanese homeland.

Note how Japan still occupied the Dutch East Indies, French Indo China, and large parts of China at the time of its historical surrender. But all those troops were cut off because the Allied navies ruled the seas around Japan and the Soviets were storming into Korea.

Luckily ive already checked the fleets. 400 to the Americans, 110 to the Japs. Ill now check if it works! Thanks egslim
 

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egslim said:
On the upside, his lectures make for some very interesting reading.


Add these lines to event 43:
command = { type = peace which = SAF value = 1 }
command = { type = end_mastery which = CHI }
command = { type = end_mastery which = SIA }
command = { type = end_mastery which = MAN }
command = { type = end_mastery which = MEN }


Let's first see if adding the above lines solves the problem. If not, then there's a second bug.

Check the national naval comparisson page. The US navy should be at least three times the size of the Japanese to make the Soviet occupation of Korea cause the surrender event to fire. Since the AI needs no forward island bases and is poor at capturing them anyway, the event doesn't care about that. Occupation of India and Persia and such is nice, but does nothing to protect the Japanese homeland.

Note how Japan still occupied the Dutch East Indies, French Indo China, and large parts of China at the time of its historical surrender. But all those troops were cut off because the Allied navies ruled the seas around Japan and the Soviets were storming into Korea.

holy crapp i cant find the event... where is it located?
 

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egslim said:
japan.txt, first event.

tnx

EDIT: OMFG!!! First event... it took me like 10 seconds to realize that!!!! OWNED :rofl: :rofl: :rofl:
 

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it worked. egslim rules...

EDIT: bugs!!! After the event fired some bugs accured:
1.annexed bhutan and nepal are now under japanese control... instead of being liberated or at least seceded to the UK.
2.Sinkiang that was once in an allience with Japan is now part Soviet part British and part Chinese. All of it is suppose to go to China.
3. Manchuko. Instead of being annexed by the Soviets they continued existing... the Soviets still own what they once conquered so that area is a mess...
4. New red world event accured... but Comm China was annexed LONG ago...
maybe its the reason to the problem with Manchuku...
5.Japanese peace with Australia. Long ago in my game... back at 1943 or 44 the Australia surrender to the Japanese event fired... they gave them those provinces that are a part of an island which was part Netherland and part Australia. This is a dilemma actually... maybe the allies are mad at the Australians that gave up to soon and now they let Japan keep its spoils...
Well, actually I think its not a good excuse, I think it should be fixed and those provinces should be returned under Australian control
 
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For a change, I checked an event myself. The "Mao gets Manchuria" event[the one that I called "new red world] is... disturbing. The trigger doesnt even check if Comm China exists! I suggest expanding it, which will cause the Soviet Union to create Comm China in case it doesnt exist![In case the Soviets were victorious againts the Japs of course!] Do you think its reasonable?
 

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Yeah, I don't think anyone expected Japan to surrender after conquering half the world so no wonder it's a mess. I'll add some appropriate events.

edited to add:
The "Mao gets Manchuria" event[the one that I called "new red world] is... disturbing.
What's the event-id?
 
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egslim said:
Yeah, I don't think anyone expected Japan to surrender after conquering half the world so no wonder it's a mess. I'll add some appropriate events.

edited to add:

What's the event-id?

3812. Here the trigger:

trigger = {
event = 44
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
NOT = {
war = { country = SOV country = CHC }
}
}
}

hmmm.... as I said, lacks the option that CHC will not exist...
Can you make a C.China event that will create Communist China if it doesnt exist when Soviets win?