mate0815

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after patching to BETA-patch 2.36b many user noticed, that a free courtierposition by clicking on government-screen or alert-button for monarchies or after a governmentchange crashes the game. this fix can´t solve the problem, but it is a way to make the game playable.

based on and inspired of an eventidea posted by Cheexsta at this post, i made a small set, which make the game playable for monarchies:
- DO NOT (!!!!) click at governmentscreen-button if the free-posion-alert-button is shown - the game will crash then!
- Wait instead for ~ a month and the free position(s) on government will be filled with acceptable characters.
- after the normal time of service you can change the character.

the second change at this fix is a correction of bugged missions: get access to iron or horses and trade for spices/amber/papyrus aren´t work correctly. you can´t fullfill these missions by establish a single traderoute. but with this fix it works now as descripted.

installation:
expand the folder and the .mod-file from the attached zip into your ...Rome/mod - folder and choose "Unofficial ROME-Fix" at launcher.
 

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  • Unofficial_RomeFIX_v0.1.zip
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Last edited:

Malurous

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Thanks for this, much appreciated! :) With this fix on top of the latest patch, Rome is certainly as stable as it's ever been for me.

Had to take out the missions however, for me they work with "vanilla" 2.36b but don't with this. Dunno where the difference comes...
 

mate0815

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Had to take out the missions however, for me they work with "vanilla" 2.36b but don't with this. Dunno where the difference comes...

if you want to "get access" by establish a traderoute - the missions are not working in vanilla. with two established traderoutes they do, so it must be a bug.
if you fullfill the missions by conquer/colonize a province with the tradegood - you are right, than the mission is fullfilled.

the fix focus on not working traderoutes. will adding the conquer/colonize-cause soon.
 

Lug

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Thanks for this!
Just a problem wih "auto_court_fix.txt", no popup and multiple prime ministern, foreign minister..
I tried to edit the file with notepad++, i think it miss a "}" in mean_time_to_happen at the first modifier, but i can't make it work properly.
 

Fu.Th.Sy.

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I checked my modification of this event and you are right, ''}'' is missing and ''major_character = yes'' also.
Didn't play this game for quite some time now but IIRC it worked for me.

Do this for all four events and you are good to go, hopefully :)

character_event = {
major_character = yes
id = 123456
 

Edorf74

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I checked my modification of this event and you are right, ''}'' is missing and ''major_character = yes'' also.
Didn't play this game for quite some time now but IIRC it worked for me.

Do this for all four events and you are good to go, hopefully :)

character_event = {
major_character = yes
id = 123456


I can`t figure out where to insert this into auto_court_fix.txt. Someone?
 

Lug

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Code:
character_event = {
	major_character = yes
	id = 123456	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_prime_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_prime_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 10	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {                                                                                                 
			employer = {
				any_character = {
					can_hold_title = title_prime_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			} 
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
                modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Prime Minister"
	desc = "Our Prime Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_prime_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}

character_event = {
	major_character = yes
	id = 123457	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_foreign_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_foreign_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 15	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {
			employer = {
				any_character = {
					can_hold_title = title_foreign_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			}
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
		modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Foreign Minister"
	desc = "Our Foreign Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_foreign_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}

character_event = {
	major_character = yes
	id = 123458	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_finance_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_finance_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 20	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {
			employer = {
				any_character = {
					can_hold_title = title_finance_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			}
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
		modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Finance Minister"
	desc = "Our Finance Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_finance_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}

character_event = {
	major_character = yes
	id = 123459	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_interior_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_interior_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 25	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {
			employer = {
				any_character = {
					can_hold_title = title_interior_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			}
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
		modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Interior Minister"
	desc = "Our Interior Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_interior_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}
 

Edorf74

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Code:
character_event = {
	major_character = yes
	id = 123456	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_prime_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_prime_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 10	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {                                                                                                 
			employer = {
				any_character = {
					can_hold_title = title_prime_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			} 
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
                modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Prime Minister"
	desc = "Our Prime Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_prime_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}

character_event = {
	major_character = yes
	id = 123457	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_foreign_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_foreign_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 15	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {
			employer = {
				any_character = {
					can_hold_title = title_foreign_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			}
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
		modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Foreign Minister"
	desc = "Our Foreign Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_foreign_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}

character_event = {
	major_character = yes
	id = 123458	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_finance_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_finance_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 20	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {
			employer = {
				any_character = {
					can_hold_title = title_finance_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			}
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
		modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Finance Minister"
	desc = "Our Finance Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_finance_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}

character_event = {
	major_character = yes
	id = 123459	#Choose a better ID and make sure that no other event has the same value.
	
	trigger = {
		employer = { 
			NOT = { 
				any_character = {
					has_title = title_interior_minister	#This checks if the country has a character already in this position.
				}
			}
		}
		
		can_hold_title = title_interior_minister	#This ensures that the character can hold the position
	}
	
	mean_time_to_happen = {
		days = 25	#This gives the game a couple of weeks to trigger the event for a good character.
		
		modifier = {
			NOT = { finesse = 4 }
			factor = 10	#This increases the MTTH by 10x for crappy characters
		}
		modifier = {
			employer = {
				any_character = {
					can_hold_title = title_interior_minister
					NOT = { finesse = 4 }
					factor = 0.1	#This should cancel out the above if there are no better alternatives than Finesse 4.
				}
			}
			
			}
                modifier = {
			has_objective = obj_become_minister
			factor = 0.2
		}
		modifier = {
			finesse = 7
			factor = 0.9
		}
		modifier = {
			finesse = 8
			factor = 0.8
		}
		modifier = {
			finesse = 9
			factor = 0.7
		}
		modifier = {
			finesse = 10
			factor = 0.1	#This decreases the MTTH for characters with Finesse 10+ by 90%, and is cumulative with the others as well (so it should trigger only after a few days for good characters).
		}
	}
	
	title = "Appoint a Interior Minister"
	desc = "Our Interior Minister has died, so $CHARACTER$ has nominated himself as the successor. (If you decline, do not open your Government window as this will crash the game until a character is chosen.)"
	
	option = {
		name = "He's perfect"
		give_title = title_interior_minister
	}
	
	option = {
		name = "I was hoping for someone better..."
		loyalty = -5
	}
}


Thanks a lot
 

Vercinger

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if you want to "get access" by establish a traderoute - the missions are not working in vanilla. with two established traderoutes they do, so it must be a bug.
if you fullfill the missions by conquer/colonize a province with the tradegood - you are right, than the mission is fullfilled.

the fix focus on not working traderoutes. will adding the conquer/colonize-cause soon.

The missions work, they just require you to save and load the game to register. The trade route also needs to be active, not in the setup stage or blockaded (the latter is just a guess, haven't tested it). Also, you never added the conquer/colonize success criteria, so you might want to remove the modded missions from the fix and re-upload it.
 

Morricane

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Hello,
I just tried out this fix after getting a crash when playing as Rome, converting to a Tyranny and subsequently empire. (and it worked)
The problem is, once an advisor dies, I cannot ever replace him because...well. The fix only selected advisors after government change, but now it does nothing :(
So, same problem all over again..anything I can do?