Ireland is the next Balkans!I find that the disagrees on this thread are coming from a profile named @irishboy55 humorous
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Ireland is the next Balkans!I find that the disagrees on this thread are coming from a profile named @irishboy55 humorous
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Some people just want X region to be more detailed.
I would like a more detailed Iberia as well, but:
1) I am not Spanish;
2) All I know about Spain is that they eat paella and have siesta all day long.
I simply can't propose anything of value. However, I do have a 10$.
In the end, it isn't a job of a customer to make well-made proposals - but number of "do want" high enough could compel the developers to do more research on the region and make it more detailed.
Especially when such well-made proposals meet little feedback: like that guy @Mortheim who wrote a lot of useful things about Russian region. Yet, all we got is the goofy Third Rome.
Obviously, the devs have their own plans and vision on how to implement things. So just saying "we want region X to be better" isn't that bad.
Oh and about Balkans, Balkans is a nut case. I mean, it is a running gag at this point. The high number of proposal about it is caused by quite specific things.
Especially when such well-made proposals meet little feedback: like that guy @Mortheim who wrote a lot of useful things about Russian region. Yet, all we got is the goofy Third Rome.
Divide et impera.I like more provinces for the British Isles (surprise!), the one thing that disturbs me however is the already mentioned excessive manpower present due to all the OPMs.
Quite frankly, base manpower and base force limit are simply too high. I get that there has to be some base to make OPMs playable for both players and AI, but it's just too much right now. Ireland with 12 tags @ 6 units fields a combined army of 72 mid of the 15th century, much larger than what France or England can afford. Large trade leagues can bring down mid sized countries if they decide to properly stack their armies together - even if they combined have a fraction of their opponents development.
Poor OPMs should not exceed a force limit and corresponding manpower above maybe 3-4. Rich OPMs, e.g. in the HRE or northern Italy, should have to rely on mercenaries and condottieri to field larger armies. Maybe how mercenaries count towards the force limit would have to be reworked for that (make them count half, or something).
I'd be content if they at least didn't just assign random words to mechanics (Oprichnina as a recurring thing which reduces rebellion progress, what on Earth... It makes about as much sense as giving France some "Reign of Terror" button from 1444 to 1821).Well, hello there. It is good to be noticed, but you are partially wrong. Third Rome, ofc, was a disaster: a lot of small mistakes, wizard-like abilities, not adding some important provinces (BRING THAT GODDMANDED PEREYASLAVL ZALESSKIY). But i had feedback and, well, i was asked to work on certain aspects so they would be able to improve region. Thou those talks were, mostly, in PMs. I still think that, if they gave me some paper to sign that i won't tell anything about DLC, i would made more. For me the thread was longlasting (!!!) project, after which they will take all of information and make something of it. The thread lacks A LOT. So does Third Rome. And, well, even when i blame PDX it is more like "guys, really, you COULD do better, what happened?". Like, why Russia missing kingdom rank? It was kingdom (more or less) till Peter I. Grand Duchy should be about uniting the Rus lands., Tsardom should be about expandign borders, Empire should be about development and improvement. Again, fear of bad modifiers is strong, thou, i think, you can give more advantageswith disadvantages you can overcome. Choosing between supporting boyars (inheriting land) or dvoryans (getting land for service) should be important part, as mestnichestvo (when the most noble leads the army) and ability to increase serfdom (so there will be peasants on land for dvoryans). There is a lot of interconnected complex things that could be interesting for people to see and understand "How Russia become what it is now?". I dunno what is written about rulers of Muscovy/Russia in western books (i use other sources only when it is someone coming to Russia and writing about it - like Ambrogio Contarini and Sigismund von Herberstain), but i doubt it is not biased. Even historical books in Russia are biased. Ivan IV is bad (cause Oprichnina and Livonian war), but we are never told how it was in reality. Oprichnina was good for centrilizing power and dealing with smaller princes without much bloodshed (like it happened during reign of Vasiliy II). Again, a lot of people seems to ignore that Kazan and Astrakhan sent their forces to fight in Livonian War and during Time of Troubles and still were part of the Russia after that. Why? Number of reasons which i won't list here, but one of them was Oprichnina, another is that Muscovy was part of bigger system which included hordes.
Anyway, this post is already too longJust don't blame devs for it - it is more of economic decision.
It makes about as much sense as giving France some "Reign of Terror" button from 1444 to 1821).