Ive been thining... for a while... how PDX could do a better job of simulating the fall of powerful empires, as often happened throughout history... The idea is simple, but it didnt come to mind till lately....\
The "Fall of the _______ Empire!" Event!
This could be done a host of different ways... It would be more of a way of keeping one empire from being an unstoppable superpower 100 years after it historically fell to pieces...
Causes would be different, but mostly center around an empire that reached too far, and starts collapsing in on itself... Timurids would be good to start off with it... Or an empire that was massive, and was still on its way up, when something majorly bad happened, and suddenly it was unable to keep it up... Such as Spain losing it Armada to England.
Maybe...in terms of game mechanics, it coud be:
-Is an empire.
-one of the following must be true:
*Has taken ____(amount of) provinces within last _____(amount of) years.
*Lost a war where odds were majorly in your favor(Spanish Armada situation).... Maybe if one of the Peace aggreements was "Humiliate"? Im not sure HOW exactly this would work...
*Has ____(amount of) over-extension.
*Has _____(amount of) Aggressive expansion in average.
Meantime to happen: within 50(changeable) years of reaching these things.
How long it would last: Id say....75 years?
Effects: Basically the exact oppoite of lucky nation status, or worse, Id say...
Cores disapearing faster, decreased hostile coring cost, less spy efficiency..make it HURT...
If they somehow win and humiliate the enemy that humiliated them, hold on to all the provinces that caused them to have this event, or whatever it caused the fall of empire event, it would give "recovering nation" which would give them basically half the bonuses that lucky nations give...
Whaddyall think?
The "Fall of the _______ Empire!" Event!
This could be done a host of different ways... It would be more of a way of keeping one empire from being an unstoppable superpower 100 years after it historically fell to pieces...
Causes would be different, but mostly center around an empire that reached too far, and starts collapsing in on itself... Timurids would be good to start off with it... Or an empire that was massive, and was still on its way up, when something majorly bad happened, and suddenly it was unable to keep it up... Such as Spain losing it Armada to England.
Maybe...in terms of game mechanics, it coud be:
-Is an empire.
-one of the following must be true:
*Has taken ____(amount of) provinces within last _____(amount of) years.
*Lost a war where odds were majorly in your favor(Spanish Armada situation).... Maybe if one of the Peace aggreements was "Humiliate"? Im not sure HOW exactly this would work...
*Has ____(amount of) over-extension.
*Has _____(amount of) Aggressive expansion in average.
Meantime to happen: within 50(changeable) years of reaching these things.
How long it would last: Id say....75 years?
Effects: Basically the exact oppoite of lucky nation status, or worse, Id say...
Cores disapearing faster, decreased hostile coring cost, less spy efficiency..make it HURT...
If they somehow win and humiliate the enemy that humiliated them, hold on to all the provinces that caused them to have this event, or whatever it caused the fall of empire event, it would give "recovering nation" which would give them basically half the bonuses that lucky nations give...
Whaddyall think?
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