Most of my complaints about 2.2 come back to the issue of Market, which was a pretty good idea - you can now trade with everyone regardless of opinion and there is a possibility of swapping one resource for another or even ignoring something and paying for it instead, but the current implementation of the Market (both local and global) brings more issues, that benefits, or rather it's benefits are the issue.
Not so strategic resources.
The point is they are hard to get in big numbers so you have to either buy them from Enclave (max 5 monthly), get from trade with another empire or produce artificially, if you don't have enough natural strategic resources in your space.
Except it doesn't work like that. The one thing strategic resources give is buildings with more employment slots, so what is the point of building a refinery, that provides just one job for a building slot, if the whole idea of getting the resource is to save building slots and give more employment? Why would I build a building for 1 worker to upgrade something from 5 to 8 jobs, if I can just build a second buildings that gives 5 employment? Then the Market comes in. Unlimited, allows you to buy more strategic resources than there is in the Galaxy and while it might not be always worth it, I just do that. My monthly trades are just filled with Crystals and Gases, because if I have unemployment then I upgrade Lab or Clerk building and increase the amount bought. The price might be at times not in my favour and I might lose EC in such way, but it's not like creating my own resources will solve my problem, so the Market just solves a problem of unemployment, while I am supposed to not have a way to provide these jobs. I don't have strategic resources for buildings, so it should be a problem, but is magically solved by unlimited crystals on the Market.
I think the whole idea of just making the same buildings with more jobs as an upgrade is weird, but it's more of an issue to tackle after the Market is fixed.
Minerals? Just sell some alloys.
What I would do in a couple of my last games was building alloy foundries.
Then run into shortage of minerals.
So start buying minerals.
And to afford it sell some alloys.
While I look at it's ridiculous. Why do I even do that, if I can just make less alloys (apart from the fact it might actually pay for itself in EC)? Obviously the next step is to build a Matter Decompresser in every single game to save EC from constantly buying few hundreds of minerals n monthly basis.
Again at fault is the Market (and Admin Cap). If I can buy hundreds of minerals at all time and it will never run out, then why would I ever make my economy make sense? Why waste planets on Mining Districts, if they will have less housing and just get into my way by feeding my Empire Sprawl, if I can just have city planets, that import minerals from the Void... it's like taking it out of a Black Hole, but with less science.
Dark Matter and sometimes Zro.
The latter is problematic, because while it makes little sense, mining of it requires that you have a use for it, so it's either wanted by the empire that has it or can't be mined so this great rare resource just sits there unmined.
But back to the point - they are great. I don't know for what, but they are great. Each deposit means a new monthly trade of selling one more... Who needs them? Idk. But apparently the Market is a two way Void and will gladly accept it in any quantity.
There should be a building that eats them each month so they wouldn't be useless to have, but then we just get back to the issue of other strategic resources.
Civilian Benefits or Maximizing Profit?
Okay what is the current price of Consumer Goods, because I can endlessly buy them on the Market and will choose the one that gives me more EC. What is the point of this choice, if he Market can swap any number of EC into Consumer Goods and any number of Consumer Goods into EC?
The Market should have a limited stock.
Let's think of a Local Market. It should have all the resources it buys, but also some small civilian stock based on the production of the empire it belongs to - no more empires without access to Galactic Market buying resources they can't (or don't) produce in any quantity. Why would my Market have Rare Crystals, if they aren't anywhere in my Space?
Then the Local Markets would merge into the Galactic one, where each empire would buy things other sell and have access to low quantities of resources other empire produce, even if they don't sell it.
The potential problems
Not so strategic resources.
The point is they are hard to get in big numbers so you have to either buy them from Enclave (max 5 monthly), get from trade with another empire or produce artificially, if you don't have enough natural strategic resources in your space.
Except it doesn't work like that. The one thing strategic resources give is buildings with more employment slots, so what is the point of building a refinery, that provides just one job for a building slot, if the whole idea of getting the resource is to save building slots and give more employment? Why would I build a building for 1 worker to upgrade something from 5 to 8 jobs, if I can just build a second buildings that gives 5 employment? Then the Market comes in. Unlimited, allows you to buy more strategic resources than there is in the Galaxy and while it might not be always worth it, I just do that. My monthly trades are just filled with Crystals and Gases, because if I have unemployment then I upgrade Lab or Clerk building and increase the amount bought. The price might be at times not in my favour and I might lose EC in such way, but it's not like creating my own resources will solve my problem, so the Market just solves a problem of unemployment, while I am supposed to not have a way to provide these jobs. I don't have strategic resources for buildings, so it should be a problem, but is magically solved by unlimited crystals on the Market.
I think the whole idea of just making the same buildings with more jobs as an upgrade is weird, but it's more of an issue to tackle after the Market is fixed.
Minerals? Just sell some alloys.
What I would do in a couple of my last games was building alloy foundries.
Then run into shortage of minerals.
So start buying minerals.
And to afford it sell some alloys.
While I look at it's ridiculous. Why do I even do that, if I can just make less alloys (apart from the fact it might actually pay for itself in EC)? Obviously the next step is to build a Matter Decompresser in every single game to save EC from constantly buying few hundreds of minerals n monthly basis.
Again at fault is the Market (and Admin Cap). If I can buy hundreds of minerals at all time and it will never run out, then why would I ever make my economy make sense? Why waste planets on Mining Districts, if they will have less housing and just get into my way by feeding my Empire Sprawl, if I can just have city planets, that import minerals from the Void... it's like taking it out of a Black Hole, but with less science.
Dark Matter and sometimes Zro.
The latter is problematic, because while it makes little sense, mining of it requires that you have a use for it, so it's either wanted by the empire that has it or can't be mined so this great rare resource just sits there unmined.
But back to the point - they are great. I don't know for what, but they are great. Each deposit means a new monthly trade of selling one more... Who needs them? Idk. But apparently the Market is a two way Void and will gladly accept it in any quantity.
There should be a building that eats them each month so they wouldn't be useless to have, but then we just get back to the issue of other strategic resources.
Civilian Benefits or Maximizing Profit?
Okay what is the current price of Consumer Goods, because I can endlessly buy them on the Market and will choose the one that gives me more EC. What is the point of this choice, if he Market can swap any number of EC into Consumer Goods and any number of Consumer Goods into EC?
The Market should have a limited stock.
Let's think of a Local Market. It should have all the resources it buys, but also some small civilian stock based on the production of the empire it belongs to - no more empires without access to Galactic Market buying resources they can't (or don't) produce in any quantity. Why would my Market have Rare Crystals, if they aren't anywhere in my Space?
Then the Local Markets would merge into the Galactic one, where each empire would buy things other sell and have access to low quantities of resources other empire produce, even if they don't sell it.
The potential problems
- There could be some resource lacking - then it's too important/rare or just have to deal with it, make it more accessible.
- There could be too much of something - then it's too common or useless, give more uses to it.
- The Market could be mostly unused - then so be it. If nobody wants to trade, then why bother with the Market.
- Not enough EC for trading - that would be an issue. If someone sold a large quantity of something, they could get all EC out of the Stock and then nobody would be able to buy it by selling something else, so a triangle trade when 1 sells A to buy C, 2 sells B to buy A and 3 sells C to buy B wouldn't be possible, because the Market could at some point run out of credits and be stuck unless someone buys something with Energy. Possibly a system where the Market gets rid of part of it's resources to spawn EC or just big enough stockpile of EC to limit the times such situation happen.
- Nothing changes - if I produce 1010 Consumer Goods and eat 1000, then my Market would probably have a large number of Consumer Goods and relatively to my needs of around +- 20 it would seem unlimited, but maybe it is a good thing. I am not sure about this one.