My point precisely. Everyone wants to give the AIOs a chance, but at what price? As I posted earlier, I think it's controversial to omit from the AI game a condition that essentially shaped the era that EUIV represents. You may say, "Hey, it's just a game." Fair enough. But what's the point of a historical game without the historical conditions? Again, as I posted earlier, Spain lost a ghastly amount of tonnage during its golden age *just to bad weather.* It's a huge, fundamental element of the early modern period that EUIV models. But when you're playing England in this game, your Spanish rivals don't have to worry about something as basic, essential, and historical as the loss of ships across the world's oceans to wear and tear. That aspect, which I consider essential, is gone.
I would love to have a great AI opponent, but where does one draw the line? Would you like to play a game about World War I in which only the human player was forced to dig trenches? In which a German opponent was immune to the effects of blockade? In which only the AI opponent's aircraft spotted the enemy? Sure, you would get a tougher fight out of your opponent, and a longer game. But you wouldn't be playing a game that looked anything like WWI.
The death of ships to attrition and their severe limits on long-distance travel were as basic to the age of discovery as trenches were to the Western Front of World War I.
My point is about historicity. I understand that unlimited naval range will make it tougher for me to win. But I'm not looking for an easy win--I'm looking for a game that gives me historical immersion, which is what Paradox specializes in. I don't care about winning, but about feeling like I'm playing a plausible historical scenario--and I'm sure I'm not alone.