I like the way CORE handled TPs.
Since I never played any mods: how is it done there?
I like the way CORE handled TPs.
Or Guam and Hong Kong![]()
Consider this scenario:
Germany controls Gibraltar.
Italy, Japan and Germany are Axis.
So a SU player could expect an invasion from Italy or Germany in Vladivostok is that correct??
Interesting point. I'd suggest, however, to keep a minimum range that could allow a US transport fleet starting from Hawaii to reach more than a Japanese island chain in the Pacific (not only e.g. the Solomons), letting Japan guess a bit about the target of American invasion if Japan itself owns more or less the same islands as it did IRL. Though IRL the Solomons were pretty much the only possibility US had to start an island-hopping campaign and Japan knew it too...so maybe what you suggested is already ok
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I've said this in HoI threads before, but the transport issues in HoI will never truly be solved until they separate frieghters and landing craft into separate units. Any time you try and represent two units with one unit you are going to have to compromise both, making transports/landing craft very bad units to combine in any war game. As long as these are represented by a single "transport" unit the problems and debate will remain.
In reality, the freighters that the transports look like (from the silohette) should be able to sail almost all the way around the world without needing to stop at a port. Meanwhile, the landing craft can't even sail across the Med by themselves... at least not effectively. You can't combine these into a single unit and this is the "root cause" of all the transport issues people discuss in HoI.
This could be solved many ways, but the way I have always suggested is simple enough to be done in a patch. Give transports the ability to "produce" 1 landing craft for each unit being transported. Landing craft can only be "produced" while the transport is in a friendly port. This would allow the freighters to have their true 10,000+ mile range while limiting landings to whatever range you choose to give landing craft (1000-2000km in Hoi would probably work well, the range could be set based on what it would allow on HoI's map).
The problem is representing freighters and landing craft with a single unit, anything that solves that problem will solve most of HoI's transport issues all by itself.
On the other hand if we could rebase to every harbour we could use more appropriate ranges. As naval units operated irl out of every eligible port and returned only for repairs and upgrades to the larger naval bases this'd make the game more realistic. This might add also some complexity, but it might be worth it.
Sadly, the game mixes landing craft and long range transport ships, i.e. passenger liners, together into one unit. The only similarity between these ships is, that they can transport troops. Honestly, this could be modelled better with a seperation in two different unit types. Although the devs haven't mentioned something similar i hope they have taken the time to do it...
On the other hand if we could rebase to every harbour we could use more appropriate ranges. As naval units operated irl out of every eligible port and returned only for repairs and upgrades to the larger naval bases this'd make the game more realistic. This might add also some complexity, but it might be worth it.
This would however make greater naval bases less important, and would force e.g. Japan to conquer every single tiny island in the Pacific just to avoid being invaded pretty everywhere. However, although a big change in the game's dynamics, maybe it would be more realistic - and interesting indeed.
Sadly, the game mixes landing craft and long range transport ships, i.e. passenger liners, together into one unit. The only similarity between these ships is, that they can transport troops. Honestly, this could be modelled better with a seperation in two different unit types. Although the devs haven't mentioned something similar i hope they have taken the time to do it...
Yep, IMO the best thing to do for now is to wait what the dev team has decided to do with that. In the meantime, we could start a thread to brainstorm a good solution to the naval invasions problem.
What about coming up with a Landing Craft BDE for attachment to Transports? Require research in Marine Tech to get the first BDE, further levels in Marine Tech to get better Landing Craft. Without a landing craft BDE, transports can only 'transport'.
How about a Refuel BDE for Transports? They could be used to further the range (oil and supply) of fleets that they were attached to. Create a new Naval Tech to get that BDE. I don't know that I'd want to slow down my Battle or Carrier Fleets with a slow Transport, but it would be an option.
If the Helicopter BDE ever gets off the ground... how about attaching them to the Light Carriers? There effect would be to give a greater reduction in Amphibious Assault penalties.
This would however make greater naval bases less important, and would force e.g. Japan to conquer every single tiny island in the Pacific just to avoid being invaded pretty everywhere. However, although a big change in the game's dynamics, maybe it would be more realistic - and interesting indeed.
That is what they did: capture every tiny coral island. Often only with a token garrison ofc. The same should you as Japan do.
That is what they did: capture every tiny coral island. Often only with a token garrison ofc. The same should you as Japan do.
Yes, the only problem being that in AoD we won't have regiments or bataillons (luckily![]()
), so if Japan would like to occupy all of those islands would waste a hell of MP. It's also true that in life, if you want something you have to spend something into it
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What about coming up with a Landing Craft BDE for attachment to Transports? Require research in Marine Tech to get the first BDE, further levels in Marine Tech to get better Landing Craft. Without a landing craft BDE, transports can only 'transport'.
Since I never played any mods: how is it done there?
You need to research both doctrines and naval unit techs to be able to build transports whose range increases over time. Related doctrines allow you to build marines, improve amphibious assault bonuses etc. IIRC to get to the stage the Allies were by 43/44 you need to research around 10 techs.
CORE tech tree is hugely more complex than vanilla -so this might all sound a bit odd in comparison - but it is such an improvement IMHO.
You need to research both doctrines and naval unit techs to be able to build transports whose range increases over time. Related doctrines allow you to build marines, improve amphibious assault bonuses etc. IIRC to get to the stage the Allies were by 43/44 you need to research around 10 techs.
CORE tech tree is hugely more complex than vanilla -so this might all sound a bit odd in comparison - but it is such an improvement IMHO.
Thanks for the answer. Sounds good, indeed. We´ll see how AoD will develop in this regard![]()