I'm a bit confused what the plans are between .43 and .5. I thought the main feature of .5 was AI, as well as renumbering. What is the main features of .43? Maybe I am being dense, but am I missing something?
hmatthias said:I'm a bit confused what the plans are between .43 and .5. I thought the main feature of .5 was AI, as well as renumbering. What is the main features of .43? Maybe I am being dense, but am I missing something?
CookieCollector said:Flavour is what makes the mod so appealing, I'd rather stick to historical values over gameplay. I just hoped we could find a good compromise that makes battleships worth their extensive costs.
Even if sea attack, defense, range, speed and costs are based on historical values, we might modify the ships' organization to balance them without interferring with historical facts. Wouldn't it make sense to set the ships's organization proportional to their tonnage? I do not know how this would work out, but it might be an option that does not lower the flavour of the mod. What do you think?
Zuckergußgebäck said:Because those cruisers were still active at the time, but were so obsolete that they cannot be described as anything but 1875 cruisers.
CookieCollector said:Regarding ships: I still feel that something needs to be done about destroyers and light cruisers. They are specialized on submarine raiding and fighting aircraft, not on hunting down battleships.
Nah, Destroyers weren't designed for attacking battleships, they were designed to protect battleships from torpedo boats.TheLand said:Not really. Not at all, before the middle of World War I. During this period, destroyers and torpedo boats were exactly for hunting down battleships, and protecting them from opposing destroyers/torpedo boats.
Zuckergußgebäck said:Nah, Destroyers weren't designed for attacking battleships, they were designed to protect battleships from torpedo boats...
No, but they were faster than any other ship around, which is why the destroyer was designed in the first place.TheLand said:Torpedo boats were no faster than destroyers... unless you are thinking of the 1940s Motor Torpedo Boat, which is anachronistic for this mod.
Zuckergußgebäck said:I suggest that the first destroyer tech should no longer sleep the most advanced torpedo boat, and that torpedo boats should be altered so that they have very high naval attack and good speed, while at the same time dreadful naval defense and very short fireing range.
Now that might certainly be something to look into. Submarines were, after all, nothing more than torpedo boats with the ability to travel underwater. Even during the second world war, submarines preferred to make attacks at the surface (although at night).CookieCollector said:I think this could be a good way to go. We might split destroyers up into very short ranged torpedo boats with high sea attack value and destroyers that screen battleships and protect them against subs and torpedo boats. For gameplay purposes we might treat torpedo boats like subs, so that only destroyers are good at fighting them without making destroyers too powerful against other ship classes.
CookieCollector said:I have copied over the submarine stats, increased the speed to the level of destroyers, visibility to 15 and limited range to 300-500. The torpedo boat in the destroyers.txt was replaced by an early torpedo boat destroyer and sea attack of destroyers roughly cut by half. Even now their sea attack is almost as high as that of subs and torpedo boats, so they should not be any better than this, or subs and torpedo boats become pointless.
Zuckergußgebäck said:Torpedo boats were not obsolete by 1905. First of all, it was torpedo boats who delivered a sucessful attack on the russian fleet in Port Arthur in the Russo-Japanese war, and they continued to play a semi-vital role during the battle of Jutland.