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unmerged(53293)

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Building submarines in 1914 is way too quick. In reality building a single submarine took about 11-15 months time. Do you consider altering the building time?
 

Talquin

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first communication brigate has no quick text (if that makes sence) when you look at the brigade in the production screen and put your mouse icon over brigade icon in the right side it doesn't have a description.
 

igro_bel

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Question about the Heavy cruiser model "Basic Heavy Cruiser" it doesn't seem i'm able to research it as it always stays "grey" and doesn't activate after i research the previous CA model. So, what gives? Do i need to finish some other research aswell before being able to research it?
Basic Heavy Cruiser needed in Improved Light Cruiser tech.
 

schmoemi

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Question about the Heavy cruiser model "Basic Heavy Cruiser" it doesn't seem i'm able to research it as it always stays "grey" and doesn't activate after i research the previous CA model. So, what gives? Do i need to finish some other research aswell before being able to research it?
The Basic Heavy Cruiser needs the Improved Light Cruiser. Don't know if this is really WAD...:confused:
 

Tegetthoff

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This is WAD. The naval tree was redesigned by TheLand, but the reason behind this choise was that heavy cruiser development more or less ceased when Armoured Cruisers were replaced by Battlecruisers. Light Cruiser design continued throughout WWI and Heavy Cruisers were first introduced when Light Cruiser design had advanced during the war.
 

schmoemi

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This is WAD. The naval tree was redesigned by TheLand, but the reason behind this choise was that heavy cruiser development more or less ceased when Armoured Cruisers were replaced by Battlecruisers. Light Cruiser design continued throughout WWI and Heavy Cruisers were first introduced when Light Cruiser design had advanced during the war.
OK, but then the techtree layout should reflect this, too.
 

schmoemi

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Transports

Due to lacking unit stats, I made up some for the three different transports:
Code:
# TRANSPORT

# 0 - Merchantman
model = {
	cost						= 5
	buildtime 					= 100
[I]	defaultorganisation 				= 20
	morale						= 20
[/I]	manpower					= 1
	maxspeed					= 18
	surfacedetectioncapability			= 0
	airdetectioncapability				= 0
	subdetectioncapability				= 0
	visibility					= 90
	seadefence					= 0
	airdefence					= 0
	seaattack					= 0
	airattack					= 0
	subattack					= 0
	shorebombardment			= 0
	transportcapability			= 40
	range						= 3000
	supplyconsumption			= 0.3
	fuelconsumption				= 1
	distance				= 0.1
}

# 0 - Transport
model = {
	cost						= 5
	buildtime 					= 110
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 20
	surfacedetectioncapability			= 0
	airdetectioncapability				= 0
	subdetectioncapability				= 0
	visibility					= 90
	seadefence					= 0
	airdefence					= 0
	seaattack					= 0
	airattack					= 0
	subattack					= 0
	shorebombardment			= 0
	transportcapability			= 40
	range						= 3000
	supplyconsumption			= 0.3
	fuelconsumption				= 1
	distance				= 0.1
}

# 0 - Armoured Transport
model = {
	cost						= 5.5
	buildtime 					= 110
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 20
[I]	surfacedetectioncapability			= 1
	airdetectioncapability				= 1
[/I]	subdetectioncapability				= 0
	visibility					= 90
[I]	seadefence					= 3
	airdefence					= 3
[/I]	seaattack					= 0
	airattack					= 0
	subattack					= 0
	shorebombardment			= 0
	transportcapability			= 40
	range						= 3000
	supplyconsumption			= 0.3
	fuelconsumption				= 1
	distance				= 0.1
}
So Transports have more Org&Morale than the basic merchants, and are slighty faster. Armoured TPs also have some defense capabilities.