The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
That sounds weird because I use them for a medieval mod of my own, which is nowhere near advanced as yours, and they do work fine for me. I even renamed cool-toxic's ones to look like mine.The Swert said:I've been trying these out and I can only get cool-toxic's units to work.
I noticed that Third Angel's units had "L-X" in the .spr filenames whilst cool-toxic had "L-1" so i tried changing them for byzantium and england to see if it did anything. The byzantine 'STAND' gfx worked but none of the others did.
No, I think the problem may rather lie with direction and level. That would explain why STAND sprites work, they have no direction.The Swert said:
T-ARMY C-KNI A-WALK D-NW L-1
T-ARMY C-CAS A-WALK L-X D-NW
So, how was the holiday?cool-toxic said:Well I can make actions so that the original sprites can be used in EU2. If you use the SW and NE WALK sprites for the FIRE. And for sink well you can just use the normal STAND.
I'll work on the actions in my reading holiday.
Third Angel said:So, how was the holiday?
T-ARMY C-ENG A-WALK D-E L-3 T-ARMY C-ENG A-WALK L-1 D-E
The Swert said:Well i managed to get my CD working after about a year of it not working. yay! So i did a completely separate install and the units work on there so there must be something wrong with my install or else, like you were saying, it's something wrong with the Mod Launcher.
Edit: It's not the Mod Launcher, i just trying running it as a proper Moddir and it didn't work. I then just tried running my mod as a separate install, not moddir, and it the units worked. So it is something in the moddir process.