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DarrelHerring

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The title of the thread tells you a lot, I've recently started playing the game on "Normal" difficulty (Finally!), I have no idea why I thought playing as a one-province minor would be a good idea for my first Normal game, but I've become quite interested in the idea of uniting all the Saxons (and then maybe Germany) as Saxony. I've adapted to being able to sort out good budget deficit that results in a yearly net gain, but I'm having a huge problem with expanding, I pretty much can't do it. Are there any specific CB I should be trying to get (and if so, how do I get them)? I was trying to go the diplomatic route, royal marriages and alliances and all that, but even though I keep getting told that diplomatic actions are "likely" or "very likely" I am always almost refused what I want (except when it comes to Saxe-Lauenburg). The leaders of Saxony, Anhalt, and Saxe-Lauenburg are all from the same dynasty, I thought this would give me an advantage when trying to unite this particular area of Germany, but while Saxe-Lauenburg generally does do what I want, Anhalt seems to pretty much always reject anything I suggest. Saxony is also an elector in the Holy Roman Empire, I figured this would give me an advantage when it comes to possibly uniting Germany. Also, I suspect I may not fully understand the whole inheritance thing, could someone explain it to me quickly?

Sorry if this is a lot to read, but yeah, I'm new...I guess. I mean, I've played the game a lot, but I've pretty much been a coward and played it on the easiest settings. I (and many others) think of myself as being fairly good when it comes to using my brain to solve problems and create plans, but yeah, I don't think I understand enough about the game to do that on "Normal" difficulty. Some of the nations I've seen on these forums...Geez. :confused:
 

unmerged(605863)

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For your first game, don't play an OPM, play England at least twice, or read some AAR about OPMs, like the one about ULM http://flagland.org/aar/

You have a lot to learn
OPMs, for example, tech faster.
So, I am a newb too, but what I do when playing an OPM, and I love to play them, is that I do a lot of trade and push my trade efficiency to the maximum so that I am a rich OPM
While out-teching the AI, I vassalize everything around me and I claim cores.

That's the strategy of OPMs, vassalizing
The advantage of being a rich OPM is that you tech really really fast, and so you can attack the Holy Roman Emperor when you get maurician, even when h outnumbers you.

So playing as Saxony, you should vassalize every time you can, expand your influence whenever you can and maybe offer some vassalizations (this requires a royal marriage and an alliance) and maybe inherit some nations as time passes
What you have to do, is playing peacefully.

So do that, play a game as England or read a little and then set your difficult to very easy or easy and take it slow.
 

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For your first game, don't play an OPM, play England at least twice, or read some AAR about OPMs, like the one about ULM http://flagland.org/aar/

You have a lot to learn
OPMs, for example, tech faster.
So, I am a newb too, but what I do when playing an OPM, and I love to play them, is that I do a lot of trade and push my trade efficiency to the maximum so that I am a rich OPM
While out-teching the AI, I vassalize everything around me and I claim cores.

That's the strategy of OPMs, vassalizing
The advantage of being a rich OPM is that you tech really really fast, and so you can attack the Holy Roman Emperor when you get maurician, even when h outnumbers you.

So playing as Saxony, you should vassalize every time you can, expand your influence whenever you can and maybe offer some vassalizations (this requires a royal marriage and an alliance) and maybe inherit some nations as time passes
What you have to do, is playing peacefully.

So do that, play a game as England or read a little and then set your difficult to very easy or easy and take it slow.

To be honest, I don't think I'll need to play as England, I'm learning a LOT from this AAR. Besides, I hate playing as big countries (even on "Very Easy"), it always feels like someone has been playing before me and has done no planning. I prefer to play as smaller nations and then build up. Also, I have a lot of spare time at the moment, it doesn't matter if I keep failing and retrying as Saxony. But anywho, thanks for linking me to that AAR.
 

yequr

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I had a Meissen game recently, which is pretty much the same as Saxony except that it trades wool and the elector status for iron. On Day 1, look for a defeatable minor with no heir. The ones allied with Hansa are a bad idea, I picked Lauenburg in my game. Marry them, claim their throne and declare war by december (make sure you have enough Diplomats). Try to get rich or 2PM allies in the area, it seems a bit random who can be allied and who can't - while Anhalt generally seems to be a prick, Brunswick makes a good ally for example. Try to win that war by any means necessary (build mercenaries way over your force limit) and try to annex one or two non-opm allies of the PU claim target, try to vassalize everything else. It's not guaranteed to work, since you might get luck screwed, for me it worked in the third attempt. A non-OPM province wil cost 10BB overall, but it's worth it. Here, it's definetely worth it to spend magistrates to remove cores.
Also, when you're a HRE minor not under direct threat by Bavaria (so go for it if they don't ally Thuringia, in which case you'd be screwed), always guarantee the Palatinate. The Bavarian Conquest of Franken is a guaranteed war, and Bavaria often has some defeatable allies to vassalize.
 

fleetothemoon

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The title of the thread tells you a lot, I've recently started playing the game on "Normal" difficulty (Finally!), I have no idea why I thought playing as a one-province minor would be a good idea for my first Normal game...

Dont worry, you're not alone. My first game was Ryukyu since I thought that there would be less micromanagement with an OPM and that it should be quite safe since as an Island, I don't border anyone by land. How very wrong I was...

Are there any specific CB I should be trying to get (and if so, how do I get them)?

The obvious ones are those from missions (conquer land etc) and events although this is really just dependent on luck. However, as an OPM in the HRE, you'll find that any offensive wars can be weighted quite heavily against you in favor due to webs of guarantees and cascading alliances.

A more active but still situational strategy is to ally with any neighbors (may take a few tries) who are currently in war against someone else and then use the alliance CB to declare a separate war on the target. If you're quick and lucky enough, you would let your ally do most of the work (fighting) while you chill and besiege one of the provinces on the side nonchalantly. Note that it helps to have some other allies involved in your war if possible. When using this tactic, do try to avoid getting called by your ally to their war since you would be made a minor participant even if it is on the defensive side due to your relative insignificance as an OPM.

Ideally, you will want to take every chance you can to annex and vassalize as much as your infamy allows it. Usually for the former, you'll want those lands to border you, while the latter can be anywhere really as long as you can beat them into submission (with the help of your allies of course). Of course, when annexing, you should always take into account of the unlawful imperial territory. Although as OPM, you shouldn't be too shy in taking one, two or even three unlawful territories... those modifiers will be gone in about 50 years time and... you gotta grow after all!


I was trying to go the diplomatic route, royal marriages and alliances and all that, but even though I keep getting told that diplomatic actions are "likely" or "very likely" I am always almost refused what I want (except when it comes to Saxe-Lauenburg).

Keep trying. Surely, they'll accept eventually! Although rejection results in minor decrease in relations, this can be partially rectified by military accesses and guarantees. Send gift only as the last resort, after all, money is hard to come by for a non free-trading OPM.

The leaders of Saxony, Anhalt, and Saxe-Lauenburg are all from the same dynasty, I thought this would give me an advantage when trying to unite this particular area of Germany, but while Saxe-Lauenburg generally does do what I want, Anhalt seems to pretty much always reject anything I suggest. Saxony is also an elector in the Holy Roman Empire, I figured this would give me an advantage when it comes to possibly uniting Germany.

Being from the same dynasty does confer some very minor advantages. There are events that show up where you can choose to help others of the same dynasty with a cash handout when they are broke. There is also a very, minor relationship increase for those of same dynasties. Personal unions are also more likely to occur naturally by chance.

However, the last part is still very much down to luck and it is entirely possible that you can play through the entire game without getting into a PU with others of the same dynasty. Not to mention that the reverse can happen where you become a junior partner in a PU (you essentially become someone else's vassal). Also, dynasties CAN change. Overall, most of the benefits is really just for the flavor rather than being practical

Note that if you have poor relations with the current emperor, it is very likely that you will lose your elector status... and good relations are hard to keep if you intend on expanding aggressively.

Also, I suspect I may not fully understand the whole inheritance thing, could someone explain it to me quickly?

This is as far as I understand it. Some of this may not be entirely correct and there may be more scenarios I haven't thought of so other more informed players, feel free to chip in!

Personal union by chance:
1. You marry someone. They die without heir. You have chance to get into PU with them.
2, You are in the same dynasty as someone. The other dynasty die off. You have a chance to PU them. (In past versions, I managed to instant inherit, not sure if that still happens now)
3. You marry someone. You claim their throne (you must have more prestige and the target must have low legitimacy or no heir). They die with no heir. You inherit or go into a succession war if someone else also claimed the throne.

Personal union by force:
1. You marry someone. You claim their throne. You declare war with claim throne cb and force the target into junior PU status.
2. You send a spy to fabricate claim on target. You declare war with claim throne cb and force the target into junior PU status.

Inheritance:
1. Maintain very good relations with the junior member (preferably max). Have low infamy. Have more regiments than they do (or else they will send you insults periodically). Wait forever. Eventually, the event will pop up and you take over all their land (if same culture group, or you are both in the HRE, instant free core on all their provinces).

2. Wait 50 years and try to take over through diplomatic option. No cores and 1 infamy for each provinces if successful.
____________

^Take your pick and decide which type of inheritance/union method you want at uniting the Saxons.
 

Boon63

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Inheritance:
1. Maintain very good relations with the junior member (preferably max). Have low infamy. Have more regiments than they do (or else they will send you insults periodically). Wait forever. Eventually, the event will pop up and you take over all their land (if same culture group, or you are both in the HRE, instant free core on all their provinces).
High Prestige and a ruler with high diplo stat are recommended too.
Besides, in order to have cores on all their provinces, the inherited junior partner must have himself cores on his provinces otherwise no core, even for same culture group or HRE provinces (if you're a HRE member), sadly.
 
Last edited:

gela1212

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You can royal marry everyone who has no heir at the beginning one at a time, and claim their thrones one by one (do this before marrying other people, since it reduces relations with everyone you marry) If you feel confident, use the CB. If you don't feel confident, just hope that their rulers die and you get personal unions.

That's the gist of it. There's also the Svip style you saw in his AAR that you mentioned you were reading, where you just vassalize everything. You'll get a mission to diploannex vassals for a core, which will be of immense aid in uniting the Saxons, and forming Germany in general. Saxony can also form Prussia, but it's the hardest of the three possible formations of Prussia, so that may be a little ambitious for a new player.

There's a certain point when playing an OPM that you are suddenly able to do a lot, which is how you get the crazy empires you see throughout this forum. I can guarantee that the Achaea that owned all of Europe didn't expand at a constant rate, rather he probably went slowly until 1650 or so and then was able to increase his speed exponentially. So don't get too down if you aren't doing much in the beginning.

OPMs are fun, though. Especially in the HRE, since you tend to be safer than elsewhere.
 

DarrelHerring

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Quick Update: I've been trying to focus on government and trade tech, seems to be going good so far; there's a lot of waiting around though. I have 5 merchants in all available COTs and a ton of cash coming in every year, inflation is a bit high, but I am currently working on lowering it. Also, interesting thing that happened with Anhlat, while I was busy sorting out the trade, their ruler died without an heir and we are now in a personal union. The Unification of the Saxons has begun! >:3
 

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Quick Update: I've been trying to focus on government and trade tech, seems to be going good so far; there's a lot of waiting around though. I have 5 merchants in all available COTs and a ton of cash coming in every year, inflation is a bit high, but I am currently working on lowering it. Also, interesting thing that happened with Anhlat, while I was busy sorting out the trade, their ruler died without an heir and we are now in a personal union. The Unification of the Saxons has begun! >:3

Nice! Do you know how to use cultural tradition to get a master of mint?
 

Lynx190

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One other point about throne claiming; the target doesn't need to have no heir, a weak heir works too. It's also usually better for peaceful claiming because heirless countries can easily have one born before you PU, a weak heir will usually stay around unless an event kills him off. Only problem is you can't PU countries with a weak heir via only a royal marriage, you need to claim the throne; however you don't need to go to war, just wait for their king to die. I ended up PU'ing Castille fairly early on in my Byzantium game like this when they got hit with "A Beloved Heir Dies" and chose the option to get a low legitimacy heir.
 

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Already done, I was building up my cultural tradition for quite a while before this. If I remember correctly, the Master of the Mint that I got was lv 4 or lv 5, not THAT high, but good enough for the current situation.

lv5 is the second highest so actually that's pretty high. :p

Seems like you're making nice progress. Keep us updated!
 

cuendillar

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I think Brandenburg (before they gain any land) is just large enough to vassalize. If you could achieve that and diploannex them with a mission later, you'd hold almost all Saxon lands - but three provinces would unfortunately be unlawful. Pre-annexation, you should probably make sure you have no other unlawful territory at the very least. An embassy can also help with managing infamy - a single uncored provinces can be a net gain in some ways.
 

DarrelHerring

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Quick Update: The House of Askanier now controls The Saxon Union (Saxony & Anhalt Personal Union), Saxe-Lauenburg, and Modena. Things sound good, right? Well, they aren't. Why? Austria and Brandenburg, that's why :mad:

So, I give you...The Brandenburgian Conquest of Hinterpommern.

Attackers: Branenburg, Austria, Wurzburg, The Teutonic Order, Burgundy, and Baden.
Defenders: Pommerania, Saxe-Lauenburg (Occupied, signed peace treaty; still independent), Holestein, and Meissen (Annexed by Brandenburg).

So yeah, I'm not sure what to do, I could sit back and see how things play out, or I could try to intervene, that seems like suicide though; I'm an OPM and I just lost a ton of money (failed espionage and lots of panic buying mercs).


Update for the update: Wow, wow, wow, what!? The war is over, Pommerania is still independent, so is Holstein and Saxe-Lauenburg. Nothing was acomplished, apart from Brandenburg annexing Meissen. That makes no sense, they were obviously going to win the war, why did they stop for a single province that they don't even have a claim on?


Addendum: The influence of the House of Askanier is spreading, I know it's stupid, but I feel like the head of a Mafia family right now, I have money coming in from all the CoTs that I have pseudo-monopolies (5 traders instead of 6 since official monopolies aren't available yet, but I haven't lost any in a LONG time) on and then we have more and more rulers with the last name "Askanier"; it just feels good :D

Also, guess who now rules Branenburg? That's right, the House of Askanier! The "Saxon Union" is now a personal union between Saxony, Anhalt, and Brandenburg! Maybe I should turn this into an AAR XD
 
Last edited:

Praetorian44

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Saxony was the first and last OPM I ever played. I had fun with the difficulty but I had trouble expanding in the HRE and Bohemia had a personnel vendetta against me. They just kept attacking me for no reason and without a CB. How can a OPM defeat the Holy Roman Emperor? Anyways, the experience completely turned me off on playing OPMs.