Been thinking more about unit notifications in a HoI4 sense, and this popped into my head, so thought I'd share in case useful.
Unit notifications are a two-edged sword. It's handy to know when units arrive somewhere, or are attacked, particularly when you're dealing with multiple fronts that you can't view at once on one screen. However, it also means you can get a lot of pop-ups when you're doing Barbarossa, say.
One way around this could be to employ a system similar to that in CK2 and EU4, which assigns priorities, but instead of assigning priorities to people (CK2) or nations (EU4), it could be to fleets/air wings/units/armies.
So, for example, a German player can assign his defensive forces in France for notifications of attacks (so he knows when he's getting invaded), but leaves them off for Barbarossa because they're watching that directly. Similarly, a US player can have set their units in the Pacific for notifications, and focus on Europe (leaving notifications priority low on their European units, so no pop-ups from there), and still know when Japan is invading somewhere, or his invasion of northern PNG commences.
Plus, by setting notification preferences for 2 or 3 different priorities, then toggling those priorities at the unit/fleet/air wing/army level, it's quick and easy to go from no notifications to full notifications for a theatre when the strategic situations changes. Allies invade Italy in '43? Throw notification priority to high on the Eastern Front, take them off Italy, and push those pesky allies back into the sea. Job done, flick the forces defending Italy onto high priority, go back to the Eastern Front and try keep on fighting the Soviets.
Thoughts?
Unit notifications are a two-edged sword. It's handy to know when units arrive somewhere, or are attacked, particularly when you're dealing with multiple fronts that you can't view at once on one screen. However, it also means you can get a lot of pop-ups when you're doing Barbarossa, say.
One way around this could be to employ a system similar to that in CK2 and EU4, which assigns priorities, but instead of assigning priorities to people (CK2) or nations (EU4), it could be to fleets/air wings/units/armies.
So, for example, a German player can assign his defensive forces in France for notifications of attacks (so he knows when he's getting invaded), but leaves them off for Barbarossa because they're watching that directly. Similarly, a US player can have set their units in the Pacific for notifications, and focus on Europe (leaving notifications priority low on their European units, so no pop-ups from there), and still know when Japan is invading somewhere, or his invasion of northern PNG commences.
Plus, by setting notification preferences for 2 or 3 different priorities, then toggling those priorities at the unit/fleet/air wing/army level, it's quick and easy to go from no notifications to full notifications for a theatre when the strategic situations changes. Allies invade Italy in '43? Throw notification priority to high on the Eastern Front, take them off Italy, and push those pesky allies back into the sea. Job done, flick the forces defending Italy onto high priority, go back to the Eastern Front and try keep on fighting the Soviets.
Thoughts?
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