So, played some back to back Planetfall and AoW 3.
I am 100% on board with bringing a refined version of Empire mode to AoW. It really does just feel better to do random maps that have a layer of meta-progression. It needs some kind of Nemesis system or some sort of other way of dropping-in high-power Pantheons against you when you deploy your fully kitted-out guys, though, because the only clear issue with Empire mode was than even when you went to grab a planet with all nasty modifiers and also a pre-established alliance and also all of the NPCs are at war with you... you just annihilate everyone anyway with your supercharged start.
But this post ain't about that. Well, I guess it is now because I wrote it in first, but WHATEVER, let's talk unit mods:
AoW 4 100% absolutely needs some equivalent to unit mods. Yes, tiered unit progression is fine and it works okay... but I just don't feel as dialed-in and connected to my units without them being modded, custom creations. There's just so much theorycrafting and experimentation you can do in Planetfall that just ain't available in AoW 3. It's so wild to me that you don't even need to pick a different Race/Secret Tech combination to have a wildly different experience depending on which mods you lean into.
If in AoW 4 I don't have my starter swordsman unit all the way through the game, upgraded in the end with bananas T4 mod combination that make them dragon slaying machines, something has gone wrong with this world.
I am 100% on board with bringing a refined version of Empire mode to AoW. It really does just feel better to do random maps that have a layer of meta-progression. It needs some kind of Nemesis system or some sort of other way of dropping-in high-power Pantheons against you when you deploy your fully kitted-out guys, though, because the only clear issue with Empire mode was than even when you went to grab a planet with all nasty modifiers and also a pre-established alliance and also all of the NPCs are at war with you... you just annihilate everyone anyway with your supercharged start.
But this post ain't about that. Well, I guess it is now because I wrote it in first, but WHATEVER, let's talk unit mods:
AoW 4 100% absolutely needs some equivalent to unit mods. Yes, tiered unit progression is fine and it works okay... but I just don't feel as dialed-in and connected to my units without them being modded, custom creations. There's just so much theorycrafting and experimentation you can do in Planetfall that just ain't available in AoW 3. It's so wild to me that you don't even need to pick a different Race/Secret Tech combination to have a wildly different experience depending on which mods you lean into.
If in AoW 4 I don't have my starter swordsman unit all the way through the game, upgraded in the end with bananas T4 mod combination that make them dragon slaying machines, something has gone wrong with this world.
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