Bingo! Most armies may have a couple of specialized divisions [mountain, marine, para], while the rest of the units had special equipment when outfitted to go to Norway, then the same division or corps would be withdrawn, sent back to the rear, and re-outfitted for Africa, Italy, or wherever. To me this means that while some specialists are needed [a ski battalion for the mtn div would seem to be a standard unit, like a para regt. and a glider regt in a para div], most divisions are regular troops with special equipment that comes via research, similar to HOI3.
This method integrates both unit construction and tech trees, which I think is a good idea.
Q: does the cavalry tree go light>heavy>mech>armored cav, or does the mech>armored cav types come from motor troops and armor, even if cavalry is ignored [again, as HOI3]? I think that the horse soldier is a dead end, the only relationship that later units had was an old name and flag that was "unretired".
As to superheavies - while they were Adolph's favorites, they were really useless in reality, couldn't cross bridges, etc. Someone mentioned the concept of building prototypes [possibly only one or two units so equipped max], and this would take care of it. In fact, every new equipment type could [should??] have to go through a prototype unit phase before full production. The time frame between prototype and full production could be small or large, depending upon the player's choice [so he can try out something new, like the fast, unreliable plane mentioned earlier] without disrupting production lines. That way, any changes [better engine, more armor, etc] can be added on with a cost [time and IC] of some sort prior to full production. There can also be an option to skip prototype combat testing and go straight to full production, paying any upgrade charges/changes as already described in the DD's.
THen you can build a battalion of MAUS's or whatever to see how they work.
Clay
who wants to preorder DVD's of HOI4 and any SF/FTM or whatever type upgrades, and not buy online vaporware!
HOI4 will have a new equipment system which if implemented right will be able give lots of flexibility in outfitting divisions without needing a whole bunch of different unit types. I would like to see fewer unit types but with the ability to give them different equipment to allow them to specialize more in different roles or different expected enemies. I prefer this because it will give you more flexibility.
For example you could equip in Infantry division with cold weather Infantry kits if you were gonna send them to fight in Norway but if you wanted to move them to reinforce North Africa you could re-equip them with warm weather Infantry kits instead. If your Infantry divisions were gonna fight in rough terrain with poor infrastructure you could could give them them Infantry kits that had less heavy weapons so they that used less supplies and moved quicker but if you brought them back to a theater with good infrastructure you could give them an Infantry kit with more heavy weapons.
I'd prefer this kind of flexibility over locking units into certain roles and capabilities by requiring them to be a bunch of different specialized unit types. It would also give us the ability to differentiate different divisions even if they are the same division template. That way we wouldn't need as many specialized division templates for different situations since a more general division template could fill different roles depending on what they are equipped with.