Unique governments other than the Hive Mind

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Dakka

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I'd like to see a Horde/Khanate type of government. Reduced colonization cost, begin with an extra colony slot, etc. I think that would be cool.
You say horde/khanate and all I can think about is Orks
 

Xoatl

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I was just playing my xenophobe game. Purging an early space age civ I invaded before they can become a problem. I was wondering if there's a way to just kick them off the planet. It looks like you can with that one edict but I haven't tried it. But now with Banks you'll have even more specific control on kicking aliens out instead of purging. So I was wondering if POPs start leaving and there's no available empires what will they do? I'm certain the devs said that refugees can form their own nations through this method.

But how about in addition to (or as the introductory step) the refugees form a horde/nomad nation that is based on how many POPs. They'll wander around do what that government does and eventually settle down somewhere ideal. Assuming the home nation and every other nation can't take them this'll happen rare enough to not be too overdone.

You (or the AI) can declare war and shoot down the refugee fleet before they find a place to settle. This'll cause a similar if not stronger diplo malus than if you just purged them.
 

blackchoas

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A form of playable Fallen Empire would be sweet

maybe some special government or at least some special civics unlocked via rare anomalies, event chains or teches, like the Horizan Signal event chain could unlock a government civic where government policy is made partly based on a machine which can see the future
 

Kat Tsun

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What is more difficult to build, a dyson sphere or a anarchy society in a huge universe with hundred and exotic species inside? Mmm

Some people seem to consider it a "Utopia", would fit well with the DLC, right?

Considering it's impossible to build a sustained anarchy when you're bordered by people armed with horse cavalry and bolt-action rifles, why would it be easier when you're bordered by people armed with starships and nuclear weapons?
 

Maverikfreak

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Considering it's impossible to build a sustained anarchy when you're bordered by people armed with horse cavalry and bolt-action rifles, why would it be easier when you're bordered by people armed with starships and nuclear weapons?

Because that society is aware that it will be attacked by authoritarian factions and will be armed for self-defense, what is the problem of understanding this?

We have fanatic pacifist societys in the game right now, you know? and they are viable in this unrealistic science fiction game, (And yeah absolutely impossibles to survive in time based on human history and the game logic!)
 

Kat Tsun

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Because that society is aware that it will be attacked by authoritarian factions and will be armed for self-defense, what is the problem of understanding this?

We have fanatic pacifist societys in the game right now, you know? and they are viable in this unrealistic science fiction game, (And yeah absolutely impossibles to survive in time based on human history and the game logic!)

There are plenty of countries that have no militaries IRL.

There are no countries that have no states.

It would be impossible to model without either making anarchy unrealistically powerful or unplayably weak. Unrealistic not in the sense of reality but in the sense of anyone putting this OP thing in their game, though.

The two most obvious paths for modelling anarchy are to either make it playable, which means it's a few adjectives in infoboxes at worst; at best it's a free ship and army spawning associative collective that can create enough stuff to fight any defensive wars without resorting to console cheats; or it's a bunch of semi-rebellious sector/planetary governors who are under zero control of the central bureaucracy/player. At that point you could just say the whole galaxy is a single state and have no serious differences.

Anarchy mostly doesn't work in Stellaris because the player character is the civil service. If there's no state there's no player agency. You can get the same riveting gameplay as an anarchy by typing "observe" in the console and watching the bots duke it out.
 
Last edited:

The Founder

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Because that society is aware that it will be attacked by authoritarian factions and will be armed for self-defense, what is the problem of understanding this?
Except since they are a Anarchist government, they of course have a pacifist movement that even considers such a "buildup" to be to much. Society splits. One part is conquered. The soceity as a whole is weaker.

Even the most Egalitarian/Individualist empire still has a concept of Government. A concept of Unity, of identity.
 

BlackUmbrellas

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If the Hive Mind represents total player control, Anarchy would obviously represent zero player control. Your empire just confusedly does random stuff that never aligns while you sit in Observer mode.
 

The Founder

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Perhaps a republic/senate government ran by three or more leaders at once?
That sounds like a system that would get into the way of player agency.

Actually Civ 2 had something like that. A Sentate that could overule your war decisions. It ended up getting in the way of player agency, in particular during war.
If the player as no agency or disrupted agency, it is a bad system.
https://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/