• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Camarada78

Professional Shrubber
21 Badges
Jan 17, 2014
208
231
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Specially now that a lot of buildings were taken away, it would be nice to add back them through advisors, reflecting State Improvement through good administration and focus.

Building the special uniques would take money and certain levels of development. And making the building active would cost the Monarch Point that advisor would give, instead, they give the additional bonus of the building they are attached to.

I suggested 9 uniques, with similar bonuses and requiremets of those back in 1.11, a few ones had to change due to new game mechanics.

Example:

Artist:
Default Ability: Stability cost modifier: -10%
Building Allowed:
Fine Arts Academy (ADM tech 12/ 1000 ducats / National Development: 150)
-5% Idea Cost (instead of another stability bonus)
Cost 750 ducats​
Activating: -1 ADM monthly (toggle on/off). Can only activate with a hired Artist advisor.

Natural Scientist

Default Ability: Production efficiency: +10%
Building Allowed:
National University (ADM 17 / 1000 ducats / National Development: 150)
-5% technology cost​
Activate Building: -1ADM monthly (toggle on/off). Can only activate with a hired Natural Scientist advisor.

Master of Mint
Default Ability: Yearly inflation reduction: +0.10
Building Allowed:
Tax Acessor (ADM Tech 27 / 1000 ducats / National Development: 300)
Inflation reduction -0,05 per annum.​
Activate Building: -1ADM monthly (toggle on/off). Can only activate with a hired Master of Mint advisor.

Diplomat

Default Ability: Better Relations over time: 30%
Building Allowed:
Embassy (DIP Tech 7 / 1000 ducats / National Development: 100)
+1 Available Diplomats​
Activate Building: -1DIP monthly (toggle on/off). Can only activate with a hired Diplomat advisor.

Statesman
Default Ability: Diplomatic Reputation: +1
Building Allowed:
Palace (DIP Tech 15 / 1000 ducats / National Development: 180)
+1 Yearly Legitimacy​
Activate Building: -1DIP monthly (toggle on/off). Can only activate with a hired Statesman advisor.

Naval Reformer
Default Ability: Morale of Navies: +10%
Building Allowed:
Admiralty (DIP Tech 19 / 1250 ducats / National Development: 210)
Yearly Navy Tradition: +0.05
+1 Military Leader Without Upkeep​
Activate Building: -1DIP monthly (toggle on/off). Can only activate with a hired Naval Reformer advisor.

Army Organizer
Default Ability: Land Forcelimit: +20%
Building Allowed:
War College (MIL Tech 19 / 1000 ducats / National Development: 210)
Yearly Army Tradition: +0.05
+1 Military Leader Without Upkeep​
Activate Building: -1MIL monthly (toggle on/off). Can only activate with a hired Army Organizer advisor.

Military Engineer
Default Ability: Fort Defense: +20%
Building Allowed:
National Marches (MIL Tech 15 / 1000 ducats / National Development: 180)
Fort Maintenance: -25%​
Activate Building: -1MIL monthly (toggle on/off). Can only activate with a hired Military Engineer advisor.

Quartermaster
Default Ability: Reinforce Speed: +33%
Building Allowed:
Grain Depot (MIL Tech 10 / 1000 ducats / National Development: 120)
Manpower Recovery Speed: +10%​
Activate Building: -1MIL monthly (toggle on/off). Can only activate with a hired Quartermaster advisor.
 
  • 1
Reactions:
Upvote 0