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unmerged(34993)

First Lieutenant
Oct 5, 2004
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I have been reading Abberation forum for quite a long time and really enjoyed it (and playing abe 2 too). I really like history and alternative history. I finally cleared some time in my workshedule and decided to put it into helping the Abe 2.

As I understood no one have covered Union of Kalmar yet? Then I'll try to do something here.

1. IRL
The Union of Kalmar
1387?1412

Margaret of Denmark, ruler of all three Scandinavian kingdoms. She had her grandnephew, Eric of Pomerania, elected king of all three countries but retained effective power herself.

1397

Coronation of Eric. Margaret presented a draft for the union of the three kingdoms. Vague and incomplete, the plan provided for a single king, established rules of succession, and set up a system of common defense. It was never ratified by the councils of the three kingdoms, but as long as Margaret lived, it worked relatively well. The union left the internal government of each kingdom much as it was. Margaret, an able despot, repressed the nobles, maintained order, and began the recovery of the Danish royal domain. In general the Danes profited by the union, and Danes and Germans were gradually insinuated into power in Sweden and Norway. Effective government of Scandinavia was centered in Denmark.

1412?39

ERIC, Margaret's successor, proved himself less able. His efforts to regain control in Schleswig led to a long contest with the dukes of Holstein, who, in alliance with the Hansa towns, finally conquered Schleswig completely (1432). At the same time, much unrest developed among the peasantry (especially in Sweden, where Engelbrecht Engelbrechtson emerged as a leader of the lower classes).

1434

Engelbrecht marched through eastern and southern Sweden, seizing castles and driving out bailiffs, until the Diet of 1435 recognized his demands, electing him regent. This Diet included representatives of all four orders, and for four hundred years it continued to be an important institution.

1439?48

Eric finally took flight, and the Danish council called in CHRISTOPHER (of Bavaria), nephew of Eric, who again ruled all three countries (elected in Sweden, 1440; in Norway, 1442). His reign marked the nadir of the monarchy, for Christopher was entirely dependent on the Hansa towns and was obliged to renew all their privileges, despite protests from the Danish burghers.

1448?81

CHRISTIAN I (of Oldenburg) was elected by the Danish council under a capitulation that left all real power in the hands of that body. He had to accept a similar engagement on assuming the crown of Norway. The Swedish nobility, on the other hand, elected Knut Knutsson as king, with the title of Charles VIII (1449?57). Charles tried to secure the throne of Norway, but was ousted by Christian.

1457

Charles was driven out of Sweden by a revolt inspired by the Church. Christian I was then crowned, but the real power was in the hands of the Stures, a noble family (Sten, Svante, and Sten the Younger). Christian kept a great state, but his court, like that of Christopher and Eric, was filled with Germans, and he was financially dependent on the Hansa cities. The union of Schleswig and Holstein, each autonomous under the crown of Denmark, was arranged in 1460. Christian founded the university of Copenhagen (1479).

2. In abe2. We could state that Eric was REALLY able, and managed to pull sweden and denmark together. Unfortunately Norway managed to break away, but Eric still remembers it.

3. So, Union of Kalmar have not dissolved. What would it do?

a) Finland or Norway? - UoK should constantly try to push on Finland, to bring it a "true faith" or just to capture territory. It should be allowed to get cores in Finland during some events. They would be able to choose for example from pushing on finland or pushing on norway, while it is not inherited by Scotland. There should be series of events, lets say the first one on strengthening the king's authority. ( I'll write an event file later)

1420 - Strengthening of central power
Eric, son of Margarete followed his mother's tradition and tried to strengthen king's authority in Union of Kalmar
a) Big reform (drop to stability +centralization - aristocracy +serfdom,maybe revolts
b) Moderate reform (-1 to stability, less +centralization, +serfdom)
c) Give more authority to local rulers (+1 stab, major - to centralization, +aristocracy, -serfdom. )

If he chooses a or b he can press on other countries. C will stop early expansion, but boosts the economic development (because gold are not taken for the war).

So a or b chosen.

1421 - Pressing on Norway
In 1421, finnaly seizing all power of Union in his hands, Eric turned his face to the west. The rebel Norway lay here. Should he push towards it or focus on internal problem?
a) The Norway is part of an union! (-stab, all claims on norway, BAD relations with norway, scotland and maybe some on NGer minors, war with norway?)
b) They should return our lands! (moderate claims, less minus to relations, war with norway?)
c) Continue on reforms affairs more (+centralization, -stab, +gold maybe?)

If a or b - later you will be able to press on Norway (and Scotland) further, or switch to attackin finland. If c - you can later press on norway(scotland) or choose to press on finland, when Teutonic order attacks it (t. o. crusade event can trigger this one too).

Later, there should be choise naval-land, which will guide nation to explorers (navy) or to claims. I'd say that early attack on norway would make player unable to choose navy, because they already have engaged in war in land, but player can still choose economical develompent.

2. Hansa - UoK can either be a partner of Hansa or an enemy. I think that should be choise of both Hansa and UoK. I think UoK should have an event, such as "Hansa asks for license to trade Union goods" or something like that. Accept it - and it would result in good relations, maybe alliance and some gold. Decline it - and you would have a serie of events to get rid of Hansa traders and finally have own CoT. Maybe only after war with Hansa.

3. Colonization - UoK should start colonizing quite late, but still can get some spots - but where? I have no ideas on it.

4. There should be a civil war, maybe 1430-1450 following Eric's dead, when Sweden will struggle for independence, you could give it an independence or vassalage, obviosly losing it, or try to fight on. If you vassal it you could later reunite (inheritance would be bugged by constant relation spoiling events). If independent - UoK turns into Denmark and Sweden.. well, and they are just minors.

So, how are the ideas?
 

unmerged(34993)

First Lieutenant
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4. There should be a civil war, maybe 1430-1450 following Eric's dead, when Sweden will struggle for independence, you could give it an independence or vassalage, obviosly losing it, or try to fight on. If you vassal it you could later reunite (inheritance would be bugged by constant relation spoiling events). If independent - UoK turns into Denmark and Sweden.. well, and they are just minors.

Oh, I just got another idea. After Eric dies leaving no heirs, you could either choose a swedish monarch line,a danish monarch line or a german monarch line.

Danish monarch will continue Eric's work of pressing on Norway and later Finland.

Swedish monarch will decentralize goverment and eventualy leed to constitutial monarchy in late 17**. They will try to develop economics and maybe navy.

German monarch, maybe a Hansa man, will boost relations with Hansa, and could later result in Hansa taking some trade provinces of Union... Maybe.
 

MattyG

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Some solid ideas here, and I am pleased to welcome the work you seem ready to do for Aberration II.

Make sure you read some of the key posts about the way events are built in Aberration II, and how nation files should be built. Get these trhough this thread.

I presume you are familiar with the current U of K file. In i there is already a couple of key events between the Union and Hansa: first, control of (umm, Sjaelland, is it?), then the Sund Crisis. I think that a detente between these two countries (I use the term loosely) should be difficult, as their physical position in Europe draws them to be in conflict. But we certainly need to have greater rewards for them if they both chose the difficult path of compromise, which currently there are not.

Perhaps the compromise is that UofK will cede the key province and accept the Sound due, as long as the Hansa accept their claim on Norway AND help them in their war against Norway-Scotland. An intriguing - if hard to hold together - northern alliance.

MattyG
 

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I like the progression of thoughts too, and support anything that makes Kalmar better. It's already a pretty complex file (and heavy!), and there seems to be an interesting storyline already running there, but I'd love to see it refined or suggestions for rewriting. Go Freik!

Only one thought. People are people. While we should Aberrate outcomes and events, Aberrating real people is less "pure" IMHO. If Eric is a poor monarch IRL, then he should stay one. This fits the current lead-up to the Sund crisis with Hansa.

If you want a stronger monarch, then either make up a sound reason for deposing Eric for a gutsy new leader; or bring in an advisor (a noble, a friend, a wife...). Taking on an advisor might raise Eric's ADM and DIP, but perhaps there are drawbacks to having someone so close to the throne... ie he smells, or tells bad jokes, or schemes his way to the throne and eventually causes a civil war. Something with balance, something fun.
 

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mikl said:
I like the progression of thoughts too, and support anything that makes Kalmar better. It's already a pretty complex file (and heavy!), and there seems to be an interesting storyline already running there, but I'd love to see it refined or suggestions for rewriting. Go Freik!

Only one thought. People are people. While we should Aberrate outcomes and events, Aberrating real people is less "pure" IMHO. If Eric is a poor monarch IRL, then he should stay one. This fits the current lead-up to the Sund crisis with Hansa.

If you want a stronger monarch, then either make up a sound reason for deposing Eric for a gutsy new leader; or bring in an advisor (a noble, a friend, a wife...). Taking on an advisor might raise Eric's ADM and DIP, but perhaps there are drawbacks to having someone so close to the throne... ie he smells, or tells bad jokes, or schemes his way to the throne and eventually causes a civil war. Something with balance, something fun.

Hear hear!
 

unmerged(34993)

First Lieutenant
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Ok, I have seen through the UoK files. It's pretty well done with internal politics, so I will focus on war affairs more.

I'll implement war with Hansaand Holstein in 28-s. There would be a serie of events such as this.

a) UoK presses on Holstein

event = {
id = xxxxxx1
random = no
trigger = { AND =
{atwar = no
owned = {province = (holstein) data = HSL }
}
name = "The Holstein Wars"
desc = "In 1928-s Eric decided to reestablish Union's infuence on Holstein Duchy and eventually to force Holstein to join Union."
date = { day = 5 month = march year = 1928 }
style = 1

action_a = { #Press claims
name = "Holstein is rightfully ours!"
command = {type = stability which = -2} #no one likes wars
command = {type = addcore which = (holstein id, I'll add this later)}
command = {type = trigger which = xxxxxx2} #Holstein responce
}

action_b = {#Offer vassalization
name = "Try to make a bargain with Holstein Dukes"
command = {type = stability which = -1}
command = {type = trigger which = xxxxxx3} # holstein responce
}

action_c = {#Back off
name = "We don't need it!"
command = {type = stability which = 1}
command = {type = relations which = SHL value = 100}
command = {type = relation which = HSA value = 25}
}
}

I have no time to write events for Holstein, but they will be able to wield to the claims or say they will fight. We need to add HSA alliance with Holstein at start of the game, or implement Holstein pledging for help from HSA, I am not sure on it.
 

unmerged(34993)

First Lieutenant
Oct 5, 2004
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Ok, I was thinking about events more and... I think I'll remake the whole event line. WHy? It is too determined. I want to give player ability to pass by bad events. So, first of all, this bad Eric.

There would be several events in the start of game about some laws and an Holstein war event. If player (and so Eric) maintains peaceful policies and chooses "aristocratic" (there would be centralization acts or something like that) and "freedom"(there would be some acts on peasantry) choise he eventually wont be substituted, but Eric's dynasty will continue till, i'll say 1500, when last Eric leaves no heir. Then player can choose one of candidates.
 

Incompetent

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While it's good that someone is reviewing/rewriting the Kalmar story, it's worth bearing in mind the most serious problems with Kalmar so far have been in terms of how it actually plays.

This is what happened in earlier versions (under AI control):

1. Kalmar immediately DOWs Norway, and so does Finland (stop helping your enemy, you stupid AI!) Scotland tries to help, but its fleet is weak (deliberately so), and the troops it lands get wiped out by snow. Norway with minimal Scottish support is no match for Kalmar + Finland, and gets crushed.

Response: We gave Scotland several events to help it keep Norway. If Scotland fails to stop Norway getting crushed, it still gets a 'weak' inheritance event with cores on everywhere that's unquestionably Norwegian (it gets border cores like Jamtland as well if it manages to protect Norway properly). As a result Norway sometimes holds on a bit longer, but an AI inheritance of Norway by Scotland is still rare. Finland's aggression had to be toned down massively, to the point where it didn't really DOW anyone. Perhaps we should give Norway some good early leaders to compensate for their lack of manpower. I'm also tempted to ally Finland with Norway early on, as they have such a dangerous common enemy.

2. Once Kalmar's finished with Norway, it smacks Finland. Finland then gets gangbanged by everyone and his dog, first because it's weak and second because it's Orthodox. Teutonic and Kalmar attacks on Finland make sense, but you'll often see chunks taken by Brittany, the Hansa, Burgundy, Scotland, Eire and basically anyone who can reach Finland. The result is that Finland fails as a major, while the area is left as a rebel-plagued multicoloured mess that helps none of its conquerors.

Response: We have to strengthen Finland somehow. The obvious expansion route for Finland is into Russia, and maybe we could help them a bit here by giving the AI a Russian vassal (Suzdal?) by event. We also have to somehow stave off its diplomatic disaster - while all the Baltic powers have reasons to fight each other, Finland needs to make friends with at least one of them (probably Hansa). Finland probably needs above-average DIP scores to survive.

3. Kalmar fights the Hansa a lot, and the TO occasionally. This actually works mostly as intended - Kalmar tends to lose these wars, but not disastrously, and it rarely loses much of Sweden or Scania. I don't know how this plays out with mikl's Hansa.

4. After whacking Norway and Finland, Kalmar is pretty boring. It sometimes DAs Brittany, but generally it just sits around making the occasional colony. In a way Kalmar is rather determined by geography, bounded by seas in the North, West and Southeast, the Hanseatic heartland in the Southwest and the ruins of Finland in the Northeast. The TO also stops it building a strong trans-Baltic empire in the manner of real-life Sweden. Things will get more interesting if we can a) make Scottish rule in Norway more likely, so there's tension there and b) make Finland a decent foil to Kalmar.


Generally, it seems Kalmar's armies are too powerful relative to its early rivals, and too weak later. Its navy would be strong but tends to get worn down by the Hansa, and without its navy it's vulnerable to Teutonic attack. Unfortunately I can't see how to resolve this, as if Kalmar smashes the Hansa's navy it's even more of a disaster for them. Perhaps we should encourage an accommodation between Kalmar and the Hansa at some point to allow both to rebuild their fleets.


As for Finland being a natural expansion area for Kalmar: it is by default, as Kalmar is quite hemmed in. But unlike Norway, Finland is supposed to be a major, with its Finnic culture being rather definitive, so other powers shouldn't get Finnic culture easily. There's also little cultural affinity between Scandinavia and Finland in the Abeverse, as Finland has a long history of independence with much closer ties to Russia. Kalmar is the only candidate for Finnic, but I think to get the culture they'd have to either a) have a strong claim to the Finnish throne or b) rule heartland Finland completely, and the latter shouldn't happen all that often.
 

unmerged(34993)

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1. Kalmar immediately DOWs Norway, and so does Finland (stop helping your enemy, you stupid AI!) Scotland tries to help, but its fleet is weak (deliberately so), and the troops it lands get wiped out by snow. Norway with minimal Scottish support is no match for Kalmar + Finland, and gets crushed.
2. Once Kalmar's finished with Norway, it smacks Finland. Finland then gets gangbanged by everyone and his dog, first because it's weak and second because it's Orthodox. Teutonic and Kalmar attacks on Finland make sense, but you'll often see chunks taken by Brittany, the Hansa, Burgundy, Scotland, Eire and basically anyone who can reach Finland. The result is that Finland fails as a major, while the area is left as a rebel-plagued multicoloured mess that helps none of its conquerors.

Then I'll try to make UoK focus on its internal affairs more. Start of the game should be quite hard for Union, because it is when the Union dissolved IRL. I'll try to implement events that will cause stability drops and revolts.

In case of FInland - the finnish route of Kalmar can make Finland and Kalmar good friends.

3. Kalmar fights the Hansa a lot, and the TO occasionally. This actually works mostly as intended - Kalmar tends to lose these wars, but not disastrously, and it rarely loses much of Sweden or Scania. I don't know how this plays out with mikl's Hansa.
Is that true, that AI tends to choose action_a in events? Then I'll try to make Kalmar back off in Holstein incident (or Hansa to back off) and then some trade events about partnership with Hansa. This could eventually turn into alliance.

Generally, it seems Kalmar's armies are too powerful relative to its early rivals, and too weak later. Its navy would be strong but tends to get worn down by the Hansa, and without its navy it's vulnerable to Teutonic attack. Unfortunately I can't see how to resolve this, as if Kalmar smashes the Hansa's navy it's even more of a disaster for them. Perhaps we should encourage an accommodation between Kalmar and the Hansa at some point to allow both to rebuild their fleets.

Also maybe there should be more reforms events, so Kalmar can improve it's navy.
 

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Kalmar union events.

Gotland
Corrected, added second option.

Slesvig Question
Implemented big chain of events.

Eric's Policies
Implemented events of Eric moving capital to Kobenhavn and about bailiff apointments.


That's the ones I looked through for now. I am going to modify all dynasties and add several events on claiming Finland even if non-finnish monarch is selected. Province Finland would have finnish culture and won't be national for Union until 15xx, when there would be "The Finland question" event. Player can either choose to accept assimilation of Province Finland into the Kalmar Union (Finland will get Scandinavian Culture and added as core) or try to issue claims on either western coast of Finland or the whole Finland.
 
Last edited:

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Oops, I just noticed that Holstein is part of Hansa... Than the Slesvig question would be a war versus UoK and Hansa.

And Estland should not be core for Union too. They will be able to get cores via "Estonian question" Events.

Also we could take Norwegian cores, to be added via event. This could stop Ai from storming onto norway early.

Same is for Holstein, core will be added via Slesvig question.
 

unmerged(34993)

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Removed cores from whole Norway (can be gained through "Norwegian Problem" event), Iceland (can be gained through "Fate of Iceland" event when Norway is inherited by Scotland), Greenland (they don't even know WHERE it is), Holstein (can be gained in "Slesvig Question" events), Estland (can be gained in "Estland Question" events), Finland (can be gained in "Eastern lands" events series).

Also removed norwegian culture from union. This will stop AI and possibly player from early rampage on norway. Culture can be gained through "Norwegian problem" event series.
 

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The thing about the UoK is that it's usually too strong after it's taken all cores.
Having it break into Sweden and Denmark is IMO an awful idea. Isn't the whole point of Aberration to remove vanilla majors?
But then again, I've never liked Hungary nor Poland in Abberation.

The worst thing about Aberration as it currently stands is that the vanilla majors have just been replaced.
Instead of the OE we have Byzantium with basicly the same cores.
Instead of Austria we have Hungary. Bavaria is also alot like Austria.
Instead of England we have Scotland.
Instead of Russia we have Ukraine.
Instead of Spain we have Cordoba.

Sorry for going OT there.

The thing that can be done in Scandinavia is quite a few.
We could scrap the UoK and have other states with other interrests.
Like one Ostrogothia and a Vestrogothia. Scania could also be a replacer.
But I know this isn't likely to change.

But I think that Estland shouldn't start in the UoK's hands. It could go to Finland instead.
 

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Here is two series of events I have scripted. I will modify rebellion events the way it wont fire if Eric are doing pro-aristocratic traditional politics. (Eg, aristocracy is greater than 6-7 and centralization lower than 5 )

##########################################################################
#Eric's Internal Policies
##########################################################################

event = {
id = 502010
trigger = {
AND = {
atwar = no
owned = { province = 307 data = KAL }
}

random = no
country = KAL
name = "Moving capital to Kobenhavn"
desc = "Eric of Pomerania made ?obenhavn the capital of Union, which was where he spent most of his time. Since Denmark was the wealthiest realm of the union and had the largest population, it was the most important kingdom to Eric."
date = { day = 1 month = january year = 1421 }
offset = 120
deathdate = { day = 1 month = january year = 1433 }

action_a = { #move capital
name = "Move it!"
command = { type = capital which = 307 }
command = { type = provincetax which = 307 value = 1 } #Simulates the increased taxation due to being close to capital
command = { type = provincetax which = 309 value = 1 }
command = { type = stability = -1 }
command = { type = province_revoltrisk which = 257 value = 1} #Bergslager
command = { type = province_revoltrisk which = 254 value = 1} #Svealand
command = { type = province_revoltrisk which = 341 value = 2} #VasterBottland
command = { type = provincetax which = 341 value = -1 } # Simulates the difficulties of taxation far away from capital
command = { type = province_revoltrisk which = 1469 value = 2} #Gastrikland (far away provinces suffer most)
command = { type = provincetax which = 1469 value = -1 }
command = { type = domestic which = ARISTOCRACY value = -1 } # Aristocracy in Sweden is weakaned
}

action_b = { #keep it here!
name = "No, keep it here!"
command = { type = domestic which = ARISTOCRACY value = 1 }
}
}

event = {
id = 502011
trigger = {
atwar = no
}
random = no
country = KAL
name = "Officials appointments in Sweden"
desc = "Eric seriously reviewed the traditional officials appointment laws."
date = { day = 6 month = january year = 1424 }
offset = 120
deathdate = { day = 6 month = january year = 1433 }

action_a = { #german and danish bailifs
name = "Appoint danish and german officials!"
command = { type = stability value = -1 }
command = { type = provincetax which = 253 value = 1} #increased tax due to stricter tax collection
command = { type = provincetax which = 252 value = 1}
command = { type = provincetax which = 254 value = 1}
command = { type = provincetax which = 257 value = 1}
command = { type = provincetax which = 1469 value = 1}
command = { type = provincetax which = 341 value = 1}
command = { type = province_revoltrisk which = 253 value = 1}
command = { type = province_revoltrisk which = 252 value = 1}
command = { type = province_revoltrisk which = 254 value = 2}
command = { type = province_revoltrisk which = 257 value = 1}
command = { type = province_revoltrisk which = 1469 value = 2}
command = { type = province_revoltrisk which = 341 value = 2}
command = { type = domestic which = ARISTOCRACY value = -2 } #A major strike on aristocrats
command = { type = domestic which = CENTRALIZATION value = 1 }
}

action_b = { #keep current order
name = "Keep current order"
command = { type = domestic which = CENTRALIZATION value = -1}
}

action_c = { #give more power to locals
name = "Sell local feudals sole right to collect taxes"
command = { type = treasury value = 300 } #Price
command = { type = losebuilding which = 253 value = bailiff }
command = { type = losebuilding which = 252 value = bailiff }
command = { type = losebuilding which = 254 value = bailiff }
command = { type = losebuilding which = 257 value = bailiff }
command = { type = losebuilding which = 1469 value = bailiff }
command = { type = losebuilding which = 341 value = bailiff }
command = { type = domestic which = ARISTOCRACY value = 2 }
command = { type = domestic which = CENTRALIZATION value = -2}
}
}

##########################################################################
#Slesvig Crisis
##########################################################################

event = {
id = 502001
random = no
country = KAL

trigger = { province = 306 data = HSA }

name = "The Slesvig Crisis"
desc = "To avoid a war on the southern border, and to regain the rich Slesvig region, Queen Margrete I (the daughter of Valdemar IV) unites the Danish Duchy of Slesvig with the German County of Holstein by giving Slesvig as a fief to the Counts of Holstein. But now, when Hansa is still weak, maybe it is time to regain lost territories or maybe even get more?"
date = { day = 5 month = march year = 1428 }
offset = 30
deathdate = { day = 6 month = march year = 1433 }

action_a = {# press claims on Slesvig and Holstein
name = "Demand whole Holstein to join Union!"
command = { type = stability = -1 }
command = { type = trigger which = 502002 } #responce from Hansa
}

action_b = {#demand only slesvig, cannot be simulated with provinces, but i just raise population and taxes
name = "Demand Slesvig from Holstein Dukes!"
command = { type = trigger which = 502003 } # responce from Hansa
}

action_c = {#let them be
name = "Do not press the claims"
command = { type = relations which = HSA value = 25 }
command = { type = setflag which = KAL_slesvig_backoff }
}
}

event = {
id = 502002
random = no
country = HSA

# Triggered by KAL 502001

name = "The Slesvig Crisis - Union of Kalmar demands Holstein"
desc = "To avoid a war on the southern border, and to regain the rich Slesvig region, Queen Margrete I (the daughter of Valdemar IV) unites the Danish Duchy of Slesvig with the German County of Holstein by giving Slesvig as a fief to the Counts of Holstein. Later on Holstein have joined the Hansa. Now Kalmar union demands both Slesvig and Holstein from us!"

action_a = {#Never!
name = "This is outrageous! We will never cede Holstein!"
command = { type = relations which = KAL value = -100 }
command = { type = trigger which = 502004 }
}
action_b = {#We will only agree to cede Slesvig!
name = "We agree to cede Slesvig only!"
command = { type = relations which = KAL value = -25 }
command = { type = trigger which = 502005 }
}
action_c = {#ok ok, just don't kill us
name = "We are forced to agree."
command = { type = relations which = KAL value = -25 }
command = { type = secede which = KAL value = 306 }
command = { type = trigger which = 502006 }
}
}

event = {
id = 502003
random = no
country = HSA

#triggered by KAL 502002

name = "The Slesvig Crisis - Union of Kalmar demands Slesvig"
desc = "To avoid a war on the southern border, and to regain the rich Slesvig region, Queen Margrete I (the daughter of Valdemar IV) unites the Danish Duchy of Slesvig with the German County of Holstein by giving Slesvig as a fief to the Counts of Holstein. Later on Holstein have joined the Hansa. Now Kalmar union demands Slesvig back!"

action_a = {#Never!
name = "This is outrageous! You will never get Slesvig!"
command = { type = relations which = KAL value = -50 }
command = { type = trigger which = 502004 }
}

action_b = {#We accept
name = "We are forced to agree"
command = { type = relations which = KAL value = -25 }
command = { type = trigger which = 502006 }
command = { type = trigger which = 502007 }
}
}

event = {
id = 502004
random = no
country = KAL

#triggered by HSA 502002 or 502003

name = "The Slesvig Crisis - Hansaetic Union refuses"
desc = "They have refused our rightfull demands!"

action_a = { #this means war!
name = "This is an insult! Prepare for war!"
command = { type = relations which = HSA value = -200 }
command = { type = addcore which = 306 }
command = { type = infantry which = 309 value = 10000 }
command = { type = cavarly which = 309 value = 2500 }
command = { type = treasury value = -100 }
}

action_b = { #back off
name = "Darn!"
command = { type = vp value = -5 }
command = { type = removecore which = 306 }
command = { type = setflag which = KAL_slesvig_backoff }
}
}

event = {
id = 502005
random = no
country = KAL

#triggered by HSA 502002

name = "The Slesvig Crisis - Hansaetic Union negotiates"
desc = "Hansaetic union offers you Slesvig, but refuses to cede Holstein"

action_a = {#at least this
name = "We accept!"
command = { type = trigger which = 5025006 } #HSA - slesvig
command = { type = trigger which = 5025007 } #KAL - slesvig
command = { type = stability = 1 }
command = { type = setflag which = KAL_slesvig_backoff }
}

action_b = {# Whole or nothing!
name = "We can't accept this. Prepare for war."
command = { type = relations which = HSA value = -200 }
command = { type = addcore which = 306 }
command = { type = infantry which = 309 value = 10000 }
command = { type = cavarly which = 309 value = 2500 }
command = { type = treasury value = -100 }
}
}

event = {
id = 502006
random = no
country = HSA

#triggered by HSA 502003 or KAL 502005

name = "The Slesvig Crisis - Slesvig is Lost"
desc = "Slesvig is separated from Holstein once again."

action_a = {
name = "OK"
command = { type = population which = 306 value = -5000}
command = { type = manpower which = 306 value = -1}
command = { type = provincetax which = 306 value = -1 }
}
}

event = {
id = 502007
random = no
country = KAL

#triggered by HSA 502003 or KAL 502005

name = "The Slesvig Crisis - Slesvig is ours"
desc = "Slesvig is separated from Holstein once again."

action_a = {
name = "Huray!"
command = { type = population which = 309 value = 5000}
command = { type = manpower which = 309 value = 1}
command = { type = provincetax which = 309 value = 1 }
}
}
 

Incompetent

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Freiksenet1987 said:
By the way, how about reformation? Should union turn to protestant? or maybe Sweden or Denmark will stick to its faith, making it hard to choose?

Generally the plan is to have relatively few places auto-convert. Instead the Reformation will be driven by events, though these events certainly don't have to convert towards what the player wants. For example, the Presbyterians go on the rampage if they don't think the Church of Scotland has gone far enough in moving away from Catholicism, but on the other hand, Catholics in Scotland may be won over to a moderate Church of Scotland, but will react violently to an extreme one. With this kind of game we can make the reformation chaotic and highly dependent on government policies, as it was in real life, rather than the deterministic outcome we see in vanilla.

That doesn't need to mean Kalmar's reformation must be as traumatic as Scotland's. But a variable outcome wouldn't go amiss, and you should generally assume provinces will stay Catholic/Orthodox unless there are events converting them (and a reason for them to convert!).

Sleepyhead said:
The worst thing about Aberration as it currently stands is that the vanilla majors have just been replaced.
Instead of the OE we have Byzantium with basicly the same cores.
Instead of Austria we have Hungary. Bavaria is also alot like Austria.
Instead of England we have Scotland.
Instead of Russia we have Ukraine.
Instead of Spain we have Cordoba.

Some similarity is inevitable, as there are only so many places we can put majors without the world looking silly. But the ones you list here are really quite different on the whole:

Byzantium is Christian, and it will never get all the OE's cores. Instead it can be either eastern-focused (looking somewhat like OE, but no Arabic culture!) or western-focused (more 'high-tech', quite different from OE).

Bavaria and Hungary put together do resemble the Blob. But in Abe they're separate and play quite differently from each other. I'm not so keen on Hungary as it is either, but it is the most natural place to put a power in that region.

Scotland has similarities to England, but shifted northwards, with claims on Norway, less influence over Ireland and France, more army-focused and less colonial. Its events are also quite different from vanilla England, though I admit many are modelled on real British history.

Ukraine lives inside the borders of the Russian empire at its height. But its internal politics and events are totally different, and while Russia took over Ukraine in real history, there's no guarantee Ukraine will take over Russia in Abe. They can instead focus on eastward expansion, internal development or even southward expansion if Byzantium is weak.

Cordoba is Muslim, which makes North Africa a natural place for it to expand. Spain OTOH is Christian and had most of its non-colonial fun in Italy and the Low Countries. Cordoba is also less colonially gifted than Spain, and when it does colonise, Africa is a likely focus rather than the Americas.


Kalmar unfortunately is still rather reminiscent of vanilla.
Vanilla: Sweden rules Finland, takes over Norway and Denmark, turns Protestant and forms a united Nordic country. But it doesn't get much further.
Abe: Kalmar rules Denmark and Sweden, takes over Norway and Denmark, turns Protestant and forms a united Nordic country. But it doesn't get much further.
 
Last edited:

unmerged(31994)

Zardishar
Jul 15, 2004
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"I don't need a compass to tell me which way the wind shines."
Forgive me incompetant, but English is my second language, so can you explain to me how the wind *shines* ? :wacko:
 

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First Lieutenant
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Incompetent said:
Generally the plan is to have relatively few places auto-convert. Instead the Reformation will be driven by events, though these events certainly don't have to convert towards what the player wants. For example, the Presbyterians go on the rampage if they don't think the Church of Scotland has gone far enough in moving away from Catholicism, but on the other hand, Catholics in Scotland may be won over to a moderate Church of Scotland, but will react violently to an extreme one. With this kind of game we can make the reformation chaotic and highly dependent on government policies, as it was in real life, rather than the deterministic outcome we see in vanilla.

That doesn't need to mean Kalmar's reformation must be as traumatic as Scotland's. But a variable outcome wouldn't go amiss, and you should generally assume provinces will stay Catholic/Orthodox unless there are events converting them (and a reason for them to convert!).

Thats the idea. Northern parts of Sweden (And norway, if captured) are quite poor. They can slowly derive into Reformed, unless Inovativness is high enough. Some other provinces among sweden and norway can derive into it too - but it is less possible if goverment is strong (centralization) and innovation is high enough.
To give some hard moments to player some provinces will surely convert to Reformed or Protestantism. How is idea?
 

Incompetent

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Freiksenet1987 said:
Thats the idea. Northern parts of Sweden (And norway, if captured) are quite poor. They can slowly derive into Reformed, unless Inovativness is high enough. Some other provinces among sweden and norway can derive into it too - but it is less possible if goverment is strong (centralization) and innovation is high enough.
To give some hard moments to player some provinces will surely convert to Reformed or Protestantism. How is idea?

I rather saw it the other way round. In the more isolated northern areas, people stay true to the old faith because they've never felt oppressed by Rome and they don't get many radical preachers visiting. In the south however, especially in the cities, the influence of both Rome and the German cities is felt more strongly, and so this is where the real battle lies. My Scotland events assume that Norwegians remain moderate Catholics, ie if Scotland founds a moderate Anglican-style church, the Norwegians can be persuaded to join it, but if Scotland forms a radical church and tries to impose new religious practices, the Norwegians will stay Catholic.
 

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Incompetent said:
I rather saw it the other way round. In the more isolated northern areas, people stay true to the old faith because they've never felt oppressed by Rome and they don't get many radical preachers visiting. In the south however, especially in the cities, the influence of both Rome and the German cities is felt more strongly, and so this is where the real battle lies. My Scotland events assume that Norwegians remain moderate Catholics, ie if Scotland founds a moderate Anglican-style church, the Norwegians can be persuaded to join it, but if Scotland forms a radical church and tries to impose new religious practices, the Norwegians will stay Catholic.

Ok, I'll write the corresponding events.