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Darkrenown

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King of Men said:
Was this ever promised? I don't recall seeing it mentioned in the manual, nor is there a button for it anywhere that I know of. Unless you know something I don't, I think this is an unimplented wish rather than an unimplemented feature.

Yeah, they seem more like features that were cut but not removed from the interface, especially considering no effort has been made to fix them. But I wish they'd been compleatly removed rather than left visable to taunt us.
 
M

Mowers

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The problem, if you can call it that, was that the game is massively ambitious in scope, leaving pretty much every game ever in its trail. Sadly, it was perhaps a bit too much of a challenge with the resources available. However, Johan has made it clear that in the future efforts to get the game completed in a simplier format will be the focus. Then build, if necessary, from there.

If you attack betas, paradox, johan etc you miss the point of what really went wrong.
 

aprof

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King of Men said:
Was this ever promised? I don't recall seeing it mentioned in the manual, nor is there a button for it anywhere that I know of. Unless you know something I don't, I think this is an unimplented wish rather than an unimplemented feature.

Darkrenown said:
I didn't know that was ever planned.

Hmmm. The only reason I included it in the thread was I recall coming across something about it in the game files or in a forum thread recently.

Otherwise...

[ssh]I may have accidentally broken the NDA by mentioning it. :eek: [/ssh]
 
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I may have missed it, but I've never been able to get the terrorist cells to work.
 

Tai-Pan

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Whats Forced Disarment supposed to do anyway? And why has it taken so long to be implemented. I mean such an oboius feature you would think would be fixed right away, or removed.

TO all the beta-testers, Thank you. But most of us dont have hours to comit to a game everyday. Anyway the responsibility does not lie in us to fix the game.
 
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Darkrenown said:
I didn't know that was ever planned.


I think they SHOULD implement exclusion acts. After all, there are certain pops I don't want in my country. (Russians, Eastern Europeans, etc. I don't need that socialist crap in the US.) In the case of countries like the US, this is a very important feature. We limited immigration a lot in our history. We probably should now too, but that's an argument for a different day and a different forum.
 

Darkrenown

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Tai-Pan said:
TO all the beta-testers, Thank you. But most of us dont have hours to comit to a game everyday. Anyway the responsibility does not lie in us to fix the game.

What do you mean? I don't see any betas demand you play for hours every day or telling you to fix the game yourself.
 

unmerged(9590)

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i noticed somthing in the game

a had a news i could built a terrorist cell???
could some one explain how where and who?? :confused:
 

Stonewall

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HoChiMinh said:
The ability to see what political party is ruling in another nation and what policies it has, and what ideology it follows.

The political party in power in other countries is visible in the ledger. I agree that it would be nice to be able to click on that party and see its specific policies. A small work around is to alt-tab out of Vicky and open up the party file of the country you are curious about.
 
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Zoran said:
i need some glasses: :wacko:
shame on me!

Contacts are really much better. ;)
 

unmerged(9590)

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i noticed whats missing!

to offer diplomaticly some nations to join your empier or country!
that option whas in EU2!
 

DGuller

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Mowers said:
The problem, if you can call it that, was that the game is massively ambitious in scope, leaving pretty much every game ever in its trail. Sadly, it was perhaps a bit too much of a challenge with the resources available. However, Johan has made it clear that in the future efforts to get the game completed in a simplier format will be the focus. Then build, if necessary, from there.

If you attack betas, paradox, johan etc you miss the point of what really went wrong.

That's true, Victoria's problem is that the game was far too ambitious for the resources at hand. This game needs some major design changes to be fun.
 
Jan 25, 2004
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This thread is almost a wish list ...

I like the multiple inventions for Naval. Would like similar for Army... and more for Naval. (German WWI optics and shaft design was superior to British ... just ask the crew of HMS Queen Mary).

And, no, not a mod ... no VIP, no mod, no 'cheat' ... I mean, I can always mod and cheat to my hearts content. Would be nice if the official game had all that mod stuff in it. (It will be interesting to see HoI 2).

Still, VIC is a fine, if inconsistent, game.

Finally, double the number of resource types and more factory types! (Ok, that WAS a wish).

To fix some non-functional features, maybe VIC patch 1.04+ will do this:

Gas
Make "Gas Attack" a new battalion type to add to new inf divs and give them +5 Fire/+5 Shock no other bonus (Guards, arty, etc. would still have higher morale or org). Delete "Gas Defense" (Or, add a third invention that activates the gas battalion type while requiring all three 'gas' inventions to receive it.) Oh, and maintenance would be at least a 50% mod, maybe 100%+. The build time should be long and the resulting unit expensive in some way. It would also require Sulphur to build, since that resource is the closest thing to a chemical in the game. (New factory type, Chemicals?)

Tanks
Give a very late invention, 1910+, that increases their shock +5. Also, the first Tank battalions should have Morale -5/Org -5 since the early tanks were not that great nor did soldiers back then believe tanks were critically useful. The 1910+ tank invention would give back the morale/org (maybe). The entrenchment attack bonus feature need not be coded, just remove reference to it.

In my opinion, the other not-implemented features, like Diplomacy, are unneccessary.
 
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