With the random "Unexpected Invention" events tied to innovativeness 7 & more at 9, can you gain manufacturies of a type you don't have the tech level for yet?
MichaelM said:Well, actually, the vanilla events require infra 3 (for the innovative 7 one) or infra 4 (for the innovative 9 one). But if you're that innovative, reaching infra 4 shouldn't be much of a problem (especially with latin tech).
#-----------------------------------------------------------------------------------------------
#Unexpected Invention (non-Confusician)
#-----------------------------------------------------------------------------------------------
event = {
id = 96000010 #Paradox 1014
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = innovative value = 2 }
infra = 3
NOT = { religion = confucianism }
NOT = { religion = pagan }
countrysize = 4
}
random = yes
name = "EVENTNAME_RANDOM010" #Unexpected Invention
desc = "EVENTHIST_RANDOM010"
#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
event = {
id = 96010010 #Paradox 1014
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = innovative value = 7 }
infra = 3
NOT = { religion = confucianism }
NOT = { religion = pagan }
countrysize = 4
}
random = yes
name = "EVENTNAME_RANDOM010" #Unexpected Invention
desc = "EVENTHIST_RANDOM010"
#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
event = {
id = 96020010 #Paradox 1109
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = innovative value = 9 }
infra = 3
NOT = { religion = confucianism }
NOT = { religion = pagan }
countrysize = 4
}
random = yes
name = "EVENTNAME_RANDOM010" #Unexpected Invention
desc = "EVENTHIST_RANDOM010"
#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
anubisfike said:Yes, it depends on wich province the event creates a manufacture in,
for example, in a Sugar province, you would always get a refinery regardless of your infrastructure level.
galuska said:Are you sure?
It happened to me a few times that I got my random manufactury in a province what already had a - good type of - manufactury, and the event gave a non-corresponding one.
And this was a random event? I've never seen that in my games.galuska said:I had a refinery in a wine province.
The event put a naval manufactury in that province.
galuska said:I had a refinery in a wine province.
The event put a naval manufactury in that province.
galuska said:I had a refinery in a wine province.
The event put a naval manufactury in that province.
Miozozny said:Weird...you are sure it wasn't a historical event?