Hi, two questions fellow CiMmers:
Problem 1:
I had great problems in the tutorial when building the metro line (as many users before me, it seems
). I first placed a depot, and then realized that the ground at the exit was too uneven to let me go anywhere from the depot (no amount of mouse wiggling, PageUp, PageDown was helping). So I had to bulldoze the depot, and start over etc. I spent over half an hour, and many tens of thousands of bulldoze dollars, to build a working metro line ...
Two questions arise from this:
- What should one usually build first when constructing a new metro, the tracks or the depot?
- Is there really no way to undo anything once I built it and realize I can not connect it (depots that I can not exit from, tracks where I can not place a depot at the end due to uneven ground ...)
Problem 2:
The tutorial says that you should build lines like Depot-1-2-3-4-5-1-Depot, so that vehicles service the line and only hit the depot when maintenance is actually needed. How does that work in practice, usually I have a circular line that starts with Stop 1 after leaving the depot, so with this configuration, the vehicle would hit Stop 1, and to go back to the depot, it would need to make an entire round without picking anyone up. Adding a short "service loop" back to the depot is really cumbersome for rail-based vehicles (tram, metro) and ugly and cumbersome, sometimes quite impossible due to space limitations.
Can't the behavior be that the game checks the maintenance level after Stop 5, and it goes to the Depot if maintenance is needed, otherwise starts a new cycle?! So the if-else-branch would start after Stop 5 (go to Depot or Stop 1), not Stop 1 (Go to Depot without stopping at 2-3-4-5, or continue normal line operation). That would be much better, or am I somehow mistaken.
General impression: This will be a great great game if the hassle from the "unfun" stuff is minimized (depot management, looping back metro lines at the end needs an "auto-complete-loop" functionality a la RCT)
Happy playing everyone!
Problem 1:
I had great problems in the tutorial when building the metro line (as many users before me, it seems
Two questions arise from this:
- What should one usually build first when constructing a new metro, the tracks or the depot?
- Is there really no way to undo anything once I built it and realize I can not connect it (depots that I can not exit from, tracks where I can not place a depot at the end due to uneven ground ...)
Problem 2:
The tutorial says that you should build lines like Depot-1-2-3-4-5-1-Depot, so that vehicles service the line and only hit the depot when maintenance is actually needed. How does that work in practice, usually I have a circular line that starts with Stop 1 after leaving the depot, so with this configuration, the vehicle would hit Stop 1, and to go back to the depot, it would need to make an entire round without picking anyone up. Adding a short "service loop" back to the depot is really cumbersome for rail-based vehicles (tram, metro) and ugly and cumbersome, sometimes quite impossible due to space limitations.
Can't the behavior be that the game checks the maintenance level after Stop 5, and it goes to the Depot if maintenance is needed, otherwise starts a new cycle?! So the if-else-branch would start after Stop 5 (go to Depot or Stop 1), not Stop 1 (Go to Depot without stopping at 2-3-4-5, or continue normal line operation). That would be much better, or am I somehow mistaken.
General impression: This will be a great great game if the hassle from the "unfun" stuff is minimized (depot management, looping back metro lines at the end needs an "auto-complete-loop" functionality a la RCT)
Happy playing everyone!