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jonp

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All,

I have a bunch of industries that require low education workers and they are not being filled. I have a floating head icon above a bunch of farm specialized industries.

What is an easy way to remedy this OR should I just dezone and create offices?

Thx
jonpfl
 

Shiggs

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you might want to try lowering your education budget a little, or just making sure you don't quite have enough coverage so that not all of your cims go to school. Though higher educated cims will take jobs they are overqualified for, it'll take awhile. Often times you will have your industry far away from residential and cims pick their jobs first on matching their education, and secondly on how close it is. You might want to try and create a little low wealth community nearby too, or just over saturate your residential demand for awhile until most of the young adults are out of school.

Also try to level up your regular industries so they will require more highly educated workers.
 
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The lower level education jobs can be filled with high education people. What I found easiest is to balance "people employed" and "jobs available". I keep people employed just slightly lower then the other. So in your case you also solve it by zoning more R. When unemployment goes above 5% or so you can zone more jobs.

I actually use the specialized industry to see if I got to little housing. If they complain about missing workers I zone more R. Works really well.

Edit: IF you got 35000 people employed and 40000 jobs available. 5000 jobs will be vacant. These will always be the ones with wrong education level. An educated person takes correct education jobs first (levelled generic industry, commercial or office) so specilized industry gets lowest priority and therefore complains.
 
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jonp

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you might want to try lowering your education budget a little, or just making sure you don't quite have enough coverage so that not all of your cims go to school. Though higher educated cims will take jobs they are overqualified for, it'll take awhile. Often times you will have your industry far away from residential and cims pick their jobs first on matching their education, and secondly on how close it is. You might want to try and create a little low wealth community nearby too, or just over saturate your residential demand for awhile until most of the young adults are out of school.

Also try to level up your regular industries so they will require more highly educated workers.

How does one go about leveling up regular industries? I know I can increase land value but I just figured that is a losing battle to a zone that is specialized agriculture. Is there really higher level agriculture?

Thx
jonpfl
 

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How does one go about leveling up regular industries? I know I can increase land value but I just figured that is a losing battle to a zone that is specialized agriculture. Is there really higher level agriculture?

Thx
jonpfl

You can only level up regular industries. Farming, forestry, oil and ore extraction do not level up. Put a fire dept in those areas and that is all.

You can level up regular industries mostly by having great traffic flows, great fire coverage, and a railyard, but all of the services help. If you really want level 3 industries you might even need stuff like crematoriums, parks, and hospitals... They don't help as much as they do the for residential and commercial, but help they do.

I've found I can get industry to level 2 just from having an excellent highway system and a fire dept and police station nearby. Level 3 can be tricky if it is a highly polluted or loud area. If you want level 3 industry you probably want to separate it away from your power plants and garbage disposal.
 

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Apart from above bus lines and subway also helps in levelling them up, i.e. having stops nearby. And the important part isnt having one of each service. You can have 20 fire stations instead so there is some room to pick the more economics ones.
 

EvilTom

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To find out what your buildings need to level up...
Select the building you're curious about. One the information windows it will give you the level bars. Hover your mouse over the bars and it will produce a tool tip.

I think your problem is caused because you have enough jobs for highly educated people, but not enough workers for the uneducated jobs.
There are a couple of workarounds, but until we have a breakdown of employment per "level" we'll never fix it completely.

My main work around is to keep unemployment around 10%. Any lower in a higher educated city and I start to see staff shortages in my uneducated jobs.
Another alternative is not educate so many people... although this seems a bit cruel.
Alternatively you can enforce low levels in the houses by proxies, but keep your people educated. I did this by putting a no skyscraper/high-rise policy in place city wide. this will prevent level 5 buildings in high density. Also I didn't supply all the services and high land values for people and places to upgrade. this again seems a little cruel.

All in all I found that having a 10% unemployment was the best thing I did. Come to think of it 0% unemployment is never desirable in a capitalist economy as it leads to massive wage inflation and other problems.
 

DCT1080

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you might want to try lowering your education budget a little
.

There is NO interplay between job type and education level. Educated cims will take jobs not requiring any education so as to avoid becoming unemployed.

"Not enough workers" is caused by two AND ONLY two things.

1. Something is wrong with your road network so that cims are stuck in traffic or simply cannot get to your industry zones and thus cannot get to work in time and give up.
2. You need more residents.
 
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There is NO interplay between job type and education level. Educated cims will take jobs not requiring any education so as to avoid becoming unemployed.

"Not enough workers" is caused by two AND ONLY two things.

1. Something is wrong with your road network so that cims are stuck in traffic or simply cannot get to your industry zones and thus cannot get to work in time and give up.
2. You need more residents.

I agree on principle in terms of solving the problem the OP has. It's more complicated that that.

We need better employment % for each education level though, as the problem is being hidden. I've frankly never got my unemployment below 3% in a normal city, even though there are more jobs than people (and excellent access/roads). This indicates (in my case) that I have jobs that CANNOT be filled because education is not good enough. But, there is no actual measure of this in the city statistics or info layers. To be able to confirm this we need stats for all the education levels and their (un)employment levels.
 
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sermaciej

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There is NO interplay between job type and education level. Educated cims will take jobs not requiring any education so as to avoid becoming unemployed.

"Not enough workers" is caused by two AND ONLY two things.

1. Something is wrong with your road network so that cims are stuck in traffic or simply cannot get to your industry zones and thus cannot get to work in time and give up.
2. You need more residents.
Not exactly true. If you have 10 cims, one high density commercial and one factory, all eudcated workers would prefer to work in commercial. But if only 5 of them are eductaed, the rest would have to work in industry.
 
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Not exactly true. If you have 10 cims, one high density commercial and one factory, all eudcated workers would prefer to work in commercial. But if only 5 of them are eductaed, the rest would have to work in industry.

I agree and my feeling is that distance affects among similar jobs as welll. The area for me that starts to complain about no workers are always the area furthest away.
 
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EvilTom

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Not exactly true. If you have 10 cims, one high density commercial and one factory, all eudcated workers would prefer to work in commercial. But if only 5 of them are eductaed, the rest would have to work in industry.

could I adjust this slightly for you to be a bit more correct (even more so) or just clearer

Highly Educated cims will chose a job that is highly educated over a lower educated job. I don't believe it's anything to do with commercial vs offices vs industry. It's just they will fill the highest job they can. This may lead to highly educated cims filling uneducated jobs if there are not enough highly educated jobs. Uneducated cims may never fill a job that is on a higher education level.

Because if you had a level 3 industry building, that would need more educated people than a level 1 commercial building. I acknowledge that specialized industry does not level up, therefore only has uneducated jobs (which is another thing which I think needs addressing).

Edit: Why is cims not in the dictionary yet?
 
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sermaciej

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Because if you had a level 3 industry building, that would need more educated people than a level 1 commercial building. I acknowledge that specialized industry does not level up, therefore only has uneducated jobs (which is another thing which I think needs addressing).
Farming has biggest problem with it, other specialisations have some educated demand too. I think that oil has the most, but I may be mistaken.
 

Shiggs

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There is NO interplay between job type and education level. Educated cims will take jobs not requiring any education so as to avoid becoming unemployed.

"Not enough workers" is caused by two AND ONLY two things.

1. Something is wrong with your road network so that cims are stuck in traffic or simply cannot get to your industry zones and thus cannot get to work in time and give up.
2. You need more residents.

If you actually read my entire post instead of white knighting you would see I suggested to temporarily have more residences because he is probably having the no workers issue because young adults are in school. You are wrong anyways. When you first build a university or high school you will see industries demanding more workers pretty much always unless you made a big new neighborhood to boot with it. It is only temporary as I already said, sure they will go back and work in the factory after they complete school, but by then the factories have already went out of business.

Basically you need to zone more residential if you have good schools to account for the loss of cims going to school that would otherwise be working. Its temporary, as I have stated many times now. After the big lump of cims that leave to go to school return for work, it normalizes, and then and only then are your two points correct.
 
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FireFlowerist

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According to my experiments unemployment never goes under 3% (no matter what). If you have like 10% unemployed and demand for industry but your current industry factories are saying that they don't have enough workers. It means you need to build offices. You need certain amount of offices to satisfy job demand and get again regular residential --> commercial --> industry ( factories) cycle until you hit the office need again.

I would hope industry and office demand would have separate bar because it is a bit confusing at this moment :)
 
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Shiggs

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Erm. Right...

If you can't work out game mechanics on your own, then throwing help back in the faces of people like me when you do ask won't help your understanding any further.

Have a nice day.

I'm not the one asking for help. Again, you have failed to understand the argument. You sir, have a nice day.
 

DCT1080

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I'm not the one asking for help. Again, you have failed to understand the argument. You sir, have a nice day.

What I obviously and very clearly meant, is that when people come to this forum and ask for help and the best you can come up with in the first sentence of your reply is an insult, then nobody gets help and people stop coming here.

Now that the matter is settled, cya in the next thread. Try not to be rude next time.
 

ReginaRC

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According to my experiments unemployment never goes under 3% (no matter what). If you have like 10% unemployed and demand for industry but your current industry factories are saying that they don't have enough workers. It means you need to build offices. You need certain amount of offices to satisfy job demand and get again regular residential --> commercial --> industry ( factories) cycle until you hit the office need again.

I would hope industry and office demand would have separate bar because it is a bit confusing at this moment :)
Oh man, I regularly see 0% unemployment in my city, especially when a bunch of Cims retire. The majority of the time it's going to be much higher but after a round of Cims go into retirement the percentage takes a hit until I can get it leveled out again. Last I played I was in the throes of one of those Cims retirement phases and instead of building a bunch of replacement housing all at once to have the same thing happen again I'm adding slowly to the labor pool. I build houses, unemployment goes up to 2 or 3%, let things run for a while and it goes right back down to 0%.

I also have farms and timber almost fully stocked with educated employees. Like someone else said, the farther the jobs are away from the Cims the longer it will take to fill them but they do fill up.
 
Last edited:

snabel

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Oh man, I regularly see 0% unemployment in my city, especially when a bunch of Cims retire. The majority of the time it's going to be much higher but after a round of Cims go into retirement the percentage takes a hit until I can get it leveled out again. Last I played I was in the throes of one of those Cims retirement phases and instead of building a bunch of replacement housing all at once to have the same thing happen again I'm adding slowly to the labor pool. I build houses, unemployment goes up to 2 or 3%, let things run for a while and it goes right back down to 0%.

I also have farms and timber almost fully stocked with educated employees. Like someone else said, the farther the jobs are away from the Cims the longer it will take to fill them but they do fill up.

I have never seen a number below 3% either. But for sure it must be possible. I zone quite small areas at a time so maybe that means I get less mass retirement and deaths.