• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

WankoStankins

General
36 Badges
Jan 25, 2008
2.069
117
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Europa Universalis IV
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV Sign-up
  • Victoria 3 Sign Up
OY VEY! Promoting craftsmen? You fool!

You should get clergymen to 4% in every state in order to maximize your literacy growth because you need a literate population to get mass promotion to craftsmen and clerks. Promoting craftsmen is useless if the conditions that would naturally promote them to craftsmen don't exist.

Also dreadnoughts raise your military score. Warscore is the measurement of how well you are doing in a specific war. Military score is what gives you points towards your total score and how strong the AI views you (which is important in making them avoid fighting you and going against you in a crisis). Naval bases are exceptionally important if you want to colonize or construct a large navy, which you should want to do (naval bases allow you to colonize and build more ships, and the new colonies you get will let you build more naval bases which let you build more ships and then colonize more...). You should upgrade all your naval bases to the highest level possible, even in Africa, because each one gives you more colonial points and increases the amount of naval ships you can supply efficiently. Forts have no effect on the population or industrial score or even military score, they just make it take longer for a province to be occupied. Having land occupied decreases your population and industry score though because people in occupied provinces will become unemployed and often emigrate to America until they're liberated.

As France you should easily be able to become the #1 industrial power in the world without ever going to war even (just try to stop Germany from forming or they'll take that spot probably). Subsidizing is good if you can be sure it is forever, but if there is a significant chance of a laissez faire coming into power in the future, you should have an industry that is prepared for that which means cutting down on subsidizing to avoid overgrowing your industries until they become unprofitable. To allow factories to stay profitable without subsidies and to keep your workforce employed keep tariffs as low as possible and keep taxes on the rich (capitalists) as far to the left as the slider will go, as capitalists having more money is always a good thing (unless you're a planned economy).
 

Vincenzo_667

Captain
13 Badges
Oct 12, 2014
485
340
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
But my average literacy is at 90% as you can see on the screenshots, it's actually went down a few points now, because the USA obviously has less literacy than I do, so caputring their provinces brings my national average down a bit, but it's only like 1% per state, I think that's ignorable. Funnily enough even though the USA obviously has lower literacy, their factories were full at the time I conquered them.

Here is the great power sheet. German region is not even close to being industrialy strong in my current game, both NGF and Austria are pretty weak (I take some credit for that). But that UK and USA seem to keep an average industrial score of twice the amount of what I have no matter what.
fRcdZb0.jpg
 
Last edited:

Owl Raider

Colonel
60 Badges
Apr 22, 2014
853
247
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Gold Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
Another thing to note is that you seem to be warmongering a lot in your games. This does affect your industry in several ways. First and foremost it creates an artificial demand for more soldiers(to cover losses) which in turn leaves less people to work the RGOs and Factories alike. Secondly war economy is very different from peace economy, so the factories that are great in peace time might not be as great during war time and vice versa. Thirdly war affects the industries of every nation involved in it, as having land occupied shuts down the factories inside it, which in turn has an effect on the global economy, especially if the nation being occupied is an industrial powerhouse. While you can create an industry focused more on military products(for a war economy) and work around the industries that tend to get shut down by war(those of the nations commonly being occupied during those wars) it's even more unpredictable than the peace time market which is already complex and effected by a great deal of randomness. So basically while it's technically possible to have a powerhouse of an industry while being extremely warlike it's not common and significantly harder than having a powerhouse industry as a relatively peaceful nation. That's not to say you don't want any wars, you do after all need to accrue some infamy to not let it go to waste, as infamy is a resource too. However you want your wars to be short and profitable rather than long and not so profitable.
 

Maggix

Colonel
8 Badges
Aug 28, 2011
1.136
2
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
But my average literacy is at 90% as you can see on the screenshots, it's actually went down a few points now, because the USA obviously has less literacy than I do, so caputring their provinces brings my national average down a bit, but it's only like 1% per state, I think that's ignorable. Funnily enough even though the USA obviously has lower literacy, their factories were full at the time I conquered them.

Here is the great power sheet. German region is not even close to being industrialy strong in my current game, both NGF and Austria are pretty weak (I take some credit for that). But that UK and USA seem to keep an average industrial score of twice the amount of what I have no matter what.
fRcdZb0.jpg

You are playing vanilla where UK converts India and China into states and gets a shitton of craftsmen that way. USA is presumably the result of massive amounts of immigration. Buy the 2 DLC.
 

KevinG

General
8 Badges
May 9, 2009
1.855
667
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
Yeah in HoD it's literally impossible for the UK to get 20,000 industry unless it conquers all of europe. Your score of 7500 would easily make you #1 in the HoD expansion because UK can't turn Indian colonies into states. Also the formula for calculating industry in vanilla is different than HoD so the previous formula I posted of 4*factorylevel doesn't apply.