Undocumented Westernization Changes

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
"Westernising" should definitely be difficult and exceptional. But with a point of divergence set in 1444, Eastern/Indian/Chinese/Muslim nations should have some way to remain competitive with the west.
At the moment they can't due to:
1. Tech cost penalty
2. Monarch point generation penalty
3. Worse starting tech
4. Worse troops almost all game long
5. Worse national ideas
6. Worse bonuses and events (since Europe is so well fleshed out compared to the rest of the world, it has a tons of events which grant extra monarch points or reduce tech costs)
7. Worse religions (somewhat better since 1.5 though)

Especially the monarch point part is awful. If you expand at a decent rate you just cannot keep up in tech and ideas. Maybe, maybe, if you make a lot of sacrifices you can keep up in one direction, usually military, but even so you'll have a maximum of 2 military idea groups (I doubt they'll be full though).

Oh, and of course, there are no lucky nations outside of Europe (I need to check but I'm quite sure about this). I don't understand why Manchu (for example) isn't lucky.
 

Benevolence

Recruit
95 Badges
Aug 21, 2008
9
2
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron II: Armageddon
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
Another "fun" change to westernization is the new Colonial Company modifier that makes it impossible to westernize of colonies since the AI seem to add it to anything outside of Europe. They really made it necessary to play completely gamey and silly to start westernizing now.
 

Benevolence

Recruit
95 Badges
Aug 21, 2008
9
2
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron II: Armageddon
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
One thing I don't understand is why they still haven't brought back the partial westernization they had at some point in EU3, being able to bring yourself up to the same level as your neighbours made a lot more sense than having to spend most of the game getting a border with the magical europeans.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
I'm glad it's being made harder. There's only two examples of this actually happening in real life.
And there's no example of Japan conquering Portugal in real life, yet I can do it in game. Should that be impossible, too?
 

Mauer

Swarmherald
100 Badges
Oct 7, 2012
3.706
2.566
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
One thing I don't understand is why they still haven't brought back the partial westernization they had at some point in EU3, being able to bring yourself up to the same level as your neighbours made a lot more sense than having to spend most of the game getting a border with the magical europeans.

I'd like to go Ottoman as a Muslim and then maybe I won't go full Western if it's not worth it or necessary depending on how the game unfolds. But also keep full westernization an option like Japan did.
 

PeterCorless

General
83 Badges
May 4, 2006
1.979
1.286
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
I believe that I'd like to "eat the elephant" one bite at a time. It would be nice if you could navigate gradually towards Westernization.

I mean, Native American tribes didn't entirely "westernize" in terms of legal systems, economics, or scientific developments, but they sure as heck understood the power of the horse and the gun!

The same thing with the Japanese. They adopted the gun in a big way when they saw the Portuguese designs.

"Modernization" is not done overnight. It is done in fits and starts. It would be nice if nations could gradually "buy out" their maluses to eventually westernize; say, go from +50% down to +40%, to +30%, etc., until you were at the "westernized" level of 0% modifier. Players could do that by each type of MP -- so they could "modernize" their Military or Diplo tech while leaving Admin in the medieval era. As they progress through the different penalty stages, they could "upgrade" to different unit mixes.

Make the entire process more digestible and discreet.

I'm not asking to see all of Asia westernized by 1550. But it would be nice if some of the go-getter nations in Asia were eventually let into the big leagues without all sorts of ahistorical, illogical, counterintuitive gamey backwards machinations.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
Yeah, a more gradual process involving multiple steps would be fine. It should also involve neighbors IMO - a horde should be able to learn from the Ottomans or from Russia. Shorter periods of intense opposition would also be fine - I reform the administration up to Ottoman standards, I get huge noble rebellions for 2 years. I then upgrade my military to Russian standards, 3 more years of rebellion, this time pretender rebels - a general revolting.

Make the process longer, less radical and with stronger opposition but for shorter amounts of time. From sub-saharan to western in 60 non-continuous years spread out across the centuries and with a total period of 10 non-continuous years of revolts.
 

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.343
3.534
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
Sad thing is that starting a game with Ming would show that there's no available rivals because Ming is too strong. Unless the devs think that having no rivals is OK, this perfectly shows the level of testing 1.6 went through.

At 50 Power Projection you get an extra Admin, Mil, and Diplo point per month. No rivals means no chance to increase MP gain for Ming which they need more than most countries since like other Chinese/Indian tech countries they get 1 less base monarch point for all categories per month.
Why not? Huge empires tend to become too reliant on tradition and decadent without strong rivals to keep them fit. It is a kind of comback mechanics, and it is realistic.

Would`ve be far better if the new rival mechanics was improved and tech penalties fully replaced by it and other mechanics, where a single strong Chinese or Japanese state would tech horribly due to having no real incentive to, but if Ming collapses, parts could`ve teched faster due to rivalry forcing innovation.

That way huge European empires could become as slow in tech as China, while a healthy rivalry in middle east if it would`t fall to ottomans could`ve keep the place a teching leader, that it was before 1500s or something.(and, NO, I`m not interested in a milion-pages debate as to when Europe became tech leader, as it is irrelevant here).
 

KiLaNova

Sergeant
6 Badges
Nov 24, 2013
52
0
  • Crusader Kings II
  • Europa Universalis IV
  • March of the Eagles
  • Sengoku
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Why can't paradox allow us to westernise certain areas of our government.

E.g. I want to westernise my military. Let me hire western advisors (money/monarch points) to slowly westernise my troops while diplomacy/admin remains the same eastern tech.

Also I don't see why my admin/diplo tech should lag behind the west just cos i'm ROTW. Pretty sure in during that time period, certain non-western cultures had more advanced administrative(e.g. Ming Dynasty)/diplo systems.
 

Casus_Belli

Colonel
56 Badges
Sep 9, 2013
843
237
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Westernising needs to be overhauled, particulary for eastern nations, they shouldn't need to be 8 techs behind, maybe 4 at most. If they westernise then they are at a disadvantage compared to their western nations. Then all others should have 8-10 (depending on group). I mean, sure the Japanese were behind when they westernised, but I don't remember hearing about Russia being so unadvanced.

They're just my ideas, feel free to disagree!
 

Kyoumen

General
34 Badges
Dec 6, 2009
2.211
4.538
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Mount & Blade: Warband
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Deus Vult
  • Sengoku
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Stellaris: Synthetic Dawn
I'm glad it's being made harder. There's only two examples of this actually happening in real life.

1) Dozens if not hundreds of countries Westernised in terms of the game. Where exactly did you think every successful native polity got guns and horses from, Cherokee writing, new native governments, etc? Where exactly do you think the Ashanti Empire got their westernised troops that defeated British armies from? How about Mysore?

Actually, that's not true though, since in 1.6, you can't actually do any of these things that happened in real history, thanks to the nerf on Westernisation and the fact Paradox does not want to add any logistics to the game that make it conceivable for a middle-sized Indian power to beat the British Empire in a war. Even though that actually happened.

2) China had two wars with Europeans in the game timeframe and won both of them. By your logic and the logic of every person who pops into every thread about the ROTW to say the same thing, I demand that Paradox give China 150% tech rate and units equivalent to Napoleonic Squares in 1400. After all, they were better than Europe, history says so. On the same note, Japan was the world's largest gun manufacturer during the time period of the game, so their provinces should all be about as rich as the Netherlands. Since Korea beat Japan by using ironclad ships centuries ahead of Europe using the idea, they should have some sort of bonus to naval tech of say a 90% discount. Or maybe just give them a 500% strength bonus to heavy and light ships.
 

glorioso2011

Captain
54 Badges
Sep 25, 2011
488
56
steamcommunity.com
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
1) Dozens if not hundreds of countries Westernised in terms of the game. Where exactly did you think every successful native polity got guns and horses from, Cherokee writing, new native governments, etc? Where exactly do you think the Ashanti Empire got their westernised troops that defeated British armies from? How about Mysore?

Actually, that's not true though, since in 1.6, you can't actually do any of these things that happened in real history, thanks to the nerf on Westernisation and the fact Paradox does not want to add any logistics to the game that make it conceivable for a middle-sized Indian power to beat the British Empire in a war. Even though that actually happened.

2) China had two wars with Europeans in the game timeframe and won both of them. By your logic and the logic of every person who pops into every thread about the ROTW to say the same thing, I demand that Paradox give China 150% tech rate and units equivalent to Napoleonic Squares in 1400. After all, they were better than Europe, history says so. On the same note, Japan was the world's largest gun manufacturer during the time period of the game, so their provinces should all be about as rich as the Netherlands. Since Korea beat Japan by using ironclad ships centuries ahead of Europe using the idea, they should have some sort of bonus to naval tech of say a 90% discount. Or maybe just give them a 500% strength bonus to heavy and light ships.

On your first point, I think that should be reflected through unit upgrades not full westernization.


On your second, I agree. Not quite to that extent, but I agree.
 

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.343
3.534
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
1) Dozens if not hundreds of countries Westernised in terms of the game. Where exactly did you think every successful native polity got guns and horses from, Cherokee writing, new native governments, etc? Where exactly do you think the Ashanti Empire got their westernised troops that defeated British armies from? How about Mysore?

Actually, that's not true though, since in 1.6, you can't actually do any of these things that happened in real history, thanks to the nerf on Westernisation and the fact Paradox does not want to add any logistics to the game that make it conceivable for a middle-sized Indian power to beat the British Empire in a war. Even though that actually happened.

2) China had two wars with Europeans in the game timeframe and won both of them. By your logic and the logic of every person who pops into every thread about the ROTW to say the same thing, I demand that Paradox give China 150% tech rate and units equivalent to Napoleonic Squares in 1400. After all, they were better than Europe, history says so. On the same note, Japan was the world's largest gun manufacturer during the time period of the game, so their provinces should all be about as rich as the Netherlands. Since Korea beat Japan by using ironclad ships centuries ahead of Europe using the idea, they should have some sort of bonus to naval tech of say a 90% discount. Or maybe just give them a 500% strength bonus to heavy and light ships.
PiratesVsTemp.png
 
Last edited:

Quantum_AI

Supreme Commander
107 Badges
Jul 19, 2003
1.047
1.182
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria: Revolutions
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings Complete
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Prison Architect
  • Rome Gold
  • Arsenal of Democracy
  • March of the Eagles
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Empire of Sin
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Stellaris: Megacorp
  • Hearts of Iron IV: No Step Back
At the moment they can't due to:
1. Tech cost penalty
2. Monarch point generation penalty
3. Worse starting tech
4. Worse troops almost all game long
5. Worse national ideas
6. Worse bonuses and events (since Europe is so well fleshed out compared to the rest of the world, it has a tons of events which grant extra monarch points or reduce tech costs)
7. Worse religions (somewhat better since 1.5 though)

Especially the monarch point part is awful. If you expand at a decent rate you just cannot keep up in tech and ideas. Maybe, maybe, if you make a lot of sacrifices you can keep up in one direction, usually military, but even so you'll have a maximum of 2 military idea groups (I doubt they'll be full though).

Oh, and of course, there are no lucky nations outside of Europe (I need to check but I'm quite sure about this). I don't understand why Manchu (for example) isn't lucky.

I am actually ok with them dumping Westernization altogether in the next patch. It has become a fool's errand and the worst part is not the difficulty (Trade provinces everywhere!) but the fact that Westernization is not worth the investment anymore. Just remove the MP malus for Chinese/Indian, keep the tech modifiers between 20-40%, remove Westernization altogether and call it a day.
 
Last edited:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.240
18.887
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Westernising needs to be overhauled, particulary for eastern nations, they shouldn't need to be 8 techs behind, maybe 4 at most. If they westernise then they are at a disadvantage compared to their western nations. Then all others should have 8-10 (depending on group). I mean, sure the Japanese were behind when they westernised, but I don't remember hearing about Russia being so unadvanced.

Eastern nations need less help with westernization than literally any other tech group that can actually do it.

I am actually ok with them dumping Westernization altogether in the next patch. It has become a fool's errand and the worst part is not the difficulty (Trade provinces everywhere!) but the fact that Westernization is not worth the investment anymore. Just remove the MP malus for Chinese/Indian, keep the tech modifiers between 20-40%, remove Westernization altogether and call it a day.

Pushing to make sub-saharan Africa and New World starts completely unplayable? Even without MP penalty, these nations can't do anything in their ludicrous tech groups that don't reflect for a second what a consolidated empire in the region might have achieved.