Undesirables Citizenship working or not?

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Maolove

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I play NOT Xenophobe ( also not Fanatic Xenophobe ) and i CANT force some Undesirables pops leave my planets by Displacement!!!!

Can some one use Displacement if your empire not Xenophobe ? plz send me some screen of your ingame function!
i cant Displacement in 3.7.2 it is only my bug or anyone can repeat it?

plz haaaalppp :eek::eek::eek::eek::eek::eek:
 

Nesos

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The "Displacement Only" purge policy is bugged right now unfortunately. I've had trouble with it too. You should be able to displace pops as long as you aren't a Xenophile, but due to the bug you can only use displacement if you allow all purging which would require the Xenophobe ethic.
 
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HMS Enterprize

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The "Displacement Only" purge policy is bugged right now unfortunately. I've had trouble with it too. You should be able to displace pops as long as you aren't a Xenophile, but due to the bug you can only use displacement if you allow all purging which would require the Xenophobe ethic.
Is this confirmed?

I thought you had to set policy to displacement then go to the species screen, set a specific race to undeseriables then they just melt away. Is that not the case?
 

malakhglitch

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It's confirmed and has multiple bug reports. I posted a quick and dirty fix, linked in my previous post.
 
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Mímisbrunnr

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1.). As far as I understand, its bugged right now.

While it is bad that a game function is bugged...

2.) game mechanically speaking, displacement purging is an incredibly stupid thing to do, speaking in terms of cost-benefit analysis. It undermines your economic power by getting rid of productive units. Why on earth would you want to do this in the first place under any rational mindset?

This is one of the examples in-game where bigoted empire policies can be highly self-defeating.
 

HMS Enterprize

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1.). As far as I understand, its bugged right now.

While it is bad that a game function is bugged...

2.) game mechanically speaking, displacement purging is an incredibly stupid thing to do, speaking in terms of cost-benefit analysis. It undermines your economic power by getting rid of productive units. Why on earth would you want to do this in the first place under any rational mindset?

This is one of the examples in-game where bigoted empire policies can be highly self-defeating.
I conquered a few planets recently & for some reason most of them had 50+ unemployed pops. Don’t know how the AI got into that state but I digress.

Needless to say it tanked stability & crime went nuts so it was easier to try & get rid of some, just from a micromanagement perspective.
 
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Wirsing

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For those, that want to play Stellaris until the patch comes and aren't adverse to mods:

Ariphaos Unofficial Patch:


Author made an update this weekend:


- Presapients should no longer trigger 'What Separates Us'
- Fixed displacement-only purge policy
- Fixed one of the Locus events triggering on captured planets.
- Allow inward perfectionists to have a policy of non-interference (And encourage it for AI)
- Removed unity cap on precursor discovery (9,999 unity is not what it used to be)
- Fear of the Dark and similar primitives that start in your home system will not nuke themselves.
- Made some adjustments to the Missing Scientist chain - it needs more work with the new system.
- Calmed down preftl nuking frequency.
 
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