I think most here agree that branch offices bonuses are pretty underwhelming and not the central feature to Megacorp play that we expected. Sure, part of it comes from the fact that the AI sucks at having developed worlds to open offices on, but even then the unique buildings are not all that hot.
You're likely not going to feed your armada with the measly +2 alloys from military industries per branch office, even with 25 branch offices opened around the galaxy. It's pretty clear now that the dream of having a corp of ecumenopoli fed by resources coming from offices isn't viable.
I think the issue stems from the fact that there is no upper limit on how many offices you can have, and if they were too good the snowball of a Megacorp would be out of control.
I think a solution similar to CK2's republics would work just fine: having a limited number of branch offices. That number could be based on your total population, or maybe just your upper-class population, or your admin cap, or maybe megacorps could have special jobs like "office manager" that would be created by a special building that let you build more offices.
In turn, that would allow branch offices to have a much more drastic effect on your game, since the risk of a one-world runaway corp plonking offices everywhere would disappear.
Megacorps don't feel different enough from regular empires as is.
You're likely not going to feed your armada with the measly +2 alloys from military industries per branch office, even with 25 branch offices opened around the galaxy. It's pretty clear now that the dream of having a corp of ecumenopoli fed by resources coming from offices isn't viable.
I think the issue stems from the fact that there is no upper limit on how many offices you can have, and if they were too good the snowball of a Megacorp would be out of control.
I think a solution similar to CK2's republics would work just fine: having a limited number of branch offices. That number could be based on your total population, or maybe just your upper-class population, or your admin cap, or maybe megacorps could have special jobs like "office manager" that would be created by a special building that let you build more offices.
In turn, that would allow branch offices to have a much more drastic effect on your game, since the risk of a one-world runaway corp plonking offices everywhere would disappear.
Megacorps don't feel different enough from regular empires as is.
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