Understanding strange attitude of Paradox loyalists

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rcbricker33

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Ok so I'm genuinely curious about this point.

I have been playing and enjoying Stellaris since release. Despite this I have watched crippling bugs in various iterations appear, reappear and manifest in different ways.

The implementation of the approaches used in dealing with these would, with any other development company, caused either major/total loss of sales or at least a somewhat devastating community upheaval.

Not so apparently with this game. I have seen time and time again people avidly defending poor QA and bad decisions for reasons I cannot fathom. Is there somebody who can explain to me why this is the case?

Please understand I am not posting this to insult either the paradox team or the supporters of paradox (I do actually consider myself a supporter of paradox too... maybe not to the extent of others this post is aimed at).

I am just trying to understand WHY people are defending such brazenly unconventional development protocols.

I'll give this a whack.

First lets get rid of the bad decisions part. PDx made a game and they did so based on conversations they had as a team. Who are we to say they were bad decisions? It might turn out that the fan base didn't like the decision so from a popularity point of view the decision was "bad" but at the time it seemed right to them.

As for poor QA, there is a lot to look for both in the alpha and in the beta. It is possible that some things slipped through, but hey they are human. It is also possible that bugs popped up after an area was QA to death, but changes were required in the code to address other bugs and viola new bug in previously review area.

Those two individual points and this shared point...

Part of the problem is subjective tastes and emotional reactions of individuals. What one person calls a "Game breaking" bug is another person's "meh, hope they fix that some day". Though there are bugs that truly do break the game (1.6 no AI DOWs) you almost never see someone defending those. I actually ignored it and used the peace time to try out a couple builds. People react in ways on the internet and also when they see agreement with their position in two negative ways. One it escalates their angst resulting in OP ranting and call to arms about problems that are generally not that big a deal. the second and more dangerous way they react is to believe that some agreement creates an overwhelming majority for their point of view. When this happens they expect their point to carry much more weight. When the problem doesn't get addressed right away, their angst gets more powerful and colorful.

PDx is known for long runs of support for their released games. Lots of DLC/expansions/patches what have you. They are also very active with the online community. I defend them not because I think they have the greatest bug free games on the planet. I defend them because over the life of the game it evolves into one of the best games in its genre. There is no other company that produces game after game where I play 200 - 1000 + hours. I just cant find that kind of entertainment anywhere.
 

Tim_Ward

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Probably a reaction to those people who have no idea how to match the scale of their (often legit) criticism to the seriousness of the problem.

You know the sort. "This one feature of Utopia isn't balanced very well, THE ENTIRE THING WAS A COLOSSAL RIP OFF AND PARADOX'S DLC POLICY EXISTS SOLELY TO FARM MONEY FROM FANBOYS".
 

Scourgeclaw

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Can we please stop with the incessant need to attach labels to everything and everyone?

Some people like Paradox and some don't
Some people like Paradox's practices and past behaivors and some don't
Some people like Paradox's games and some don't
Some people like Stellaris and some don't
Some people can tolerate/enjoy the patches or new implemented systems and assets and some people may not as much

Just because you disagree with someone, doesn't mean they're wrong, and it certainly doesn't mean there is this army of raging fanboys somewhere

Having a different opinion doesn't mean that person's opinion is somehow wrong, or that your opinion is somehow invalidated because of theirs.

Please, everybody, for the sake of just about everyone, everywhere: stop with this "us v them" attitude. By all means, discuss the patch, discuss differences in opinion, but FFS, stop belittling and attaching "fanboy" / "hater" lables to everyone because their opinion differs slightly.

[ audible mic dropping ]
 

B3ndolf

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I actually found DW's exploration more intriguing, but that's because strategic resources actually have value in DW. Stellaris exploration isn't bad, but it feels like it goes by too quickly, and is kind of meaningless after a certain point.

Regarding politics, at least planets actually revolt and pirates are an actual threat in DW. Despite what we were told in the Stellaris dev diaries, these things are inconsequential at this stage of development, one year after release.

i am guessing that you are referring to the finished game DW which is a ridiculously unfair comparison since that was a game with i think 3 full expansions and something like 6-8 years of post release development. aside from that DW did some things better and some things worse than stellaris, currently i rate them as the 2 best space 4 x available but stellaris has a good few years left to overtake DW in.

as for the thread topic, i agree with many of the sentiments in this thread particularly permanently_afk, i almost didnt bother posting after reading his post:p

i have noticed a trend on these forums, when someone starts a thread with constructive criticism presented in a rational and calm manner the vast majority of responses continue in a rational and calm manner, the result mostly being general consensus in the nature and severity of the problem and useful discussion about cause and solutions.

on the other hand when someone starts a thread with angry rants about whatever problem they have then the thread tends to devolve into an irrational mess with people taking sides either for or against paradox. basically if your gonna bash on something that someone likes and supports they are gonna bash back. if you have criticism and want it taken seriously be constructive and calm, a fairly simple rule of life.

for me personally i like to call out people on hyperbole and bull shit. so many people either ridiculously overstate a problem or just plain dont have a clue what they are talking about. all the cries of game breaking bugs when plenty of people were still playing the game and having fun. all these cries about waisting dev time on portraits or rooms or demanding everyone work on the AI. honestly a lot of the complaining about the AI just gets on my tits, there arent any strategy games out there with even decent AI let alone good AI and paradox games tend to be harder on the AI than most, you would think that people would get the hint by now and realise that our AI technology sucks at playing games.

phew that ended up being a bit more ranty than i inteded but i hope it helps:)
 

Alzara

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i am guessing that you are referring to the finished game DW which is a ridiculously unfair comparison since that was a game with i think 3 full expansions and something like 6-8 years of post release development. aside from that DW did some things better and some things worse than stellaris, currently i rate them as the 2 best space 4 x available but stellaris has a good few years left to overtake DW in.

as for the thread topic, i agree with many of the sentiments in this thread particularly permanently_afk, i almost didnt bother posting after reading his post:p

i have noticed a trend on these forums, when someone starts a thread with constructive criticism presented in a rational and calm manner the vast majority of responses continue in a rational and calm manner, the result mostly being general consensus in the nature and severity of the problem and useful discussion about cause and solutions.

on the other hand when someone starts a thread with angry rants about whatever problem they have then the thread tends to devolve into an irrational mess with people taking sides either for or against paradox. basically if your gonna bash on something that someone likes and supports they are gonna bash back. if you have criticism and want it taken seriously be constructive and calm, a fairly simple rule of life.

for me personally i like to call out people on hyperbole and bull shit. so many people either ridiculously overstate a problem or just plain dont have a clue what they are talking about. all the cries of game breaking bugs when plenty of people were still playing the game and having fun. all these cries about waisting dev time on portraits or rooms or demanding everyone work on the AI. honestly a lot of the complaining about the AI just gets on my tits, there arent any strategy games out there with even decent AI let alone good AI and paradox games tend to be harder on the AI than most, you would think that people would get the hint by now and realise that our AI technology sucks at playing games.

phew that ended up being a bit more ranty than i inteded but i hope it helps:)

Was definitely helpful and constructive :)
 

extrapancake

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Theres really not much to complain about. When there is a mistake its usually patched within a day or two, and paradox listens to its customers far more than anyone else I know of. What I cant wrap my head around is people who make a big drama over things so little.
 

Alzara

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Theres really not much to complain about. When there is a mistake its usually patched within a day or two, and paradox listens to its customers far more than anyone else I know of. What I cant wrap my head around is people who make a big drama over things so little.

Many people would not share your view about some of the issues raised over the past year being "little". Just playing devil's advocate here.
 

Ratanka

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well most so called" fanboys" know that they work on it and will fix the bugs and we show the bugs to them,
but then people like you come and like shittalk it all like "oh they dont even care" and that makes people agressive

even just reading ur topic ... dont take it personal but the way you write let me wish to throw a stone at you xD
 

Zebedee

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Thing with Paradox is that a succinct bug report filed for the next patch goes much further than a rant about a broken game. Until they say differently, there will always be a next patch. I'm old and chilled, well most of the time, and I've not had only the one game to play since Pong. Can understand people getting infuriated with things repeatedly happening over a year and more. Done my fair share of those with Paradox heh. But bad juju happens and you either strop about it or figure that the devs are on the same side of things as you and want stuff fixed yesterday too. Hopefully Stellaris will shake out some of the more niggling things over the next few patches and some of the ideas for improving gameplay can then start shaking things up in a good way.
 

trajan

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Thing with Paradox is that a succinct bug report filed for the next patch goes much further than a rant about a broken game. Until they say differently, there will always be a next patch. I'm old and chilled, well most of the time, and I've not had only the one game to play since Pong. Can understand people getting infuriated with things repeatedly happening over a year and more. Done my fair share of those with Paradox heh. But bad juju happens and you either strop about it or figure that the devs are on the same side of things as you and want stuff fixed yesterday too. Hopefully Stellaris will shake out some of the more niggling things over the next few patches and some of the ideas for improving gameplay can then start shaking things up in a good way.

I'm not sure what strop means but if you're trying to say that getting riled up about bugs in a computer game is pretty far down the list of things to get riled up about, then I agree with you. :D
 

stnylan

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The implementation of the approaches used in dealing with these would, with any other development company, caused either major/total loss of sales or at least a somewhat devastating community upheaval.

Not so apparently with this game. I have seen time and time again people avidly defending poor QA and bad decisions for reasons I cannot fathom. Is there somebody who can explain to me why this is the case?
Dear @Alzara

So I will risk poking my ha'penny's worth into this discussion as well, as given by your responses to others in this thread you do seem to be asking out of genuine enquiry. Something of a wall of text follows, not all of it original. Hope it doesn't bore you to tears. My feelings are my own etc.

For me it comes down to this
1 - History. I have a history with Paradox that is nearly 15 years old - less than some but more than most. By any measure I have a stupid number of posts on these forums. I have seen things go really well, and I have seen things go really quite poorly. And yet, whenever things did go poorly, things got turned around. Therefore PDS have proven to me that if they are not happy with an end product they will keep chipping away at it. The game that really demonstrated this to me was Crusader Kings I, which is a good few years old now. Though there have been moments in other games now and then too.

Of course, someone who has come to PDS games more recently does not have this history. They may be more used to (in my experience) other game companies which leave games in a very poor state. Thing is - mistakes happen. With the best will in the world mistakes happen. What matters is not that you make mistakes - some are, ultimately, unavoidable. What matters is what happens afterwards. That is what can create loyalty. So if you see some folks be loyal to PDS perhaps you might reflect that there is a reason for that loyalty.

Also, there is a difference between folks who are new, and folks who have been around a while. It has happened before, it will happen again. I remember when HoI1 was released, and there was actually some tension between portions of the EU crowd and the HoI crowd. Thing is, from the perspective of a newcomer today the EU2 vet and the HoI1 vet who might have been grumbling at each other 14 years ago both look identical to the newcomer of today. In five years' time I reckon some of the folks criticising Stellaris today will be being named "Paradox fanboys" or whatever the phrase will be in five years' time.

Of course, if PDS suddenly turns into EA I retract that prediction :D

2 - Age. Whilst there are certainly plenty of younger folks who play Paradox games too, I also have always gotten the impression that the PDS market skews old compared to many computer games. That may be incorrect, but with age also tends to come a certain perspective - just how bad is it? Generalising here, when someone is younger something can appear gamebreaking. Older folks may be more relaxed about it, having seen altogether more games, more bugs, etc. over their lives. (nb I do appreciate you can get chilled out younger folks and irate older folks, I am talking in generalities in this point).

As an example, when I read about the DoW bug in 1.6 I just went and completed my HoI4 game, figuring by the time I was done it would be fixed. And lo, it was.

3 - Size. PDS remains a relatively small company, and historically is a very small company, creating pretty much niche games. With the partial exception of Stellaris I would say they are all still niche games - if now known to a wider audience. The relative size of the company and the niche-ness of the market means quite a close relationship between the community and the developers - closer I would wager than any major game company.

However, the relatively small size also means that mistakes are probably less likely to get caught, at which point I refer you to point #1 above.

4 - Politeness. Some of those criticising things have been using rather intemperate language. That just rubs some folks up the wrong way. Especially if we think the folks they are criticising are good people at heart.

5 - Culture clash. I said earlier that Stellaris is a partial exception to PDS' history of niche games, for the simple reason from one perspective it is a simple 4x game, and 4x games are (thanks to the Civilization series) not really niche at all. So I think you have two groups with slightly different expectations and experiences. On the one hand you have the old PDS crowd, and then you have the 4x crowd. Now to be sure there is some overlap - but I am fairly sure more PDSers have played 4x than the other way around. (Also note, this is another generalisation so caveat emptor).

6 - QA is hard. This is more a personal one, as my own experience of working in IT is that QA is far far far harder than anyone gives it credit to be. Even other folks who work in IT settings. I think QA would be especially hard in PDS style games which are complex - in some cases (like CK2 is now) incredibly complex - with great player variability. On one level I think PDS is insane to try and make these games. But then PDS was founded by some crazy ex-Vikings and the gaming world is a better place for it.



Anyway, these are my thoughts. I suspect point #1 is really where your answer lies, but the rest perhaps provide context.
All the best
stnylan
 

trajan

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Dear @Alzara

So I will risk poking my ha'penny's worth into this discussion as well, as given by your responses to others in this thread you do seem to be asking out of genuine enquiry. Something of a wall of text follows, not all of it original. Hope it doesn't bore you to tears. My feelings are my own etc.

For me it comes down to this
1 - History. I have a history with Paradox that is nearly 15 years old - less than some but more than most. By any measure I have a stupid number of posts on these forums. I have seen things go really well, and I have seen things go really quite poorly. And yet, whenever things did go poorly, things got turned around. Therefore PDS have proven to me that if they are not happy with an end product they will keep chipping away at it. The game that really demonstrated this to me was Crusader Kings I, which is a good few years old now. Though there have been moments in other games now and then too.

Of course, someone who has come to PDS games more recently does not have this history. They may be more used to (in my experience) other game companies which leave games in a very poor state. Thing is - mistakes happen. With the best will in the world mistakes happen. What matters is not that you make mistakes - some are, ultimately, unavoidable. What matters is what happens afterwards. That is what can create loyalty. So if you see some folks be loyal to PDS perhaps you might reflect that there is a reason for that loyalty.

Also, there is a difference between folks who are new, and folks who have been around a while. It has happened before, it will happen again. I remember when HoI1 was released, and there was actually some tension between portions of the EU crowd and the HoI crowd. Thing is, from the perspective of a newcomer today the EU2 vet and the HoI1 vet who might have been grumbling at each other 14 years ago both look identical to the newcomer of today. In five years' time I reckon some of the folks criticising Stellaris today will be being named "Paradox fanboys" or whatever the phrase will be in five years' time.

Of course, if PDS suddenly turns into EA I retract that prediction :D

2 - Age. Whilst there are certainly plenty of younger folks who play Paradox games too, I also have always gotten the impression that the PDS market skews old compared to many computer games. That may be incorrect, but with age also tends to come a certain perspective - just how bad is it? Generalising here, when someone is younger something can appear gamebreaking. Older folks may be more relaxed about it, having seen altogether more games, more bugs, etc. over their lives. (nb I do appreciate you can get chilled out younger folks and irate older folks, I am talking in generalities in this point).

As an example, when I read about the DoW bug in 1.6 I just went and completed my HoI4 game, figuring by the time I was done it would be fixed. And lo, it was.

3 - Size. PDS remains a relatively small company, and historically is a very small company, creating pretty much niche games. With the partial exception of Stellaris I would say they are all still niche games - if now known to a wider audience. The relative size of the company and the niche-ness of the market means quite a close relationship between the community and the developers - closer I would wager than any major game company.

However, the relatively small size also means that mistakes are probably less likely to get caught, at which point I refer you to point #1 above.

4 - Politeness. Some of those criticising things have been using rather intemperate language. That just rubs some folks up the wrong way. Especially if we think the folks they are criticising are good people at heart.

5 - Culture clash. I said earlier that Stellaris is a partial exception to PDS' history of niche games, for the simple reason from one perspective it is a simple 4x game, and 4x games are (thanks to the Civilization series) not really niche at all. So I think you have two groups with slightly different expectations and experiences. On the one hand you have the old PDS crowd, and then you have the 4x crowd. Now to be sure there is some overlap - but I am fairly sure more PDSers have played 4x than the other way around. (Also note, this is another generalisation so caveat emptor).

6 - QA is hard. This is more a personal one, as my own experience of working in IT is that QA is far far far harder than anyone gives it credit to be. Even other folks who work in IT settings. I think QA would be especially hard in PDS style games which are complex - in some cases (like CK2 is now) incredibly complex - with great player variability. On one level I think PDS is insane to try and make these games. But then PDS was founded by some crazy ex-Vikings and the gaming world is a better place for it.



Anyway, these are my thoughts. I suspect point #1 is really where your answer lies, but the rest perhaps provide context.
All the best
stnylan

From a fellow Paradox old foagie, this is a perfect summation of my thoughts on the matter. I tried to express some of it in my earlier post, but this is much better. Excellent post.
 

Alexlazer

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Well, obviously you'll want to look at these cases on an individual basis and probably ask those individual posters. The folly of asking a random sampling of strangers about the motives of an entire group is a pretty common one, and in this case will be about as productive as when someone asks "why do liberals" "why do conservatives" "why do women" "why do blacks" or so on.

My suggestion, rather than make a vague post with no context to ask what a nameless group of strangers do, you find anyone that you feel is avidly defending poor QA and bad decisions for reasons you cannot fathom, and you ask them why they are doing it.

Hey! God damn, be polite at least!

A
 

Untrustedlife

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By the way: Insulting the devs over bugs will not get problems fixed faster. On the contrary it will lower motivation.

This, see I support criticism criticism can bring light to issues and encourage devs to fix issues people have, but when people start leveraging actual vitriolic hatred on paradox or at individual developers, it worries me, remember paradox has many many other games and some games fans want, i don't want them to drop stellaris and start working on something else, I love stellaris, sure its buggy sometimes, and i completely avoided 1.6 until we had the 1.6.1 beta to play with as a result, but paradox update it regularly and honestly i haven't had so much fun with a 4x game in ages.

Crtisism is good, but vitrolic hatred isn't productive nor is it good for developer motivation, wiz pours his heart and soul into this game, i respect that. And I come to these forums because i like stellaris and game design in general and have a lot of ideas and i do in fact critique paradox's design choices constantly. I don't however, come here to see people slinging acidic poop at wiz and claiming paradox is "terrible" or "evil" or whatever in every other post with no actual productive criticism in their posts. It gets tiring after awhile and I don't want pdx getting the wrong idea, people here obviously love the game and that is why they criticize and that is good, but some people just sling hate and have very little to say that is productive (like restating one annoying bug constantly as if its a grievous crime against humanity for this bug to exist when basically every other post has mentioned this bug in a much more productive way, and have given their own much more nuanced idea for a solution) and I do not like that.
 
Last edited:

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I've been playing Paradox games for 18 years, beginning with Europe Universalis I. Paradox has a long history of making excellent, well thought out games that nobody else makes. The downside is that their products are buggy. The upside is that Paradox is ALWAYS on top of the bugs and gets them fixed.

If you've been around for a while, you'll remember back to the days of games being nigh on unplayable at release. They were quickly fixed and improved, though. Around HOI3, Paradox started using more professional QA folks and the big gamebreaking bugs were all but eliminated from their games. I can't remember the last time an unmodded Paradox game crashed for me. Crashes used to happen multiple times per gaming session back in the old days.

The loyalty comes from people who have been around long enough to see how this company has grown and improved and there is a genuine feeling of affection towards the developers. I remember back when EU2 was the main Paradox title when we played multiplayer games with Johan and company. What other significant game developer has people who actually play their games alongside their customers? Not just random encounters, but dedicated 3-5 hour weekly gaming sessions. You don't get that with 2 year old developers. You get that after 2 decades of continuous hard work, a commitment to you customers and constantly striving for excellence.
 

Sheriff Godwin Law

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Hey! God damn, be polite at least!

A

I'm sorry if you felt my post was rude. It is intended as a dispassionate analysis of this thread's premise and very brief and impersonal explanation of why this new thread will be ineffective to the purpose of explaining the behavior of an unidentified group of people doing something undefined in unnamed other threads.

And 4 pages in I'm comfortable saying so far I've been right. Nothing so far has explained the motives of these mysterious strangers who are "avidly defending poor QA and bad decisions for reasons I cannot fathom." or are "defending such brazenly unconventional development protocols."
Maybe that'll happen in page 5?
 

RX2000

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There are SO many moving parts in most of Paradox's grand strategy games, that there pretty much are gonna always be bugs. There's just no getting around it. Especially with the size of the teams they have working on games. They just dont have the resources to squash every single bug in every single game. If you are looking for a AAA game with almost no bugs then you might as well move on to buying games from a different company. You simply wont get that with Paradox the way they are set up now.

I always look at game purchases from a "dollars spent to hours played" ratio. When I do it like that, gaming, & in particular most of the grand strategy games from Paradox, are some of the best entertainment deals around. Even with the bugs. I have maybe $150 into CK2, but I've played it for damn near 420 hours now. Thats under $3 per hour of entertainment. Not bad, especially if you compare it to going to an amusement park, or to the movie theater.

I've got about $50 into Stellaris so far, & played it for 64 hrs. A little over $1 per hour. Not bad. Pardon me if I forgive Paradox if its a little buggy from time to time.
 

RX2000

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The loyalty comes from people who have been around long enough to see how this company has grown and improved and there is a genuine feeling of affection towards the developers. I remember back when EU2 was the main Paradox title when we played multiplayer games with Johan and company. What other significant game developer has people who actually play their games alongside their customers? Not just random encounters, but dedicated 3-5 hour weekly gaming sessions. You don't get that with 2 year old developers. You get that after 2 decades of continuous hard work, a commitment to you customers and constantly striving for excellence.

Yep. I havent been playing Paradox games as long as you, but I do admit I have an affection for them. Sometimes I'll tweet Johan or one of the devs, & a lot of times they will actually tweet me back. I love the connection that Paradox has with their customers. I feel like it would be even better if people would be a little more respectful on the forums. Nothing ever gets solved in life at all by just yelling at or berating someone. If I have an issue with one of their games I report it on the bug forum & 9 times out of 10 it's looked at.....
 

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Dear @Alzara

So I will risk poking my ha'penny's worth into this discussion as well, as given by your responses to others in this thread you do seem to be asking out of genuine enquiry. Something of a wall of text follows, not all of it original. Hope it doesn't bore you to tears. My feelings are my own etc.

For me it comes down to this
1 - History. I have a history with Paradox that is nearly 15 years old - less than some but more than most. By any measure I have a stupid number of posts on these forums. I have seen things go really well, and I have seen things go really quite poorly. And yet, whenever things did go poorly, things got turned around. Therefore PDS have proven to me that if they are not happy with an end product they will keep chipping away at it. The game that really demonstrated this to me was Crusader Kings I, which is a good few years old now. Though there have been moments in other games now and then too.

Of course, someone who has come to PDS games more recently does not have this history. They may be more used to (in my experience) other game companies which leave games in a very poor state. Thing is - mistakes happen. With the best will in the world mistakes happen. What matters is not that you make mistakes - some are, ultimately, unavoidable. What matters is what happens afterwards. That is what can create loyalty. So if you see some folks be loyal to PDS perhaps you might reflect that there is a reason for that loyalty.

Also, there is a difference between folks who are new, and folks who have been around a while. It has happened before, it will happen again. I remember when HoI1 was released, and there was actually some tension between portions of the EU crowd and the HoI crowd. Thing is, from the perspective of a newcomer today the EU2 vet and the HoI1 vet who might have been grumbling at each other 14 years ago both look identical to the newcomer of today. In five years' time I reckon some of the folks criticising Stellaris today will be being named "Paradox fanboys" or whatever the phrase will be in five years' time.

Of course, if PDS suddenly turns into EA I retract that prediction :D

2 - Age. Whilst there are certainly plenty of younger folks who play Paradox games too, I also have always gotten the impression that the PDS market skews old compared to many computer games. That may be incorrect, but with age also tends to come a certain perspective - just how bad is it? Generalising here, when someone is younger something can appear gamebreaking. Older folks may be more relaxed about it, having seen altogether more games, more bugs, etc. over their lives. (nb I do appreciate you can get chilled out younger folks and irate older folks, I am talking in generalities in this point).

As an example, when I read about the DoW bug in 1.6 I just went and completed my HoI4 game, figuring by the time I was done it would be fixed. And lo, it was.

3 - Size. PDS remains a relatively small company, and historically is a very small company, creating pretty much niche games. With the partial exception of Stellaris I would say they are all still niche games - if now known to a wider audience. The relative size of the company and the niche-ness of the market means quite a close relationship between the community and the developers - closer I would wager than any major game company.

However, the relatively small size also means that mistakes are probably less likely to get caught, at which point I refer you to point #1 above.

4 - Politeness. Some of those criticising things have been using rather intemperate language. That just rubs some folks up the wrong way. Especially if we think the folks they are criticising are good people at heart.

5 - Culture clash. I said earlier that Stellaris is a partial exception to PDS' history of niche games, for the simple reason from one perspective it is a simple 4x game, and 4x games are (thanks to the Civilization series) not really niche at all. So I think you have two groups with slightly different expectations and experiences. On the one hand you have the old PDS crowd, and then you have the 4x crowd. Now to be sure there is some overlap - but I am fairly sure more PDSers have played 4x than the other way around. (Also note, this is another generalisation so caveat emptor).

6 - QA is hard. This is more a personal one, as my own experience of working in IT is that QA is far far far harder than anyone gives it credit to be. Even other folks who work in IT settings. I think QA would be especially hard in PDS style games which are complex - in some cases (like CK2 is now) incredibly complex - with great player variability. On one level I think PDS is insane to try and make these games. But then PDS was founded by some crazy ex-Vikings and the gaming world is a better place for it.



Anyway, these are my thoughts. I suspect point #1 is really where your answer lies, but the rest perhaps provide context.
All the best
stnylan

Wonderful! By far the most enlightened response I've read so far! I really empathize with your argurments and feel somewhat incorporated by them! Thank you for the excellent feedback!
 

stnylan

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Wonderful! By far the most enlightened response I've read so far! I really empathize with your argurments and feel somewhat incorporated by them! Thank you for the excellent feedback!
You're welcome. :)