Ok so I'm genuinely curious about this point.
I have been playing and enjoying Stellaris since release. Despite this I have watched crippling bugs in various iterations appear, reappear and manifest in different ways.
The implementation of the approaches used in dealing with these would, with any other development company, caused either major/total loss of sales or at least a somewhat devastating community upheaval.
Not so apparently with this game. I have seen time and time again people avidly defending poor QA and bad decisions for reasons I cannot fathom. Is there somebody who can explain to me why this is the case?
Please understand I am not posting this to insult either the paradox team or the supporters of paradox (I do actually consider myself a supporter of paradox too... maybe not to the extent of others this post is aimed at).
I am just trying to understand WHY people are defending such brazenly unconventional development protocols.
I'll give this a whack.
First lets get rid of the bad decisions part. PDx made a game and they did so based on conversations they had as a team. Who are we to say they were bad decisions? It might turn out that the fan base didn't like the decision so from a popularity point of view the decision was "bad" but at the time it seemed right to them.
As for poor QA, there is a lot to look for both in the alpha and in the beta. It is possible that some things slipped through, but hey they are human. It is also possible that bugs popped up after an area was QA to death, but changes were required in the code to address other bugs and viola new bug in previously review area.
Those two individual points and this shared point...
Part of the problem is subjective tastes and emotional reactions of individuals. What one person calls a "Game breaking" bug is another person's "meh, hope they fix that some day". Though there are bugs that truly do break the game (1.6 no AI DOWs) you almost never see someone defending those. I actually ignored it and used the peace time to try out a couple builds. People react in ways on the internet and also when they see agreement with their position in two negative ways. One it escalates their angst resulting in OP ranting and call to arms about problems that are generally not that big a deal. the second and more dangerous way they react is to believe that some agreement creates an overwhelming majority for their point of view. When this happens they expect their point to carry much more weight. When the problem doesn't get addressed right away, their angst gets more powerful and colorful.
PDx is known for long runs of support for their released games. Lots of DLC/expansions/patches what have you. They are also very active with the online community. I defend them not because I think they have the greatest bug free games on the planet. I defend them because over the life of the game it evolves into one of the best games in its genre. There is no other company that produces game after game where I play 200 - 1000 + hours. I just cant find that kind of entertainment anywhere.