The manual and the strategy guides leave, it seems, two critical pieces of combat resolution a mystery:
Regarding #1, according to the Strategy Supplement Guide, consider that units retreat at org 1, and typically take 8 to 12% damage by that time. It isn't clear if the strength damage taken is an even distribution, but if we make the assumption that 10% damage is an average, here are some thoughts.
Let's take a target with a 50% organization. To achieve victory, we need to remove 49% of that organization, and presumably remove ~ 10 strength. This would seem to mean that 59 total damage will be required. While it may not be clear when damage to strength versus organization occurs, this gives us a general idea of damage required to win. It is implied by the strategy guide that the actual number is random to some degree, such that we may only need to cause 8 strength damage sometimes, and other times 12.
Regarding #2, this is particularly interesting because while we have something called "defensive effectiveness", it only identifies the capacity to have a chance at defending. It doesn't identify what that chance actually is.
Is the defending "chance" an objective value? Is it effected by anything in game, such as doctrines or unit type? Is it cumulative in any way? We know it isn't 100%, and it is likely 50% or greater. It seems hard to empirically identify without an answer to #1 above, and it seems likely that it could be a relatively fixed range (e.g. ranging from 80% to 90% chance to defend per shot, based an a die roll).
More questions than answers at this point, but I'm hopeful we can figure these things out.
- How is attack damage distributed between org and strength?
- What is the chance of not being hit?
Regarding #1, according to the Strategy Supplement Guide, consider that units retreat at org 1, and typically take 8 to 12% damage by that time. It isn't clear if the strength damage taken is an even distribution, but if we make the assumption that 10% damage is an average, here are some thoughts.
Let's take a target with a 50% organization. To achieve victory, we need to remove 49% of that organization, and presumably remove ~ 10 strength. This would seem to mean that 59 total damage will be required. While it may not be clear when damage to strength versus organization occurs, this gives us a general idea of damage required to win. It is implied by the strategy guide that the actual number is random to some degree, such that we may only need to cause 8 strength damage sometimes, and other times 12.
Regarding #2, this is particularly interesting because while we have something called "defensive effectiveness", it only identifies the capacity to have a chance at defending. It doesn't identify what that chance actually is.
Is the defending "chance" an objective value? Is it effected by anything in game, such as doctrines or unit type? Is it cumulative in any way? We know it isn't 100%, and it is likely 50% or greater. It seems hard to empirically identify without an answer to #1 above, and it seems likely that it could be a relatively fixed range (e.g. ranging from 80% to 90% chance to defend per shot, based an a die roll).
More questions than answers at this point, but I'm hopeful we can figure these things out.