I downloaded some user-made park tiles yesterday. I wanted to check that the stats the tiles had been given aligned with the base game's park tile stats, so I had a look at them too.
I am new to the game and don't fully understand the mechanics, but the base game's park tiles' stats look quite strange.
A couple of examples:
- a Dog Park has absolutely identical stats to a Park with Trees in every respect, except their wildly different footprint: 4x5 vs 13x12.
- a Plaza with Picnic Tables costs fifteen times as much to buy and fifteen times in maintenance as a Small Park, and yet its Entertainment Accumulation and Entertainment Radius are the same. The only advantage Plaza with Picnic Tables has over Small Park is it has double tourism, but Park with Trees has the same and costs a third of the price, and has better entertainment stats.
Looking online, other people have commented on these apparent disparities:
https://www.reddit.com/r/CitiesSkylines/comments/2zv6iz/park_comparison_chart_and_gallery/
https://forum.paradoxplaza.com/forum/index.php?threads/rebalancing-parks.906647/#post-22545750
I constructed a quick test city yesterday to try and test the effects of the base game's park tiles. There didn't appear to be a great deal of difference between the strengths of small and large versions of similar tiles, such as Small Playground and Large Playground.
If we compare the small and large versions against each other, then we see that their entertainment radius, the distance projection of their effect, is the same. The entertainment accumulation stat, or power/intensity of the tile's effect, is different, with the small tile versions having 100 and large having 125. Without knowing the precise mechanism, it's difficult to know exactly what's going on, but it looks as though it's just a 25% boost. Placing two small Small Park tiles next to each other produced higher land values than a single tile of its larger version, Park With Trees. Given that the larger tile version is five times the cost and maintenace, this makes no sense. So, purely in terms of entertainment value, the park tiles appear very imbalanced.
The other attribute to take into consideration is the Tourist bonus, and the larger park tile versions have double the tourist bonus than their smaller counterparts. It's difficult to know the power of this. In purely entertainment value terms, the park tiles look really imbalanced, but perhaps the tourist value bonus is powerful enough to compensate for that.
My current thinking is that to better balance the park tiles, the small versions should have their entertainment radiuses halved. This would give them one quarter the coverage area of their larger counterpart. Since the larger versions are five times the cost/maintenance of the smaller versions, and slightly more powerful, this seems a fair trade.
The Tourist bonus is a bit of a complication to this and I'd be interested in hearing other player's comments.
There's a list of park tiles, with an incomplete list of stats here.
Here's the full stats, derived from the assets editor, for four of the park tiles: small/large park and small/large playground.
x = Size, x axis
y = Size, y axis
Ar = Total area of tile's footprint (x multiplied by y)
El = Electricity cost
Cost = Purchase price
FH = Fire Hazard
FT = Fire Tolerance
GA = Garbage Accumulation
MC = Maintenance Cost
T = Tourist bonus
EA = Entertainment Accumulation (power/intensity)
ER = Entertainment Radius (effect range/distance)
Any thoughts?
I am new to the game and don't fully understand the mechanics, but the base game's park tiles' stats look quite strange.
A couple of examples:
- a Dog Park has absolutely identical stats to a Park with Trees in every respect, except their wildly different footprint: 4x5 vs 13x12.
- a Plaza with Picnic Tables costs fifteen times as much to buy and fifteen times in maintenance as a Small Park, and yet its Entertainment Accumulation and Entertainment Radius are the same. The only advantage Plaza with Picnic Tables has over Small Park is it has double tourism, but Park with Trees has the same and costs a third of the price, and has better entertainment stats.
Looking online, other people have commented on these apparent disparities:
https://www.reddit.com/r/CitiesSkylines/comments/2zv6iz/park_comparison_chart_and_gallery/
https://forum.paradoxplaza.com/forum/index.php?threads/rebalancing-parks.906647/#post-22545750
I constructed a quick test city yesterday to try and test the effects of the base game's park tiles. There didn't appear to be a great deal of difference between the strengths of small and large versions of similar tiles, such as Small Playground and Large Playground.
If we compare the small and large versions against each other, then we see that their entertainment radius, the distance projection of their effect, is the same. The entertainment accumulation stat, or power/intensity of the tile's effect, is different, with the small tile versions having 100 and large having 125. Without knowing the precise mechanism, it's difficult to know exactly what's going on, but it looks as though it's just a 25% boost. Placing two small Small Park tiles next to each other produced higher land values than a single tile of its larger version, Park With Trees. Given that the larger tile version is five times the cost and maintenace, this makes no sense. So, purely in terms of entertainment value, the park tiles appear very imbalanced.
The other attribute to take into consideration is the Tourist bonus, and the larger park tile versions have double the tourist bonus than their smaller counterparts. It's difficult to know the power of this. In purely entertainment value terms, the park tiles look really imbalanced, but perhaps the tourist value bonus is powerful enough to compensate for that.
My current thinking is that to better balance the park tiles, the small versions should have their entertainment radiuses halved. This would give them one quarter the coverage area of their larger counterpart. Since the larger versions are five times the cost/maintenance of the smaller versions, and slightly more powerful, this seems a fair trade.
The Tourist bonus is a bit of a complication to this and I'd be interested in hearing other player's comments.
There's a list of park tiles, with an incomplete list of stats here.
Here's the full stats, derived from the assets editor, for four of the park tiles: small/large park and small/large playground.
x = Size, x axis
y = Size, y axis
Ar = Total area of tile's footprint (x multiplied by y)
El = Electricity cost
Cost = Purchase price
FH = Fire Hazard
FT = Fire Tolerance
GA = Garbage Accumulation
MC = Maintenance Cost
T = Tourist bonus
EA = Entertainment Accumulation (power/intensity)
ER = Entertainment Radius (effect range/distance)
Any thoughts?