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Zan Thrax

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I don't understand how the AI decides to accept or refuse peace demands.

It seems to me that when loosing a war (badly), receiving an offer to give up the only provinces the aggressor has cores on would be an excellent offer to accept. Once a nation no longer has any cores of an aggressor, the aggressor will be much less likely to come back after them in a few years, right? However, the AI consistently refuses moderate demands of only those provinces that the player has cores on, all the while offering larger amounts of provinces, along with money to the player.

In my France game a couple days ago, Austria forced me to achieve 100% victory before they'd accept a 40 odd percent demand; the three provinces that France has cores on. Given how opportunistic the AI is on offense, the AI should not be foolish enough to force an opponent to dismantle ever single regiment they have and completely overrun their home provinces to try and keep their most distant holdings. Once they finally acquiesced, they were no longer strong enough to defend themselves if any other neighbor started getting greedy.

In my Spain game today, I had to seize London, all of Wales, and four more English provinces before they'd give me the two Portuguese provinces (England was allied and became the primary when they joined the war) I had gained cores on. Keep in mind that I had already taken all of continental Portugal first (99% against England before I ever set foot on a ship, 88% against Portugal and whatever colonies they had). Around 5 years of me keeping both Portugal and England pinned at -3 stability due to continuous refusals. Once Portugal finally gave me what I wanted, England's armies were destroyed and she couldn't stop the rebellions that had spread everywhere. (I admit to helping those along hoping that the government would collapse and someone sane would take over.)
There's absolutely no reason that England's AI should ever have refused to make peace with me there. My demands were for Portuguese land only. By refusing to give me what I asked for, the AI destroyed their nation. If there had been an upside to provoking an invasion of the island, or a downside to letting an junior ally loose land, I could see the AI refusing the first offer. By refusing to make peace at no cost to themselves for years on end, the AI is essentially committing slow-motion suicide. Weak AI I can understand, mortally depressed AI simply confounds me.
 

Nimic

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I've also noticed that the AI has a much too high unwillingnes to give away what you ask for, before deciding to offer something else.

However, it's already been stated that this is something which is going to be balanced (in the patch that comes out on/near release-date).
 

Duuk

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the AI in the retail version is the same.

Outrageous demands while losing until it is crushed, then it offers the farm. But it never, ever accepts a reasonable peace that is offered.

To get the AI to accept a peace that is less than 60 points below your warscore, you have to have 100% victory.

I really, really hope this gets fixed.
 

SeedSnatcher

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I had this problem a lot in EU2 as well. However, it doesn't happen to me as often as many proport. If a nation declines a peace offer at least 11% lower than the warscore, it gets a stabhit. I've noticed that the AI will surrender when it's provinces have a high revolt risk, so war exhaustion and -3 stability can make it give up.
 

Moltke

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I never understood "warscore" in Paradoxian terms. I mean why have it, if it doesn't really mean what it says it means? When a nation is "50% whipped" then it should give you 50% worth of spoils.
 

Anaximander

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Had the same problem - kept sending my demand worth 46% while it countered with the same response every time - 48% worth of provinces I didn't want.

Each time I send the offer, they took a stability hit when refusing and eventually ended at -3.

I would suggest that getting a "better-than-expected" peace-offer while at -3 stability will force you to accept it, since the penalty of -1 stab is no longer working. This would be nice for multiplayer as well, I'd think.
 

unmerged(31298)

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its a nasty problem really, sometimes the AI would give me a province worth 25% while i had only 10% :S i mean wth. ANd some times i ask 1 province but they decline, but month later they offer me 5 provinces and a huge amount of money it just doenst make any sense to me.
 

jordarkelf

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Yeah, the peace neg screen is annoying again. I had a 60% warscore and was demanding two provinces (peace score of ~45%) and it was rejected... only to get an offer for four provinces from the braindead AI a little later after I had reached 85% warscore.

Has the acceptall/byzantine/neville cheat for EU3 been found yet?
 

fudd_bopo

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Playing the demo, I occupied 2 AI provinces while they occupied one of mine and they actually tried to make peace gaining that one province... :confused:
 

Horachte

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fudd_bopo said:
Playing the demo, I occupied 2 AI provinces while they occupied one of mine and they actually tried to make peace gaining that one province... :confused:

There's nothing wrong if AI tries to make an idot of the human player. What is really annoying is when it consistently makes a fool of itself.
 

minority

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Are the province % value absolute values or relative to how much the country values them?

If they are absolute values, I suggest that Paradox come up with a peace system where this % value is based on how valuable a province is to them.

cheers
 

unmerged(6777)

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Duuk said:
the AI in the retail version is the same.

Outrageous demands while losing until it is crushed, then it offers the farm. But it never, ever accepts a reasonable peace that is offered.

To get the AI to accept a peace that is less than 60 points below your warscore, you have to have 100% victory.

I really, really hope this gets fixed.
There are a number of tweaks to this coming in 1.1 that will make peace negotiations with the AI somewhat (IMO quite a bit) more reasonable. :)
 

Rotten Venetic

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Great! Then maybe I should wait for 1.1 to get the game? :eek:o