Underrated doctrines: Grand Battleplan L/L

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I once created a topic about Mass Assault L/R ( Mass Mobilization branch ), i was farming a achievment, so i wanted a doctrine to fit better a single general doing everything with a very large division template, was a success, once i pile up related traits and tatics( Mass Charge ), the full infantry template was unstoppable, in any situation or hellish front, you can ignore supply penalties, and atack.

That time i have a run with Grand Battleplan L/L Branch, the focus is stack Planning.

The context im running is a Single Player entering late in war(1945) to help Allies against Germany, with Axis having the upper hand(very close to win over the URSS).

At first seems very very crappy, even stacking 3:1(atack outnumbering enemy) was hopeless against 1946 Germany pack of 11+ divisions full ORG/full Equiped in mountains, unlike mass assault, my atacks aren't weren't lasting long, my recover rate wasn't also better than germany, so they keep just reinforcing and laughing of my face. Even worse, wasn't good at defense too, even larger templates(14 INF 4 ART) was having dificult to hold the Germans.

Then i realized i was trying playing like mass assault with another doctrine, i have no choice but trying a encirclement.

The thing worked, i see that all that planning bonus work as way to overcame all that negative bonus (no supplies, terrain, etc), when encircle enemy troops, the 60+ germans divisions become traped.

The main problem of Grand Battleplan, is that is the most reliant on General attributes.... 50% of planning ins't much alone, but when u start pile up with the General stats its become crazy 80%, 90%+...

Its like a "Blitzkrieg" doctrine for poor man, u can afford manage very large encirclements using just infantry, in poor supplied areas.

If u manage to stack positive effects like air superiority, the raw 90%+ bonus become a overkill.

The tipical "small" 9/1 Infantry have ~200 atack in a non-optimal template, with all that bonus its jump to 500+.

Of course i don't know if its good for MP, because u have to "wait" planning build up, it is more suitable for those who like to roleplay very large scale operations without worry about terrain or supplies.

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I love GBP myself as I am a turtle style player and seem to always be picking France, Poland, or a minor and must survive the German onslaught so the extra entrenchment is always too good to pass up.

However I am a bit confused with what you're showing here. Like Grand Battle Plan L/L, isn't it only one branch? Isn't it just L or R? Also, both Theatre Training and Meticulous Preparation are both under the Spirit of the Academy so you cannot have both.
 
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However I am a bit confused with what you're showing here. Like Grand Battle Plan L/L, isn't it only one branch? Isn't it just L or R? Also, both Theatre Training and Meticulous Preparation are both under the Spirit of the Academy so you cannot have both.
Sorry I used confusing nomenclature, I simply mean the left path.

The Spirit of Academy i switch them.
Theatre Training when creating Generals, so some came with Brilliant Strategist trait.
Then switch to Meticulous Preparation when go for war.
 
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Sorry I used confusing nomenclature, I simply mean the left path.

The Spirit of Academy i switch them.
Theatre Training when creating Generals, so some came with Brilliant Strategist trait.
Then switch to Meticulous Preparation when go for war.
Ah okay. How does going for the terrain traits stack up? Though in the past I usually just end up with Ranger I think.
 
Ah okay. How does going for the terrain traits stack up? Though in the past I usually just end up with Ranger I think.
i give up on pursuing terrain traits, they're to slow to grind.

I've had countless runs over the last few months, I rarely get any. I noticed that I get more defending than attacking.

On my last run i got mountainner for 2 generals, who are commanding divisions i left idle in the swiss alps, which received occasional attacks from allies. They don't have 1/10 the fight time of my main force. The Field Marshall of the main force, even got the "skilled staffer", but does not have 1 terrain trait, same for generals.

I also got the most rare of all, Urban Warfare Specialist, defending, once i naval invaded bordeaux, i can't advance, the axis keep atacking countinously the tile, then i got the trait.

So i think stacking up planning and logistics(Meticulous Preparation) have better immediate pratical effects(planning and logistics), than pursuing terrain trait.
 
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traits cost more the more you get, so you can farm these more easily if you put off getting traits until a bunch are nearly completed. annoying micro, i don't like the way the system is wrt grinding for stuff.
Yeah, grinding a bunch of traits is pretty easy if you know what you're doing, but it's the most tedious task in the game. I really hope they rework general trait gain mechanics somehow. It's something I don't like doing, but it's also night and day the difference between even a good starting general like Patton, Yamashita, or Manstein and a general you grinded to full traits. In fact, using those generals that start good will pretty much prevent you from getting more traits because they start with at least one, cutting further trait exp gain to half or even 1/3.

It feels like gaming the system, but you pretty much feel forced to grind generals if you have the opportunity to do so because it just makes your troops so much better if you do.

Pretty much every game I play as Germany, Italy, Japan, or the USSR I can grind adaptable, improvisation expert, panzer leader, and engineer in either the Spanish Civil War, Ethiopia, or China.
 
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Ins't a good game direction when u have to create artificially hard outcomes to farm traits.

You should have these just, playing the game, i remember in some past versions, i endend with some generals with "hills fighter" after the barbarrosa,......., then after some patches, i never seem them again after barbarrosa, some generals end with 60~70%.

At least the general level experience is at right direction, doing encirclements give lots of experience, so ins't punishing the blitzers/encirclements guys.

In my last run, i encircled 58 strong german divisions, in a single tile, i used 1 general to eliminate to pocket, he's jumped 2 levels!
 
It's something I don't like doing, but it's also night and day the difference between even a good starting general like Patton, Yamashita, or Manstein and a general you grinded to full traits.

Yeah.

Also, with the system where you can turn generals into advisors you can appoint via their traits means that when a country lacks an advisor you like, you grind a general to get that trait so you can appoint him to the staff. My favorite is that the Soviets don't start with an infantry guy. So, I'll grind someone to infantry expert in SCW and appoint them to the staff (and spare them from purges) so that all 500 infantry divisions in the Red Army can get that bonus.

but it's the most tedious task in the game

Ins't a good game direction when u have to create artificially hard outcomes to farm traits.

It's clear to me that the design intention is that the faster you win wars, the worse your generals are supposed to be. So, on the one hand, countries that perform "meh" or worse in war will train up more generals while a bunch of guys who took out France in 72 hours aren't learning much. It's meant to favor weaker countries that do worse.

On the other hand, that means you can play worse to grind up generals when it otherwise would be silly.

"Can we win the Sino-Japanese War now?"

"No. Yamashita needs yet another another trait. Go defend that empty tile over there instead of helping Yamashita win this final battle."
 
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It's clear to me that the design intention is that the faster you win wars, the worse your generals are supposed to be.
that design is unambiguously a degenerate incentive though. i'm also not sure it tracks; generals learned from experience regardless, but a lot of that experience was not from direct troop combat on the ground obviously. there's also a disconnect since the player gives orders to everything, and ww2 had no over-arching "player".

the normal xp level growth scaling makes sense (though maybe not the way xp is gained). trait farming does not at all though. it could definitely do with a sanity check so that players aren't encouraged into degenerate strategies *by design*.
 
Underrated? GBP L/L is the meta for Countries trying to naval invade. Also, if you use a battle plan frontline, the units will barely ever stay in one place long enough to entrench properly.
 
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traits cost more the more you get, so you can farm these more easily if you put off getting traits until a bunch are nearly completed. annoying micro, i don't like the way the system is wrt grinding for stuff.
Thanks for the tip, never thought of that :) There is still a minor trade-off for this kind of farming though in case the first-reached trait is a desired one - you could already enjoy its bonus instead of waiting further for it. Likely not a too big drawback in most cases, but if you are fighting for survival it's the all present HoI4 question whether a small bonus now is more important than a bigger one later (which will not help you if you have already lost until it comes...)
 
Thanks for the tip, never thought of that :) There is still a minor trade-off for this kind of farming though in case the first-reached trait is a desired one - you could already enjoy its bonus instead of waiting further for it. Likely not a too big drawback in most cases, but if you are fighting for survival it's the all present HoI4 question whether a small bonus now is more important than a bigger one later (which will not help you if you have already lost until it comes...)
The only one i see really worth work for long term is the FM organizer(to open logistic wizard).
Sometimes skilled staffer if u like play large, massive frontlines.

The adaptable is worth, but terrains traits are too slow now, on playing ofensive.
 
This is probably very niche, but if youre going with a cavalry heavy army, GB L/L probably has the best overall benefits since many of them are indiscriminately army based, not limited to say “infantry only” bonuses.

Only reason I bring this up is that some nations can get substantial cavalry-only bonuses (ie Poland) or get Cavalry only high command (ie Mexico getting a Cavalry genius). Getting +10/15% to attack and defense is no joke.

Cavalry has some distinct disadvantages compared to infantry without a doubt, but youd be surprised how many overruns you can get with a cavalry heavy army + various speed bonuses. Dumb stuff like communist Mexico inflicting immense casualties on the Soviets can end up happening.

GB L/L is one of those weird doctrines that assumes static defense for a long time, then a big offensive later once youve accumulated enough exp to hit latter levels. Going right is better defensively because of the night combat bonus in particular.
 
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This is probably very niche, but if youre going with a cavalry heavy army, GB L/L probably has the best overall benefits since many of them are indiscriminately army based, not limited to say “infantry only” bonuses.

Only reason I bring this up is that some nations can get substantial cavalry-only bonuses (ie Poland) or get Cavalry only high command (ie Mexico getting a Cavalry genius). Getting +10/15% to attack and defense is no joke.

Cavalry has some distinct disadvantages compared to infantry without a doubt, but youd be surprised how many overruns you can get with a cavalry heavy army + various speed bonuses. Dumb stuff like communist Mexico inflicting immense casualties on the Soviets can end up happening.

GB L/L is one of those weird doctrines that assumes static defense for a long time, then a big offensive later once youve accumulated enough exp to hit latter levels. Going right is better defensively because of the night combat bonus in particular.
Now I am curious.

GBP L/L:
+30% Max Planning
+25% Entrenchment Speed
+10 Max Entrenchment
+20% Breakthrough
+10% Coordination
+5% Soft Attack
+2% Reinforce Rate

GBP R/R:
+25% Entrenchment Speed
+10 Max Entrenchment
+25% Land Night Attack
-10% Supply Usage
+10% Max Planning
+10% Breakthrough
+5% Soft Attack
+2% Reinforce Rate
+100% Recon (If you use it)

I think Superior Firepower R/L could be good too for all Cav:
+20% Air Superiority
+10% Soft Attack
+10% Hard Attack
+5 Organization
+2% Reinforce Rate
+50% Soft Attack +10 Organization for Support Companies.

I guess it depends on if you want to lean on the planning bonus or not.
 
The base soft attack of these divisions are almost the same. But, umm, the British are spanking them. The planning bonus is a big part of it, but that -50% penalty the Italians have compared to no penalty at night that the British have means that half of the time, the Italians are fighting at a huge disadvantage. Is it worth it to do this? I dunno. SF or MW are probably still better in many situations. But I wouldn't mock GBP for its removal of the night penalty.

Also, the AI didn't put engineers into its Italian formations, so the Italians didn't dig in that much even though they are using GBP themselves and could benefit from doing so. I can't fix that.
as much as I like Grand Battleplan, are you sure you aren't getting some armor buff bonuses that may skew the data?
 
as much as I like Grand Battleplan, are you sure you aren't getting some armor buff bonuses that may skew the data?

I could be wrong, but I think armor/piercing is applied outside of that specific tooltip. That tooltip just shows us what's going on with modifiers like terrain and night and so on. You are 100% correct that those space marines are going to rip the Italians apart regardless since the Italians can't pierce them. And they should all stack together to make an even worse situation for the Italians.

Just look at the tooltip and ignore what you see in the ORG/strength bars in the screenshot.