I once created a topic about Mass Assault L/R ( Mass Mobilization branch ), i was farming a achievment, so i wanted a doctrine to fit better a single general doing everything with a very large division template, was a success, once i pile up related traits and tatics( Mass Charge ), the full infantry template was unstoppable, in any situation or hellish front, you can ignore supply penalties, and atack.
That time i have a run with Grand Battleplan L/L Branch, the focus is stack Planning.
The context im running is a Single Player entering late in war(1945) to help Allies against Germany, with Axis having the upper hand(very close to win over the URSS).
At first seems very very crappy, even stacking 3:1(atack outnumbering enemy) was hopeless against 1946 Germany pack of 11+ divisions full ORG/full Equiped in mountains, unlike mass assault, my atacks aren't weren't lasting long, my recover rate wasn't also better than germany, so they keep just reinforcing and laughing of my face. Even worse, wasn't good at defense too, even larger templates(14 INF 4 ART) was having dificult to hold the Germans.
Then i realized i was trying playing like mass assault with another doctrine, i have no choice but trying a encirclement.
The thing worked, i see that all that planning bonus work as way to overcame all that negative bonus (no supplies, terrain, etc), when encircle enemy troops, the 60+ germans divisions become traped.
The main problem of Grand Battleplan, is that is the most reliant on General attributes.... 50% of planning ins't much alone, but when u start pile up with the General stats its become crazy 80%, 90%+...
Its like a "Blitzkrieg" doctrine for poor man, u can afford manage very large encirclements using just infantry, in poor supplied areas.
If u manage to stack positive effects like air superiority, the raw 90%+ bonus become a overkill.
The tipical "small" 9/1 Infantry have ~200 atack in a non-optimal template, with all that bonus its jump to 500+.
Of course i don't know if its good for MP, because u have to "wait" planning build up, it is more suitable for those who like to roleplay very large scale operations without worry about terrain or supplies.
That time i have a run with Grand Battleplan L/L Branch, the focus is stack Planning.
The context im running is a Single Player entering late in war(1945) to help Allies against Germany, with Axis having the upper hand(very close to win over the URSS).
At first seems very very crappy, even stacking 3:1(atack outnumbering enemy) was hopeless against 1946 Germany pack of 11+ divisions full ORG/full Equiped in mountains, unlike mass assault, my atacks aren't weren't lasting long, my recover rate wasn't also better than germany, so they keep just reinforcing and laughing of my face. Even worse, wasn't good at defense too, even larger templates(14 INF 4 ART) was having dificult to hold the Germans.
Then i realized i was trying playing like mass assault with another doctrine, i have no choice but trying a encirclement.
The thing worked, i see that all that planning bonus work as way to overcame all that negative bonus (no supplies, terrain, etc), when encircle enemy troops, the 60+ germans divisions become traped.
The main problem of Grand Battleplan, is that is the most reliant on General attributes.... 50% of planning ins't much alone, but when u start pile up with the General stats its become crazy 80%, 90%+...
Its like a "Blitzkrieg" doctrine for poor man, u can afford manage very large encirclements using just infantry, in poor supplied areas.
If u manage to stack positive effects like air superiority, the raw 90%+ bonus become a overkill.
The tipical "small" 9/1 Infantry have ~200 atack in a non-optimal template, with all that bonus its jump to 500+.
Of course i don't know if its good for MP, because u have to "wait" planning build up, it is more suitable for those who like to roleplay very large scale operations without worry about terrain or supplies.
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