I am fairly new to the bulk of Stellaris modding. Most games use events to drive action in a game using a "cause-effect" relationship or chain. I need to understand how in-game events occur and how they're dealt with from the modding side. I can't seem to find any documentation on this. I don't mean events that occur from the players perspective. I don't mean events that the player experiences which you can add to the game. This is what I get every time I google "events" for steillars. There is some overlap here but I am specifically referring to key moments in time-line of the game engine that are typically used to trigger modded code/logic.
The "events" I need help "capturing" are theses:
The "events" I need help "capturing" are theses:
- I need to be able to detect when a planet is finished terraforming... the moment it is done terraforming I need to trigger my own custom method to change the tiles on a planet. I have found conditions that refer to a planet "being" terraformed and "has ever been terraformed" but these won't do (as is) as I need the moment when terraforming is completed.
- I also need to be able to detect the moment when a "tile blocker" has been removed in order to implement some modded logic.
- I need to be able to detect when a space critter enters a system (such as amoebas and tiyanki) to trigger some logic. I may be able to figure this one out on my own because I have a mod that has events relating to this type... however any overall pointers will still be appreciated.