Underground network, historic buildings. please.

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kvee

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About the network. (road, rail, highway)
* I found that the game does not support underground network which it should be able to built. It is very basic as same as elevated network.
* The bridge does not support electricity. I have to build ugly power line over the river even if both side of river are town.
Bridge should comes with power line inside. (invisible) So, that the town on the river can get the power without use of power line. (Just like SC4)
* Please add more bridge options.
Oakland_Bay_Bridge_Western_Part.jpg

This is what it look like in the game for 6 lanes bridge.
But these should be more option.
Sydney_harbour_bridge_new_south_wales.jpg


Railway_bridges_in_porto.jpg


WA088.GIF


ANTIRION_BRIDGE.jpg



Historic buildings please.
* It is not looking good to have modern buildings while placed classic buildings (landmark) around that area. It should be the same theme at least in a district.

Park and plaza
* Park should be able to place next to walk path, not just the road.
* Planting trees should have effect just like parks. It don't have any effect in-game for now.
 
Upvote 0

BStyles

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This sounds more like demands rather than suggestions.

-The developers intended not to focus on transport in order to focus on other areas of the game. It's not Cities in Motion, so they kept it simple. This will likely change in the future.
-Bridges do not carry power. They simply use power from the city's grid, unless they're attributed to carrying utilities. And if I remember correctly, SC4 has power lines as well. You must be referring to SC2013 and its broken pathfinding system.
-Bridges are tailored to the roads, which are not moddable at the moment. Perhaps in the future when the modding API is made more accessible.
-If you do not want to see power lines in your city, simply tuck them in less visible areas. An underground bubble of power forms when buildings are constructed, so you would only have to build power lines to get them going, and then demolish them when the city grid takes over.
-Historical buildings are not a necessity in the game, however landmarks, and the ability to create landmarks, would be a nice feature. Since it's a small team of devs working on this game the historical buildings list worldwide would be tremendous. There are a few historical buildings showing up on the Steam Workshop, and there will be more to come from modders.
-I agree with being able to place parks alongside paths, but since services can burn down in this game I wouldn't hold my breath. They'll need some form of accessibility to a road at some point.
-A tree is not a park. Therefore the only viable effect it could have is to reduce air pollution, and in this game, there is no air pollution. They do help reduce sound emissions, however.