Clausewitz engine games have proper calendar.
(I think. Too lazy to check and my memory isn't... What was I saying...?)
You are right here.
Clausewitz engine games have proper calendar.
(I think. Too lazy to check and my memory isn't... What was I saying...?)
It looks like the entire chunk of them are producing fertilizer (correct me if I'm wrong here).Why aren't your unhappy artisans switching to a more profitable trade? Or are they just too backwards to compete with the European industries and as a result be forced to devolve into farmers?
Wouldn't the answer to that then be increasing tariffs, rather than lowering them, to safeguard domestic artisans from foreign competition?Why aren't your unhappy artisans switching to a more profitable trade? Or are they just too backwards to compete with the European industries and as a result be forced to devolve into farmers?
It looks like the entire chunk of them are producing fertilizer (correct me if I'm wrong here).
Looks like they are getting no money at all, so fertilizer or whatever they are producing is probably worth less then the inputs needed to make it.
If Industries in 1840 already can force large groups of Artisans into poverty I don't see how there can be any artisans at all left by 1930.
A higher tariff should make production for internal consumption more attractive. At least, if it works like I think it does.Wouldn't the answer to that then be increasing tariffs, rather than lowering them, to safeguard domestic artisans from foreign competition?
Shouldn't these artisans switch to a profitable trade at the beginning of the month? So either their trade became unprofitable this month or it doesn't work as intended.
Artisans consider changing their product once per month, so it could be that they haven't yet done that.
A higher tariff should make production for internal consumption more attractive. At least, if it works like I think it does.
Shouldn't these artisans switch to a profitable trade at the beginning of the month? So either their trade became unprofitable this month or it doesn't work as intended.
A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?
And they change their ouput goods once in a while.
A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?
And they change their ouput goods once in a while.
Heh, I was thinking about the cheaper production goods too. As I'm not in the beta I don't know how it would work.A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?
Great. Have you checked how often? According the dev diary they should switch once a month. So your money losing artisans should really change their trade when they can't even afford their life needs. That being said: the problem should fix itself by them changing their trade, shouldn't it?And they change their ouput goods once in a while.
Great. Have you checked how often? According the dev diary they should switch once a month. So your money losing artisans should really change their trade when they can't even afford their life needs. That being said: the problem should fix itself by them changing their trade, shouldn't it?
Problems I've found:
1. Japan earns £185/day? I know that unciv like China and Japan could be relatively rich, but earning so much with almost full education and administration spending is still too unrealistic for me.
2. Japan DOW Korea without Chinese intervention is too ahistoric. China and Korea had been allied (or China guaranteed the independence of Korea) for hundreds of years. We have seen in the France beta AAR that France DOW Vietnam without Chinese intervention, now we see an indifferent China on Japanese invasion of Korea? Then how did Sino-French War and the First Sino-Japanese War break out? I can't help assuming Paradox' ignorance of the diplomacy of East Asia.
3. Japanese invasion of Dai Nam. This is not that unbearable, but no Chinese intervention again and Japan's capability of oversea war is still annoying. It was possible that Japan at the beginning could win a war against Korea/China, but I don't think Japan were able to win, even to fight, a war in a location further than Taiwan. The Vic2 game mechanics may allow an unciv to win a war against any weak country around the globe, which seems too much for me.
Problems I've found:
3. Japanese invasion of Dai Nam. This is not that unbearable, but no Chinese intervention again and Japan's capability of oversea war is still annoying..
Problems I've found:
1. Japan earns £185/day? I know that unciv like China and Japan could be relatively rich, but earning so much with almost full education and administration spending is still too unrealistic for me.
I know, and I don't like a historical simulation, either.no offense but it is still a game not a historical simulation. Also the difficulty level of the AI may play a role in absence of a reaction.