• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vaximillian

UNKNOWN STRING WANTED
30 Badges
May 17, 2008
6.633
3.227
  • 500k Club
  • 200k Club
  • Deus Vult
Clausewitz engine games have proper calendar.

(I think. Too lazy to check and my memory isn't... What was I saying...?)

You are right here. :)
 

LeeDub

Cynical, withered husk of a man
111 Badges
Oct 1, 2008
1.395
1.152
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Does Meiji Restoration decision do anything besides civilising your country? And would these artisans' income increase were you to impose higher tarriffs?
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Why aren't your unhappy artisans switching to a more profitable trade? Or are they just too backwards to compete with the European industries and as a result be forced to devolve into farmers?
It looks like the entire chunk of them are producing fertilizer (correct me if I'm wrong here).

Looks like they are getting no money at all, so fertilizer or whatever they are producing is probably worth less then the inputs needed to make it.

If Industries in 1840 already can force large groups of Artisans into poverty I don't see how there can be any artisans at all left by 1930.
 

ComradeOm

Field Marshal
11 Badges
Sep 25, 2004
5.210
3
  • Crusader Kings II
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Hearts of Iron III
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Mount & Blade: Warband
Why aren't your unhappy artisans switching to a more profitable trade? Or are they just too backwards to compete with the European industries and as a result be forced to devolve into farmers?
Wouldn't the answer to that then be increasing tariffs, rather than lowering them, to safeguard domestic artisans from foreign competition?
 

unmerged(45977)

Colonel
Jul 4, 2005
822
2
It looks like the entire chunk of them are producing fertilizer (correct me if I'm wrong here).

Looks like they are getting no money at all, so fertilizer or whatever they are producing is probably worth less then the inputs needed to make it.

If Industries in 1840 already can force large groups of Artisans into poverty I don't see how there can be any artisans at all left by 1930.

Seeing as how artisans don't increase in efficiency I'm also a bit worried about these Japanese artisans. If they can't seem to make money at the game start they should die out in the first few years, as the market becomes harder to compete in.

Wouldn't the answer to that then be increasing tariffs, rather than lowering them, to safeguard domestic artisans from foreign competition?
A higher tariff should make production for internal consumption more attractive. At least, if it works like I think it does.

Shouldn't these artisans switch to a profitable trade at the beginning of the month? So either their trade became unprofitable this month or it doesn't work as intended.
 

Temrek

I haz custom title!
16 Badges
Oct 21, 2007
308
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • 500k Club
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • 200k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Shouldn't these artisans switch to a profitable trade at the beginning of the month? So either their trade became unprofitable this month or it doesn't work as intended.

Not all at once I think, they are a rather large group. Some scould devolve as well. But yes, if they are producing a good that has domestic demand raising tariffs might be a good idea.
 

unmerged(18239)

Lt.-Colonel of Guerillas
Jul 14, 2003
7.814
1
Visit site
A higher tariff should make production for internal consumption more attractive. At least, if it works like I think it does.

Shouldn't these artisans switch to a profitable trade at the beginning of the month? So either their trade became unprofitable this month or it doesn't work as intended.

A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?

And they change their ouput goods once in a while.
 

Poh

Seasoned Tile Wizard
81 Badges
Aug 6, 2006
2.000
680
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Rome Gold
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 3 Sign Up
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Ancient Space
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?

And they change their ouput goods once in a while.

I guess when you lowered the tariffs all your POPs can now buy imported goods cheaper however this could mean that the imported goods are cheaper than those the artists make. Which means the artists cant sell their goods so they wont make money and hence cant buy what they need.
that could be what has happend
 

LeeDub

Cynical, withered husk of a man
111 Badges
Oct 1, 2008
1.395
1.152
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?

And they change their ouput goods once in a while.

Perhaps experiment? Raise tariffs and let the game run handsoff for a while, check up on them, see if their situation changed. It would make sense for local artisans to benefit from protectionism.
 

unmerged(45977)

Colonel
Jul 4, 2005
822
2
A higher tariff might indeed net them more money for their goods. My thought however were that by lowering tariff I would lower the costs of goods they needed for their daily and life needs. So, which of the two ways of thought is right?
Heh, I was thinking about the cheaper production goods too. As I'm not in the beta I don't know how it would work.

Seeing as they have no money and no income I don't think lowering the tariff does anything for their needs tho.
And they change their ouput goods once in a while.
Great. Have you checked how often? According the dev diary they should switch once a month. So your money losing artisans should really change their trade when they can't even afford their life needs. That being said: the problem should fix itself by them changing their trade, shouldn't it?

EDIT: like LeeDub said, my natural instinct would be to raise tariffs to protect my local artisans. BUT if they also pay the tariffs for their input it might be counter-productive because they have to pay higher inputs but for all we know they sell their goods internationally. So higher tariffs would only work if they produce for the local market.
 

unmerged(18239)

Lt.-Colonel of Guerillas
Jul 14, 2003
7.814
1
Visit site
Great. Have you checked how often? According the dev diary they should switch once a month. So your money losing artisans should really change their trade when they can't even afford their life needs. That being said: the problem should fix itself by them changing their trade, shouldn't it?

At the moment they are producing glass. The tariff is at 0% and for some reason they are doing a little better as they can pay some 25% of their daily needs (and all their life-needs).
 

unmerged(203712)

First Lieutenant
Apr 15, 2010
223
0
Problems I've found:

1. Japan earns £185/day? I know that unciv like China and Japan could be relatively rich, but earning so much with almost full education and administration spending is still too unrealistic for me.
142vpkx.jpg


2. Japan DOW Korea without Chinese intervention is too ahistoric. China and Korea had been allied (or China guaranteed the independence of Korea) for hundreds of years. We have seen in the France beta AAR that France DOW Vietnam without Chinese intervention, now we see an indifferent China on Japanese invasion of Korea? Then how did Sino-French War and the First Sino-Japanese War break out? I can't help assuming Paradox' ignorance of the diplomacy of East Asia.

3. Japanese invasion of Dai Nam. This is not that unbearable, but no Chinese intervention again and Japan's capability of oversea war is still annoying. It was possible that Japan at the beginning could win a war against Korea/China, but I don't think Japan were able to win, even to fight, a war in a location further than Taiwan. The Vic2 game mechanics may allow an unciv to win a war against any weak country around the globe, which seems too much for me.
 

Dhimmi

ShopAAR
94 Badges
Sep 30, 2005
542
2
  • Victoria 2: Heart of Darkness
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Lead and Gold
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Necroids
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • East India Company Collection
  • Ancient Space
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Gettysburg
  • Hearts of Iron III
Problems I've found:

1. Japan earns £185/day? I know that unciv like China and Japan could be relatively rich, but earning so much with almost full education and administration spending is still too unrealistic for me.

2. Japan DOW Korea without Chinese intervention is too ahistoric. China and Korea had been allied (or China guaranteed the independence of Korea) for hundreds of years. We have seen in the France beta AAR that France DOW Vietnam without Chinese intervention, now we see an indifferent China on Japanese invasion of Korea? Then how did Sino-French War and the First Sino-Japanese War break out? I can't help assuming Paradox' ignorance of the diplomacy of East Asia.

3. Japanese invasion of Dai Nam. This is not that unbearable, but no Chinese intervention again and Japan's capability of oversea war is still annoying. It was possible that Japan at the beginning could win a war against Korea/China, but I don't think Japan were able to win, even to fight, a war in a location further than Taiwan. The Vic2 game mechanics may allow an unciv to win a war against any weak country around the globe, which seems too much for me.

no offense but it is still a game not a historical simulation. Also the difficulty level of the AI may play a role in absence of a reaction.
 

Baneslave

Field Marshal
121 Badges
Apr 9, 2004
6.941
2.252
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
Problems I've found:

1. Japan earns £185/day? I know that unciv like China and Japan could be relatively rich, but earning so much with almost full education and administration spending is still too unrealistic for me.

Notice the minimum 50% taxes.

Education, administration and military expenses will also increase as those POPs grow.
 

unmerged(203712)

First Lieutenant
Apr 15, 2010
223
0
no offense but it is still a game not a historical simulation. Also the difficulty level of the AI may play a role in absence of a reaction.
I know, and I don't like a historical simulation, either.

But a historic flavored game should be based on history, at least at the beginning of the game. So I believe having China historically guarantee the independence of Dai Nam and Korea is not too much. It's just as common as having UK occupying large territories in India at the beginning.;)