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monstermash

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1.will I be able to see my family members if I click on them like in ck2 where there is a blood drop

2. will family members be more loyal

3.can I make another family like me more(and if so does this give me better relations with those family members)

4.will it be like in ck2 for matrilineal marriages if you want the mothers family to be the one the son/daughter is born into

5. what is this symbol in the corner of each portrait
https://forumcontent.paradoxplaza.com/public/423887/2018_12_31_1.png
 

monstermash

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what is with the little number to the side of these families
the 0
index.php
 

ActionJaxon

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1.will I be able to see my family members if I click on them like in ck2 where there is a blood drop

2. will family members be more loyal

3.can I make another family like me more(and if so does this give me better relations with those family members)

4.will it be like in ck2 for matrilineal marriages if you want the mothers family to be the one the son/daughter is born into

5. what is this symbol in the corner of each portrait
https://forumcontent.paradoxplaza.com/public/423887/2018_12_31_1.png

1. You are not playing as a person, so "you" do not have a family.
2. As described in the dev diary, there is no reason to believe that families will have any mechanics in the game at launch. I would assume that some family-centric features (such as familial loyalty, feuds, etc.) will be added as part of one or more DLC releases.
3. Again, you are not a character, you are a nation, so I don't think this applies. Eventually there may be additions in DLC (or clarifications of what currently exists) that each family has a loyalty stat that will affect their members.
4. Not sure what the line "Characters may be in your country, but belong to a foreign family, and those characters will not marry on their own, or be entirely trusted." means, exactly, but it implies that you can meddle in the affairs of the families to some extent. If you can't do this at lauch, I am almost positive you will be able to after a year or two of DLC/patches.
5. No idea, probably a placeholder for each family's prestige in your nation (I believe that was mentioned in the dev diary). Either not fully implemented, or not populated with values at the start of the game.
 

Will Steel

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1 - You don't play a family, you play as the nation they live in (and to some extent its ruler character). The game won't end if ruling family dies out or changes. The closest you have is monarchies where you have one ruling family.

The ruling family is just like other families, except that one of their members happens to hold highest offices of the state. So yes, you'll get to see them from the same family list.

Because family members share a surname/middle name, you can identify them fast from that too. Though I do think adding a little graphic (something better than a blood drop) for immediate relatives of the ruler might be good.

2 - They should be, I think. There will most likely be a positive relationship modifier between members of the same family, just like older Paradox games. Family members tend to share the same goals often as well, so they would be more loyal to each other in politics. In EU-Rome two members of the Julii for example would join same faction in the Roman republic. They should do the same in here as well.

Also, even in monarchies this game will likely not have a medieval style system of claims and claimants, so yes, brothers and uncles will be loyal too.

3 - Families don't have relationships with each other so far, their members do. Such feature may exist in future I assume, either having not been revealed yet or in future DLCs.

You can make the individual characters of that family like the ruler character, however (remember, YOU are not playing a family - their relationship is with the ruler + the nation which you play). Bribing them, fostering friendships through events, fulfilling their ambitions and wishes, and giving them a chance at political or military career, all make them more loyal to the ruler character.

4 - You can marry two characters manually if you wish. Not sure if matrilinial has been added as a feature. In EU-Rome it was always father's family, so I guess wait for DLCs and patches or mods.
 

monstermash

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ok thanks for the help so the family system is going to be more like eu4 where the ruler is just a name with points and its not important who his relatives are just who is ruler and who is heir no one else matters
 

Manic Eskimo

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ok thanks for the help so the family system is going to be more like eu4 where the ruler is just a name with points and its not important who his relatives are just who is ruler and who is heir no one else matters
No that's not the conclusion to make. It won't be like EU4. It will be like EU:Rome. Characters will matter immensely.
 

Zarine

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Character will matter, not as much as CK2 but more than EU4.

I can imagine things like :
If you piss off a member of a family (as the state), the entire family will have a grudge against the government.
If a family govern a large portion of your empire, they might want to take the power
...
 

Will Steel

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ok thanks for the help so the family system is going to be more like eu4 where the ruler is just a name with points and its not important who his relatives are just who is ruler and who is heir no one else matters

No, not at all. It is going to be very detailed almost similar to CK2, you just don't get to control it much. Ruler and his relatives and family, and other people, will all feature as actual characters.

Don't jump to absurd conclusions and compare it to the bland mess from EU4. It won't be like EU4.
 
Last edited:

Manic Eskimo

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For me characters will matter as much as you want them to matter. What I mean by that is that it is entirely possible to play CK2 without giving a single **** about any of the characters. If you were to ask me who my character was 100 years ago in a CK2 game I probably wouldn't be able to tell you. Yet some people can be entirely immersed in every family member, role playing everything. I did more of that in EU:Rome. Remembering which family had screwed over another family and taking revenge, because I cared to do so. There's nothing to force you to care in either game, but if you do, you will.
 

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For me characters will matter as much as you want them to matter. What I mean by that is that it is entirely possible to play CK2 without giving a single **** about any of the characters. If you were to ask me who my character was 100 years ago in a CK2 game I probably wouldn't be able to tell you. Yet some people can be entirely immersed in every family member, role playing everything. I did more of that in EU:Rome. Remembering which family had screwed over another family and taking revenge, because I cared to do so. There's nothing to force you to care in either game, but if you do, you will.

I like how this is an option.

It was possible to play EU-Rome without caring even once for a character, especially in republics where Senate/Ecclesia handles everything for you by events, appointing characters to places and letting them live as they wish. All you had to do was occasionally chime in to see who was growing too popular and rebellious, and deal with him. On the other hand you could play in a very detailed way, keep a close watch on your characters and control their lives, especially with a mod (forgot the name but it allowed many options). EU-Rome had few controls but Imperator Rome brings a lot more, and maybe even CK2-level greatness with future patches and DLCs.

Personally I like to play in detail and be close to my characters, but playing hands-off is an option for those who want it too. :)
 

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I'm interested in seeing exactly how the families play in this game and what direction it will take in the future. Guiding one or more families to glory, creating feuds and rivalries. It would be good if having rivalries, for instance, had a chance of creating members with high levels of scheming (or I:R equivalent) for example, or increases in other stats as the families push themselves to greatness and a desire to overthrow their opposition. Of course, I would expect that to be in a DLC rather than on release.
 

cosmeIII

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For me characters will matter as much as you want them to matter. What I mean by that is that it is entirely possible to play CK2 without giving a single **** about any of the characters. If you were to ask me who my character was 100 years ago in a CK2 game I probably wouldn't be able to tell you. Yet some people can be entirely immersed in every family member, role playing everything. I did more of that in EU:Rome. Remembering which family had screwed over another family and taking revenge, because I cared to do so. There's nothing to force you to care in either game, but if you do, you will.

Heck, I even cared enough about my EU4 Tuscan kings to imagine each of them in paintings fitting their epoch, doing whatever they were known for. Sitting on a horse pointing in full plate amor at a distant field if they were conquerors, to sitting atop a royal throne surrounded by exquisite shows of wealth when they got complete control over the Venetian trade node.
 

monstermash

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I'm interested in seeing exactly how the families play in this game and what direction it will take in the future. Guiding one or more families to glory, creating feuds and rivalries. It would be good if having rivalries, for instance, had a chance of creating members with high levels of scheming (or I:R equivalent) for example, or increases in other stats as the families push themselves to greatness and a desire to overthrow their opposition. Of course, I would expect that to be in a DLC rather than on release.

you ready for some Romeo and Juliet moments.
 

Smokez83

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you ready for some Romeo and Juliet moments.

More ready for 'What would happen to the Capulets and Montagues had Romeo and Juliet not existed and the Prince wasn't around' moments.... ;)
 

Andrzej2

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I still didn't see an option to open character history. I loved that in Eu: Rome.

Also we should know about character's place of birth, this information was in Eu:Rome I liked to know whether someone was born in Rome or in distant province. First ruler from outside of Italy was a significant event, at least for me.

On the stream I saw that we only had diplomatic option "marry to the ruler". What about arranging marriages for other members of the family? It was important part of politics, especially in Rome where Pater Familias had absolute power.

In Eu:Rome characters, even landless, were able to conspire, kill each other, have ambitions etc. I didn't see any of such a thing on the stream. Only some worthless events about falling ill. I hope this area will be expanded.