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Lykus Cerebros

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Not sure if its a case of "AI can't handle it" (they already cheese the AI's manpower in a lot of different ways) but its another case of wanting to balance the game around multiplayer.
It has been stated that the AI can't handle attrition very well and I clearly remember AIs being constantly out of manpower before the cap.
 

Lykus Cerebros

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At this point the game is too far gone for us to hope for any meaningful improvement to the AI. Think about it for a moment. EU 4 was built upon EU 3 so the team that worked on 3 was, for the most part, carried over to 4. EU 3 has about 15 years and EU 4 9. There hasn't been anyone at the team that truly knows how all this stuff works for a long time and the game has had so many changes over the years that trying to steer the boat into another direction only leads towards disaster (see everything that happened to the AI since Emperor).

Having said all of that, the last public patch does give me hope for the future but I still think that any meaningful changes to the AI will only truly he possible in EU 5 when they get a dedicated AI guy to write a new AI from the ground up.
I remember developers stating (I think it was in a sec diary) that the some of the code is even from the early 90s.
Without a completely new structure it might not even be possible to improve the AI in a significant way.
 

EarlKonrad

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I remember developers stating (I think it was in a sec diary) that the some of the code is even from the early 90s.
Without a completely new structure it might not even be possible to improve the AI in a significant way.

Makes sense that they would have been iterating on the code since EU 1.
 

Brynjar

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I was playing Zimbabwe with defensive ideas (+1 attrition for enemies from each) and Delhi was throwing 50k stacks on my forts in south India and tanking the attrition like it was nothing. They were literally jungle provinces. Delhi shouldn’t be able to just ignore attrition like that.
That sounds more like a reinforcement and manpower recovery issue than attrition cap issue to me. Attrition can be brutal without sufficient recovery, even with the cap.
 
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