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Chengar Qordath

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I am not sure anyone bought HIOI4 in the expectation that it was a 'work in progress'. At best you expect teething problems and issues that may have failed to come up in playtesting. I think Dalwin pointed out that it was a year behind schedule on launch. Which leaves the impression that PDX shoved it out knowing it was unready because the alternative was abandoning the project for lack of resources.

The problem is you cannot really utilise that as a marketing slogan: 'It does not work properly but it is the best we can do on the money for now' is not going to shift many units. So, we are where we are with a game that does not live up to it's billing and the constant refrain that the developers lack the resources to tackle the issues any faster than they are.

K

Oh, there are ways to market a game that still has many missing features and lots of fundamentally broken mechanics. It's calling selling the game as an early access tittle.
 

Katsuki126

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Man, nobody except for PDS should be paying to fix the game. It is their direct responsibility. Period.

Here's an excellent example of a good approach to adressing the public, when you release a buggy game:

http://steamcommunity.com/games/392110/announcements/detail/1262544440037165396

PDS should have come up with similar statement. Not DLCs.

Huh, they simply apologized for the mess they caused at release, that's all, and nothing more...

The same thing (rushing small bug fixing causing major game-breaking bug in AI) happened to Stellaris and they did come with a similar statement. There has not been any DLC since, but at least two overly toxic threads on the "Paradox is a bad company which is basically stealing us" basis.

Fair to point out that HOI4 AI, with all its flaws was never on the level of Stellaris AI epic failure in 1.6 (not declaring war anymore)
 

doug137

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German A.I. naval production needs higher priority. It tries to fix the problem but is to late.
1. Invade Norway with 10 ships. result incomplete.
2. Invade Great Britain with 20 ships. result does not happen.
3. Fights in Africa.
4. Fights in Asia.
5. D.O.W. Soviet Union.
6. Great Britain invades Europe.
7. Germany tries fixing naval problem.
 

.badner

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Huh, they simply apologized for the mess they caused at release, that's all, and nothing more...

With the diffrence, that after hoi4 release there was more or less half an year silence till the first DLC was announced, no apologies, no explanations.
Ah I forget, one year later a "free patch" (I hate this marketing trick to name patches free - they should be free by defenition) with new clone leaders and some emu icons for our empire of platypus. Thanks, I guess
 

Katsuki126

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With the diffrence, that after hoi4 release there was more or less half an year silence till the first DLC was announced, no apologies, no explanations.
Ah I forget, one year later a "free patch" (I hate this marketing trick to name patches free - they should be free by defenition) with new clone leaders and some emu icons for our empire of platypus. Thanks, I guess

Point being ?
 

.badner

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Point being ?

Huh, they simply apologized for the mess they caused at release, that's all, and nothing more...

Point beeing, there's is in comparison a big diffrence between how pdx and how the company of @macegee post handles bad releases.

Especially since we are now 1 year post release. At least SteelVolt is now admitting there are ai problems which they can't fix in the near future instead of lying pre release or keeping silence post release.
 

Katsuki126

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Point beeing, there's is in comparison a big diffrence between how pdx and how the company of @macegee post handles bad releases.

Especially since we are now 1 year post release. At least SteelVolt is now admitting there are ai problems which they can't fix in the near future instead of lying pre release or keeping silence post release.

And there is a big difference between Endless Space 2 and HOI4 AIs on release. ES2 AI was basically non-functional on a very epic scale, while HOI4 'simply' had a lot of issues. The only time I have seen any AI (In a Paradox title) as broken as ES2 was on release was 1.6 Stellaris AI that didn't declare any war at all (just imagine that in HOI4 :D). Even HOI3 release AI (or how I learn to stop worrying and build only transport) was in a better shape.

My point being, the guy I quoted attacked Paradox by comparing their reaction with ES2. Yet, HOI4 and ES2 AIs states on release were not comparable, and the only time something similar to ES2 happened to Paradox, they had a similar behaviour: Apologized, promised it will never happen again, and explained how it came to be (untested small bugfixes that broke major part of the AI)