The trouble is about his answer is, if you take it at face value, then they are pulling in additional customers and cash. So why do we get the response that it is lack of resources that is the issue? Because either they are missing their goals, in which case they need to ask 'why?' If they are hitting their targets, or exceeding them, then there should be plenty of slack available to tackle things, unless the issues are far greater than they anticipated so no matter how many players they get it's never going to get sorted.
Yeah, my thoughts exactly.
I personally bought the game to support them. Knowing well that it's in a bad state. I played the game in order to be able to file bug reports and write reviews, to give feedback. Seeing Podcat's remark about "majority" and "1k hour played" people complaining, that's discouraging, to say the least. I did everything I could to help them. But it appears to me that we're not on a same page somehow. Something is amiss. They're misinterpreting my gaming activity. Or even, maybe there's more misunderstanding in between? Like, when I see all their live streams, what do they promote, how do they play the game? Cltr+A divisions, assign to a front, draw an arrow, attack. Boom boom, roflstomp. Unpaused, RTS just on a grand scale? Maybe this game is actually not supposed to be made for me? I still remember that QA person being totally fine with zerghundreds of divisions in the field.. Am I even in the right place? As that dev put it, there are "many fires buring" within the game. But here you go, get some history lesson Yugoslavia Dev Diary. Ughh...
To be fair, Macagee is slightly off about how decision making works within a multi dev team studio like Paradox. Some of those things, are not Podcats decision.
Hence the corporate "protection of the whale" statements. The only reason people utter coined responses, is because they don't themselves, agree with what theyre saying, or aren't comprehensively "behind" the answer. You default to the 'coined response'. You see this in EVERY career. From office work, to building houses, to being a DJ at a night club.
Uhm, sure. So what, should any slack be given or something?
There are alternatives however. Check out Gary Grigsbys games, War in the East and War in the West for example. Amazing, real war games.
Yeah. Those are not for everyone, tho. Because the interface sucks big time. I'm doing a WITP AE allied 1941-45 campaign right now. It's May 1942, and the Japs have taken over Port Moresby. But I managed to take out 3 of their carriers without losing a single one myself. Tedious, but worth the time.
With pending HOI4 air UI changes, it's quite relevant topic, btw. I'd rather grind through a bad UI, but with good mechanics and decent AI behind it, than go against a pretty & shiny interface but shallow mechanics and incompetent AI.