I guess we can simply agree to disagree here.It's making literally the same decision though (suicide invasion that loses all of the troops). Evaluation is identical too, player can even activate/deactivate naval missions to take advantage of the poor threat assessment right now, if you want to be attentive enough. But you don't need that because the AI will just land and lose all its units over and over.
I meant within the context of the game as a whole, yes. Naval invasions are also internally inconsistent with themselves (example about being able to launch invasions that are trivially intercepted, but blocked when they would not be). If the ostensible reason for stopping the invasion is that it's too dangerous/suicidal, this is the opposite of the behavior we should expect.
I've already demonstrated that the risk assessment failure fully impacts the AI right now. The risk assessment should be improved, but lack of it does not meaningfully alter the gameplay implications of having sensible naval invasion rules.
I think relaxing the rules would lead to the AI being even more suicidal. Therefore relaxing the rules would be a bad idea
You think that won't be the case. Therefore relaxing the rules would do no harm.
No matter what either of us say will convince the other from the opposite. Besides obviously hard facts which neither of us can provide unless the game is actually changed in that way.