Could some one please clarify for me what can and cannot be upgraded on BC,CL and SS because I have just started to build some of the mentioned ships but at the moment I have no radar and I assumed it could be added on later, am I right?
In HoI2 you could even upgrade a light tank to a medium tank. If you could make example of these... besides, if an airplane, which has a very delicate asset, can be redisigned from grounds up I don't see why a ship, which is far less complicated, couldn't. It would just take more time and resources, that's all.
We aren't talking of swapping tanks. We are talking of your engineers designing a new engine for your tanks, and your techinicians swapping the engine in your tanks while on the field. Signalcompanies and other support units are represented by other stats and other techs and we do not care about them. The techs you develop for your tanks regard tanks and only tanks.
Ships need to be offline while upgrading. But, shouldn't that mechanic already be in the game for repair? As of now, all you have to do is sit in port and your ship repairs. You can sail it out unfinished to do battle at a moment's notice. This is *not* realistic, and if they fix that, then they can put in ship upgrades.
We aren't talking of swapping tanks. We are talking of your engineers designing a new engine for your tanks, and your techinicians swapping the engine in your tanks while on the field. Signalcompanies and other support units are represented by other stats and other techs and we do not care about them. The techs you develop for your tanks regard tanks and only tanks.
At least there ARE example of ships upgraded or even changed in role. Can you say the same about airplanes ? I mean, you certainly can upgrade some parts in an airplane as well, but having the same thing going from a WW1 plane all the way to a semi modern interceptor 5x faster is a bit too much.
I can't tell if you're trolling, being deliberately obtuse or just that stubborn.
To reflect actual history, it should be possible to upgrade warships... but it should take just as long as it would to build a brand new ship.
You need to go more into details. If you look at the dates, it is obvious that those warships were built during WW1.
Posters have come up with a handful of examples as justification for upgrading a battleship in-game. I think they are missing the point. Those upgrades took years to do, yet they want it to happen in the game instantaneously. One day you have one type of battleship, then the next it is suddenly a totally new and improved class? That makes no sense.
No it isn't. They were almost all of them built in peacetime, before WW1 - which started in 1914, not 1910.
For that matter, remember Italy didn't go to war until 1915.
It seems as though there is a disconnect between what 'upgrading' a unit really is.
In tank terms, it is not the swapping out of an engine for a bigger, faster, engine - the variants of the PzKW IV, for example, were re-tooled and built from scratch at the factory level and sent out. It's not them sending new engines or armor plating to the field to be replaced on the fly.
It wouldn't be realistic to make 1941 sub a nuclear sub just because you researched nuclear powered engines or replacing a battleship armor when you have increased the armor a few mms. It's a realism thing.
To reflect actual history, it should be possible to upgrade warships... but it should take just as long as it would to build a brand new ship.
Cesare - 4 years to build (1910-14), 4 years to refit (1933-37).
Cavour - 5 years to build (1910-15), 4 years to refit (1933-37).
Duilio - 3 years to build (1912-15), 3 years to refit (1937-40).
Doria - 4 years to build (1912-16), 3 years to refit (1937-40).
Kongo - 2 years to build (1911-13), 4 years to refit (1929-31 & 1935-37).
Hiei - 3 years to build (1911-14), 4 years to refit (1936-40).
Haruna - 3 years to build (1912-15), 2 years to refit (1927-28 & 1933-34).
Kirishima - 3 years to build (1912-15), 5 years to refit (1927-30 & 1934-36).
Conclusion: in game terms, you can represent upgrading a warship by disbanding the unit and building a new one in its place. It has exactly the same effect in practical terms.
(And the reason why countries upgraded their battleships like this between the wars has nothing to do with how useful it was from a military point of view: it was all to do with naval treaties and budget cuts and politics, making it easier to justify the Navy spending public money on "modernising" existing ships rather than on building new ones.)
Posters have come up with a handful of examples as justification for upgrading a battleship in-game. I think they are missing the point. Those upgrades took years to do, yet they want it to happen in the game instantaneously. One day you have one type of battleship, then the next it is suddenly a totally new and improved class? That makes no sense.
If it was to be realistic to any degree, that ship would have to be pulled out of operation and laid up for at least a year, maybe more. And during that time it would be vulnerable to air attack or supply difficulties. It would be a huge capital expenditure in man-hours and materials. In other words, pretty much the exact same thing, in game terms, as building a new one. With the added bonus of not leaving it vulnerable to attack during all that time in drydock, and another bonus of not tying up one of your ports to some degree.
It should be telling that these sort of massive refits were not done during the war, and were usually done by countries that had more difficulty in building a ship from scratch so they sought a shortcut, though in the long run the improved ship was no better than a new design and probably worse.
I do note somewhat of an exception in adding torpedo bulges which almost everyone did, but they weren't massive re-designs, just add-ons to the existing hull.