So I was just wondering if there was anyway to remove a ruler as a general through editing the save game file
Related question: does it decrease the ruler's potential lifespan in any way if he's a general, even if he's not commanding troops?
Yes. Normally, there is just one roll for if your ruler will die. Making them a general adds a roll for if they'll die as a general. Having them lead troops adds another roll. Being in combat or leading a siege also adds a roll.Related question: does it decrease the ruler's potential lifespan in any way if he's a general, even if he's not commanding troops?
What, you think your generals can take the military toys away from the King, once he's started playing with them?
From the wiki: "Monarchs and heirs who have been made into a military leader 5 or more years previous to the current date are also subject to the military leader death check as described for military leaders, resulting in increased chance to die, which is further increased if assigned to an army, and again increased if in a battle or siege." (https://eu4.paradoxwikis.com/Ruler#Deaths)
Basically, for a ruler general, you're rolling two checks instead of one each day, and then another again if in battle.
Yes. Normally, there is just one roll for if your ruler will die. Making them a general adds a roll for if they'll die as a general. Having them lead troops adds another roll. Being in combat or leading a siege also adds a roll.
Yes. Normally, there is just one roll for if your ruler will die. Making them a general adds a roll for if they'll die as a general. Having them lead troops adds another roll. Being in combat or leading a siege also adds a roll.
When was this changed?There's no difference in death chance between being a general and leading an army.
Not for rulers, not for generals.
What you do with that army is a different story, but sitting in a corner leading a 1k stack doesn't make anyone die faster than sitting around unassigned.
^ So sending the guy up to Kola in the winter makes no difference?? Can't be.
When was this changed?
According to the wiki it does matter for Genrals at least: https://eu4.paradoxwikis.com/Military_leader
None of that matters. Only being a general, leading an army, and being in battle or leading a siege. Sending you general-heir to a low development province does nothing, sending them into severe winters does nothing, putting them in a transport ship and sending it to sink in the middle of the Atlantic or in battle does nothing, sending them to wrong religion/culture provinces does nothing.I knew it! That's probably been the case since EU3. We always knew it shortened their lives, somehow... but now I understand why. "A second die roll"... yes...
Now, what about drilling the 1/1/1 heir in a severe winter? Does drilling even increase the chance, or just commanding troops is enough?
In THEORY you would put the 1/1/1 heir/king leading an army, have him drill the troops, and put them in a place where there's a severe winter, some inhospitable terrain (swamp, mountains, arctic?) very LOW development (a shoddy, freezing cabin for his living quarters), and non-accepted culture & religion, where there's some decent revolt risk ('unrest', still have EU3 on the brain).
-But how much of all that really, actually makes a difference?
I knew it! That's probably been the case since EU3. We always knew it shortened their lives, somehow... but now I understand why. "A second die roll"... yes...
Now, what about drilling the 1/1/1 heir in a severe winter? Does drilling even increase the chance, or just commanding troops is enough?
In THEORY you would put the 1/1/1 heir/king leading an army, have him drill the troops, and put them in a place where there's a severe winter, some inhospitable terrain (swamp, mountains, arctic?) very LOW development (a shoddy, freezing cabin for his living quarters), and non-accepted culture & religion, where there's some decent revolt risk ('unrest', still have EU3 on the brain).
-But how much of all that really, actually makes a difference?
It should be possible to remove it by editing the save file if you are playing non-ironman, and don't compress the saves. Just did a quick test with France in at the start. Open the save file in a text editor such as notepad (will look really messy) or textpad, then search for you rulers name, continue until you find the lines looking similar to the ones below, then delete the text in red. In this case it was the second hit when searching the file from the top and downwards:
PS! Make sure you make a backup copy of the save file before opening the save file, just in case you mess up.
1422.10.22={
monarch={
id={
id=2852
type=48
}
name="Charles VII"
country="FRA"
DIP=2
ADM=4
MIL=4
inspiring_leader_personality=yes
well_advised_personality=yes
leader_id={
id=1803
type=49
}
leader={
name="Charles VII de Valois"
type=general
manuever=1
fire=3
shock=2
country="FRA"
monarch_id={
id=2852
type=48
}
activation=1444.11.11
id={
id=1803
type=49
}
}
dynasty="de Valois"
birth_date=1403.2.22
}
Make sure you delete the correct (same) amount of each type of curly brackets.
Edit: The code formatting wouldn't allow text color.
2nd edit: Missed the marking of the first "leader_idea" after the first edit
For the records, it's Rights of Man.Or, these days, you can just take a prestige hit and disinherit them, though that may require a particular DLC.
Thanks for the help! Couldn't find much help while looking around the forums
Edit: This seems to only remove the "ruler" part of the "ruler-general",with the ruler still being a general while not considered a ruler. I'll see how this still affects the life expectancy .
Edit 2: Ruler eventually removed as general after a few years