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unmerged(860)

My dad's stronger than yours!
Feb 6, 2001
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Originally posted by Idiotboy
I agree to the notion that the computer or you have to loan money to pay war-indemnities. This after all how it happened historically. Often a country that won held on to important cities or fortresses until the whole sum was paid. If this was in the game people might not ask for land so much as provinces. Include this in the next patch please.

it may be historical, but a human player who abuses this to his or her own advantage is unhistorical. Game balance is far more important in this matter and why I think it shoudnt be changed..

Otherwise overrun a 1 province german minor, ask for 1000 ducats. get it, repeat.

That's why it's right as it is.
 

unmerged(2540)

Lt. General
Mar 31, 2001
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Well, if it is going to be abused then why was it left at 1%=25d? Why not 1%=5d? or 1%=1d? Then, if I have 20% left, I am not going to be asking for 500d. As it is, even if you attach a minimum list that must be met, such as:

1) The victor must have overwhelming odds over the other country. Take into account size of the two countries, so that you cannot do the attack and demand money from 1 nation minors if you play as a unified Spain.

1a)In addition to the above, if you have more than 5 times the proivnces of the loser, then it conts as only a 50% victory(c'mon, you are so hyge, you simply overran them). Thus, the abusing of this necessary option is lessened.

You know, if someone abuses it, that is for them to decide. Not anyone else, standing above them. This is the same argument for not having cheats. Why have them, if people will abuse them? Makes no sense

1aa) Ok, going furhter on the difference in Province(s). Have it so that each province counts as 10%. If you want, for a one nation major, it becomes 50%. But not more.


Well, seeing as this is one of the things that people complained about in EU1, I would think it would have been rectified. I guess I was mistaken.