I use more spells than unarmed at this point and I think since Imma level Res anyway my debuff spells will be pretty gdlk.
I find it funny that people are criticizing your build with arguments that lack any form of logic.
The build is not a problem, at all, it is not a min max build, that is for certain, but that is not the point of the thread, at all.
The point is, level scalling is completely supid, in fact, as it is, if you leave the main character behind and fight with only the other characters, preventing the main from levelling and thus holding back the level scalling, the game will get ridiculously easy.
TL : DR Level scalling is a very bad concept.
I'm not even trying to hold my PC back, they're just running laps around him in terms of leveling. Lantry is almost three full levels ahead of me.
Are you always using the same party?
People you leave at the spire actually level faster (probably because their skill exp gets spread around?) so if you've switched Lantry out a few times that may be why.
My javelineer kept up with Sirin and Lantry, but for a little while I left Barik behind and he ended up a level ahead of me.
I think this falls under the category of you can't do anything you want and expect to succeed on potd. I like the difficulty scaling, just focus your skills more or travel with the companion that gives you bonus xp for a specific skill you want to keep high. Accuracy is the single most important dps stat in the game, your build doesn't generate enough to keep up with scaling. Find another one.
Captain Obvious![]()
Unless you're familiar with the system, this is, honestly, pretty far from obvious. Accuracy is a good example - if you're not a veteran from PoE, there's no way for you to know just how incredibly powerful Accuracy can be.
There's also subtle differences (and less-than-subtle differences) from PoE. For example, it took me some time to get used to the idea that everyone can use magic freely, so if someone doesn't take advantage of that, you're losing out. It took me some time to realize this for the two fighter characters.
Another example of something that was "obvious" before was Disengagement attacks. I hate that system with a passion, but in Tyranny, suffering Disengagement attacks is usually not a big deal at all - or at least that's my personal experience so far, maybe things are different based on build and combat approach.
Really, the second I stopped viewing things as "obvious" and just threw out my preconceived notions based on my experience with PoE, my combat capacity drastically improved. So what I'm saying is that while it may be obvious to you, it's not necessarily obvious to anyone else, and what is obvious may turn out to actually screw you.
That being said, level-scaling is utter horseshit. Peasant chaff should stay peasant chaff, regardless of whether I kill them with a piddly knife at level 1 or with my godly stare granted by the elder gods at level 49. The idea that the average enemy automagically improve is ridiculous.
The enemies don't scale past level 18 fyi.
I don't get the hate for th scaling either, would be super boring to fight weakling enemies while your own power increases.
The enemies don't scale past level 18 fyi.