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phyriel

Sergeant
Nov 14, 2016
92
58
After complaining that my potd party run was too easy with verse 1 shoting groups of enemies I started solo run... it was somewhat challenging in first act due to limited resources, no op powers yet etc. I finished act 1 with lvl 12. It was all good up to that point... in act 2 I noticed disfavored soldiers were fucking tough... I kept getting levels at astronomical pace so atm im lvl 21 and i built a kensai/mage type of character (mage line for extra elemental dmg on hits, agility for riposte and dual wield spec and also using volcanic weapon with 5 different sigils (fire, frost, gravelight, lightning, vigor for armor pene). Sounds like a power house right? Guess what I barely dmg regular enemies... something with the scaling makes them nigh invincible by lvl 20... they got over 200 resists at everything so cc is no longer reliable, my single attacks that proc multiple sources of dmg graze all the time... got any idea how to salvage the situation?
 
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phyriel

Sergeant
Nov 14, 2016
92
58
Could it be that I spread myself too thin (used unarmed at first for less recovery, then started using 1h and then switched to dual wield) and my accuracy / weapon skills are way too gimped for that level?
 

phyriel

Sergeant
Nov 14, 2016
92
58
Yep... my char is officially rip... I used too many different skills and it made me level up like crazy so now I face godlike enemies that are pretty much laugh at my defensive talents and buffs cause they got like 160-170 accuracy... and I can't even levelup my offensive skill (dual wield now) because they got like 14-15 armor most of them and I graze or do like nearly zero damage (ok when im full buffed I can do SOME dmg but its still nowhere near to make it viable... also before I end chain buffing i got like 10 seconds left before first buff runs out:p) so zero dmg = zero skill progress. Call it missplay... i call it retarded design. Game was shit with party from like midgame (eazy as fuck), and as solo it scales into another retardation ;p

I mean its not only that scaling in general is bad... but in PoE they asked you if u wanna scale content that you overleveled. Here mobs dings when u ding... I was fighting a disfavored checked his stats before i dinged and after... he dinged also. Seems like the only way to solo this game is to use as few skills as possible and min/max
 
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Victor Creed

Second Lieutenant
Nov 10, 2016
125
45
I don't wanna sound like a prick, but sometimes it's hard to understand some of you guys.
The game is too easy for you, it must be shit.
The game is too hard, it must be shit.
And ofc you level faster if you spread your skills.
And ofc your accuracy is less good, then when you specialize.
This has nothing, absolutely nothing to do with the game.
 
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phyriel

Sergeant
Nov 14, 2016
92
58
Load my save... that I already deleted oh well... and u'd understand :p its a flawed design that seem to bait you into some playstyle that seem good for like whole act 1 and then in act 2 you're instantly faced with godlike enemies that you have very slim chance to win against... all that without option to respec. You jsut have to start over if you had fun with too many skills.

P.S i've been watching ur gameplays victor;)
 
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JMensch

Major
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My character build failed so therefore game must be flawed. /faillogic.
 
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Khaylon

Second Lieutenant
Nov 15, 2016
173
69
I made the same mistake but I abandoned my character pretty fast when I understood that my accuracy was gimped. Now I think it's still possible to increase your accuracy through training or pulling enemies one by one and killing them only with your regular attack until you catch up with their defenses.
 

phyriel

Sergeant
Nov 14, 2016
92
58
My character build failed so therefore game must be flawed. /faillogic.

It didn't fail... Build alone is great (talents etc) it was perfect up to end of act I ... in act II all of a sudden scaling issues murdered it utterly... as build revolved around riposte from agility tree and illusion magic to buff defensive stats (hit deflection, graze deflection)... my only "mistake" was using more skills (life, vigor, frostfire which propelled my level... thus leveled all the world around... thus made enemies with insane accuracy... no riposte = no damage... gg. 15 hours wasted because I was just playing a game :p ples guys stop that fanboism already:p
 
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phyriel

Sergeant
Nov 14, 2016
92
58
I made the same mistake but I abandoned my character pretty fast when I understood that my accuracy was gimped. Now I think it's still possible to increase your accuracy through training or pulling enemies one by one and killing them only with your regular attack until you catch up with their defenses.

Not really tbh... this character is really squishy if enemies can get past illusion buffs with ease... I tried to "train" like you say but i'd be forced to use a lot of healing (pots and life magic) leveling me even further.
 

GreatAlucard

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I find it funny that people are criticizing your build with arguments that lack any form of logic.

The build is not a problem, at all, it is not a min max build, that is for certain, but that is not the point of the thread, at all.

The point is, level scalling is completely supid, in fact, as it is, if you leave the main character behind and fight with only the other characters, preventing the main from levelling and thus holding back the level scalling, the game will get ridiculously easy.

TL : DR Level scalling is a very bad concept.
 
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Victor Creed

Second Lieutenant
Nov 10, 2016
125
45
I really didn't mean to offend I can understand your frustration.
But every new game I play, whenever the game just came out the forums are filled with threads about how bad the game is and it pisses me off.
It was the same when PoE, Fallout 4, Dark Souls 3 and SF V came out and it will be the same for every game and sometimes it's just too much for me.
I'm definitely not a fanboi, haven't played close to all games Obsidian released, but I'm extremely avert to overt negativism.
Constructive criticism I can take, but this "It's the end of the world the game is unplayable" bit gets on my nerves.
 
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phyriel

Sergeant
Nov 14, 2016
92
58
I get it, I'm seen as whiner at this point. Well I never said a word to criticize PoE, I played it at start and loved the game... I only got to defiance bay back then because I had some irl stuff that stopped me from playing (moved) when I came back it was already wm1 close to wm2 release and this time started again and finished the game completely (never soloed tho... hmm:p).

Btw I'm obviously gonna restart from the beginning, this time just gonna min/max more which might cause some more problems in early game (lets be honest its easier to get thru early game if you use all the things at your disposal) so I'm up for extra challenge. I'm actually inspired by your build victor, whats it gonna be? unarmed + thrown + illusion and frostfire? I just watched your "entering the citadel" and seeing you're also nearly lvl 10 I'm gonna guess u gonna end up 10 and half or even 11. Wondering if ull run into same issues that I had.
 

Victor Creed

Second Lieutenant
Nov 10, 2016
125
45
I get it, I'm seen as whiner at this point. Well I never said a word to criticize PoE, I played it at start and loved the game... I only got to defiance bay back then because I had some irl stuff that stopped me from playing (moved) when I came back it was already wm1 close to wm2 release and this time started again and finished the game completely (never soloed tho... hmm:p).

Btw I'm obviously gonna restart from the beginning, this time just gonna min/max more which might cause some more problems in early game (lets be honest its easier to get thru early game if you use all the things at your disposal) so I'm up for extra challenge. I'm actually inspired by your build victor, whats it gonna be? unarmed + thrown + illusion and frostfire? I just watched your "entering the citadel" and seeing you're also nearly lvl 10 I'm gonna guess u gonna end up 10 and half or even 11. Wondering if ull run into same issues that I had.
Yes that will be the core, also I will get the AoE talent in the mage tree at the very bottom (one that requires you to have 9 other mage talents).
I've come to he point where I'm not entirely sure if it's smarter to go with shield after all, but if you cast a lot the fast recovery speed of unarmed is so much fun and I doubt that you can level parry much higher than dodge, it's just with dodge you miss some cool item boni.
Haven't really gone offensive at all yet, I think with might stance and the unarmed talents I can go places, also the AoE talent for thrown seems qite good as does the aforementioned mage AoE.
As solo with lots of resolve afflictions are juicy too but I'll have to decide on my main offense or I'll end up like your mentioned build here. :D
 

GreatAlucard

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For min maxing a mage character, go with sword and shield (There is a specific shield that gives -10% recovery time which is probably the best currently) and focus on passive talents.

I reccomend the rushing the talent that gives you -15% recovery time (it's a stance, and frankly probably the best main character talent in the game if you're not going to use mage equipment only)

This -25% recovery time allows use of all light armor and possibly a heavy armor chest if you so desire while still being pretty fast.

After this spell slots and other passives are probably the way to go if min maxing is the wish, personally I think all mage active talents are inferior to passives (even if you have to go for another talent tree to get it)
 

Khaylon

Second Lieutenant
Nov 15, 2016
173
69
Not really tbh... this character is really squishy if enemies can get past illusion buffs with ease... I tried to "train" like you say but i'd be forced to use a lot of healing (pots and life magic) leveling me even further.
I'm sure you can't level forever using self heals. Actually I used this method to increase my parry (let an enemy hit me while I was healing myself using life magic) and at some point I stopped getting xp.
 

tesb

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After complaining that my potd party run was too easy with verse 1 shoting groups of enemies I started solo run... it was somewhat challenging in first act due to limited resources, no op powers yet etc. I finished act 1 with lvl 12. It was all good up to that point... in act 2 I noticed disfavored soldiers were ****ing tough... I kept getting levels at astronomical pace so atm im lvl 21 and i built a kensai/mage type of character (mage line for extra elemental dmg on hits, agility for riposte and dual wield spec and also using volcanic weapon with 5 different sigils (fire, frost, gravelight, lightning, vigor for armor pene). Sounds like a power house right? Guess what I barely dmg regular enemies... something with the scaling makes them nigh invincible by lvl 20... they got over 200 resists at everything so cc is no longer reliable, my single attacks that proc multiple sources of dmg graze all the time... got any idea how to salvage the situation?

the reason why that happens is that enemies adjust in stats with your level. however you levelled many skills at the same time, i.e. the enemies deflection is too high for your weapon skill, the resistances are too high for your magic skills and so on. this problem is as old as the elder scrolls oblivion: when you levelled non-combat related skills all enemies kept being tougher although your combat related skills did not increase thus making the game much harder on higher levels.

to be honest tyranny to me is a far inferior product than pillars (i went back to poe after finishing tyranny), many mechanics are poorly thought out, the game has no climax and is much shorter.
 
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phyriel

Sergeant
Nov 14, 2016
92
58
I'm battling if I wanna be unarmed... never liked the vibe of it tbh. Ofc recovery is nice but with fastest daggers/katars I had same recovery as unarmed. On that char (that failed) I started unarmed but didn't like it very much and went 1hander only (riposte + bonus accuracy) and planned to go for defensive talents and 1h spec... dual wield on the other hand... I hardly see benefits of dual wielding for a spellsword. The way dualwielding work it doesn't make you attack more right? It just rotates and perform attack A with 1st weapon then use recovery for 2nd weapon and perform attack B correct? In that regard dual wielding doesn't really give more attacks right?

Edit. I'll go with 1h + shield x2 at first and max finesse and might at start (some of those early fights depend on being able to nuke down archer fast. I'll only use illusion magic and frost. But will have to watch leveling pace this time... basicly I'm sure you can go all out with levels and all sort of jack of all trade approach if you min/max early and keep to one weapon type (1h / dw / unarmed ) and you're not too high before you get some crazy artifacts. Once you got those op weapons they will make up for higher level enemies. Thats my guess atm tho.
 
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Victor Creed

Second Lieutenant
Nov 10, 2016
125
45
I feel like unarmed is viable, but a lot less good than I first thought.
Anyhow you shouldn't need the best skills in game to suceed and so far that doesn't seem the case for me in Tyranny.
But as said before if you level to fast by spreading out it's a very specific situation where the game actually becomes too hard.
 

phyriel

Sergeant
Nov 14, 2016
92
58
I feel like unarmed is viable, but a lot less good than I first thought.
Anyhow you shouldn't need the best skills in game to suceed and so far that doesn't seem the case for me in Tyranny.
But as said before if you level to fast by spreading out it's a very specific situation where the game actually becomes too hard.

I'm looking forward to see how you fare with unarmed in act 2 and beyond if you keep the pace with leveling, the problem of unarmed is obvious, lack of diversity, for some enemies you need hammer for penetration for some extra accuracy is better (mages with blurred image etc). For me act 1 was all super viable and it spiraled out of control for me in act 2... basicly every pack would be harder and harder as I leveled up to the point that my power level downgraded from fighting 3-4 mobs in act 1 with some level of confidence to fighting 1 disfavored heavy armored trooper and ending up wounded more than often (at lvl 21 after most of loethian crossing / chorus side quests but before oldwell). Not to mention I completely relied on 5 elemental weapon self buffs that got completely wrecked by this bane that is surrounded by dispel field. That was the point for me to reroll.

Edit. But as you said if you watch your pace u should be fine, maybe ull just have to use more consumables as unarmed.