**** Obviously this stuff has to wait until after bugs and AI stuff is reasonably addressed. ****
Enjoying 2.2 so far but I'm mentally compiling a list of things I wish existed in the game's user interface to support the new features. I figure I'm probably not the only one doing this, so I thought I would drop in and start a thread. Anyone who cares, feel free to add your wish list for notices and ledgers you hope will be added at some point. Who knows, maybe some modder will notice and take pity on the community -- wouldn't be the first time I wished I had the chops myself.
My short wish-list so far:
Enjoying 2.2 so far but I'm mentally compiling a list of things I wish existed in the game's user interface to support the new features. I figure I'm probably not the only one doing this, so I thought I would drop in and start a thread. Anyone who cares, feel free to add your wish list for notices and ledgers you hope will be added at some point. Who knows, maybe some modder will notice and take pity on the community -- wouldn't be the first time I wished I had the chops myself.
My short wish-list so far:
- Can we show the planet specialization (Colony, Generator World, Forge World, etc) on the Planets and Sectors screen (F4)? There is a convenient spot right under planet type where this information would fit.
- Notices on the top of the screen when one of your worlds has unemployed pops, housing deficit, or amenities deficit. Separate notices please, great Cthulu. By the same token, a mark on the outliner indicating when a planet has buildings or jobs deactivated would also be pretty sweet.
- New ledger: A breakdown of what planets and systems are producing rare materials. Preferably would also show unexploited materials inside owned territory.
- New ledger: A population summary showing total pops by type. Preferably page would show a scrolling planet list, which the population breakdown by pop-type on each planet. Being able to see what each planet has just as a reminder why my stuff is would be useful.