So after a couple hundred hours and way too many late nights, I think I've manage to crystallize my two biggest UI frustrations and how I'd like to see them addressed. Namely, it's fleet information and management, and finding or colonizing habitable worlds. I think these could best be addressed by the addition of a Military/Fleet and Worlds tab to the ship designer and Empire panels respectively.
First the military tab. It's very annoying to build several ships in a distributed fashion, or to see your fleet compositions in a mixed fleet (doom stack). I'd prefer if the ship designer panel defaulted to a military/fleet tab. Which lists all your constructed ship types sorted by class and displaying some of the info available on tooltips.
Also include repair and upgrade buttons to separate all units of that type from their current fleet and issue the repair/upgrade commands to all of that type.
For example:
Battleships____________________________________________________________________________
On the ship designer itself it would be nice to have a build button down in the save button area. Hitting this would take you a galaxy map view of your empire with the only overlay info being displayed is systems with spaceports capable of building the design and add/subtract toggles similar to setting sector systems. Each spaceport should display what's currently in their build queue, preferably with the 1-4 diamonds denoting size.
Now colonization...
I think there should be a tab under empire (or contacts, I'm not that picky
) to keep track of information about all known habitable worlds. I'd like the habitable worlds tab to have toggles at the top for planet type display and checkboxes to show planets in your borders, in unclaimed/unknown space, and in other empires borders, and whether to ignore pre-sentient or pre-neolithic pops. Have columns to sort by system name (default), size, and distance. Distance would either be from your capital or have a dropdown on the panel somewhere of your colonized worlds to select. Each entry should also have a colonize button like if it's surveyed and reachable.
As far as building those colony ships...That could be done very well on the Species tab. When displaying species within your empire, clicking on the species could expand it like sectors do with planets to show the ethics of population members and their happiness (minus any planet specific modifiers). If there are any living on a world with a spaceport, have a button to construct a colony ship with that pop by either automatically picking the first available spaceport with the lowest queue, or using the ship building system I outlined above.
There ya have it. Please feel free to rip my ideas to shreds or tell me how/why your ideas are better at your leisure
. Also apologies in advance to any authors that wrote nearly identical threads that I wasn't reading because I was playing Stellaris and pondering these ideas.
First the military tab. It's very annoying to build several ships in a distributed fashion, or to see your fleet compositions in a mixed fleet (doom stack). I'd prefer if the ship designer panel defaulted to a military/fleet tab. Which lists all your constructed ship types sorted by class and displaying some of the info available on tooltips.
Also include repair and upgrade buttons to separate all units of that type from their current fleet and issue the repair/upgrade commands to all of that type.
For example:
Battleships____________________________________________________________________________
- Design1-Class | number in use | Current HP (Max HP) | DPS | Upkeep cost [repair] [upgrade]
- Design2-Class | number in use | Current HP (Max HP) | DPS | Upkeep cost [repair] [upgrade]
- Design3-Class | number in use | Current HP (Max HP) | DPS | Upkeep cost [repair] [upgrade]
- Design1-Class | number in use | Current HP (Max HP) | DPS | Upkeep cost [repair] [upgrade]
On the ship designer itself it would be nice to have a build button down in the save button area. Hitting this would take you a galaxy map view of your empire with the only overlay info being displayed is systems with spaceports capable of building the design and add/subtract toggles similar to setting sector systems. Each spaceport should display what's currently in their build queue, preferably with the 1-4 diamonds denoting size.
Now colonization...
I think there should be a tab under empire (or contacts, I'm not that picky
As far as building those colony ships...That could be done very well on the Species tab. When displaying species within your empire, clicking on the species could expand it like sectors do with planets to show the ethics of population members and their happiness (minus any planet specific modifiers). If there are any living on a world with a spaceport, have a button to construct a colony ship with that pop by either automatically picking the first available spaceport with the lowest queue, or using the ship building system I outlined above.
There ya have it. Please feel free to rip my ideas to shreds or tell me how/why your ideas are better at your leisure
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