This is a follow-up to my own thread as I can't reply to it due to the "necro" rules...
forum.paradoxplaza.com
@hagerhink
Further to our discussion, kindly make sure significant digits are properly set in patches too. Initial release was stellar in that regard, the patches not so much. Here are examples from 1.2 beta where the decimal places could be cut, because those are integers (and other values on the same tooltips are correctly shown as integers).
UI: Significant digits in the interface
Hello, I'd like to highlight to the UI team a small "issue" that has affected previous PDX games, namely significant digits in the interface. I made detailed posts on that about HOI4 as well as Imperator (which was particularly egregious in that...
@hagerhink
Further to our discussion, kindly make sure significant digits are properly set in patches too. Initial release was stellar in that regard, the patches not so much. Here are examples from 1.2 beta where the decimal places could be cut, because those are integers (and other values on the same tooltips are correctly shown as integers).
- 7
- 3
- 2