Just a couple things on my mind with the new update. If PDox focus on QOL things like these, this will be my fav game. Would love to see other peoples' suggestions.
- Integrating culture should show how the new culture will impact levies
- Make panning in a window use RMB/LMB or add a scroll bar
- Auto marry ruler family (Monarchy)
- In general add more color to things to make them stand out in the UI
- All windows resizable
- Get rid of most checkboxes in favor of toggleable icons
- Get rid of squares inside of checkboxes when there are more than two states to a toggle
- It's very unclear what's happening
- Make macro builder bigger:
- Building builder needs to have more info: show all buildings in the province, show territory, general province info
- Add more functionality to legion view
- Split, merge, remove cohort from army
- Show what contributes to levy size
- Automatition controls
- Create new army for legion without having to split one
- Maybe merge in the mercenary view here
- Don't auto-assign characters as legates when they will be disloyal immediately
- Mercenary view
- Sorting options
- Distance
- Costs
- Modifiers
- Holy sites
- Use some coloring for the type of religion a god belongs to
- Use same color for banding on the actual map
- Character screen
- Make it more obvious when the character is head of family
- Should also apply when selecting a character for a job
- Make powerbase stand out more with some background color showing severity of threat
- Green (harmless)
- Yellow (at least 50% needed for civil war)
- Red (90+ needed for civil war)
- Sometimes a character will be target of a marry scheme, but if you give them the scheme to marry, it will auto-cancel and not refund you or notify you why it was canceled
- Show all schemes against this character
- For loyalty and powerbase, sort the effects by size of impact
- Character selection
- Sorting
- Show only great families
- Show only scorned families
- Show "greatful" families
- Show power-base gain and calculate loyalty
- In the scorned family alert, give suggestions for who you should replace
- Non-great families
- Jobs where one of the scorned would be better at
- Great families who have their minimum met but are not "grateful"
- Research Tree
- Autocomplete/guessing for search
- Make important techs stand out with a different BG color
- Change planning behavior to create border around techs rather than color
- Make the techs bigger and show the modifier icons
- Administration
- Show more statitics for each province
- Show how many cities
- All pops
- Sorting
- Province wide acts
- Auto trade toggle
- Release entire province as client state
- Set all province focuses
- Set generic AI governor behaviour (converting, assimilating, colonizing)
- Show more statitics for each province
- Region Window
- Show effect of changing policies, i.e. how will it impact civilization?
- Provide estimates for time to assimilate/convert/civilize
- Province Window
- Show more per-province details (culture religion)
- Estimate time for all pops to convert/assimilate
- Calculate end values when building buildings
- Categorize and colorize buildings
- Tooltip for locked buildings need some way to link to relevent tech in tech Tree
- Remember the position of the expanded view between sessions/on new session
- Give a warning when a fort will exceed for capacity
- War Window
- Show where slaves arrived
- Filter out small battles, leave only the most important ones
- Capture war information and store in some ledger
- Colonization
- Make it based on province population
- If you have majority religion and culture, you can colonize any nearby province
- Auto colonize
- Provinces with your culture/faith will automatically expand into nearby Provinces
- Allow for manually creating colonia
- It can cost PP, unhapiness, etc.
- Make it based on province population
- Alerts
- Alert when region policies aren't doing anything
- Harsh treatment when 100 loyalty
- Civ/Assim/Convert when 90% population already converted
- Child/Ruler is sick/dying
- Pretender has too much support
- Alert when region policies aren't doing anything
- Outliner
- Resizable
- New window for pinned characters
- Automatically pin characters with a large powerbase
- Partially collapse long lists (internal scroll)
- Trade window
- Sort by trading partner
- Show economic impact with certain trade partners
- Make it more clear if a trade is export/import
- Give stays for selected filters
- Amount traded
- Provinces affected
- Give option to clear all trade
- Would help to setup trade routes before declaring war on a big trade partner
- Only show the option to import a good if someone is willing to accept
- Maybe place x on icon before clicking
- Show yellow squiggle instead of red X if you can trade after sending a gift/improving relations
- Idea: Trade should have bigger impact on relationship
- Idea: Allow proposing trading a good away
- Ask A.I. if they want your goods, instead of making them ask you
- Trade should be conscious and clear where things are going
- Idea: Trade agreements
- Idea: Trade routes
- War declaration
- Show lost trade amount when declaring war, getting DOW notification, or accepting call to arms
- Diplomacy
- Remember scroll position
- Separate different vassal types
- Show player truces/diplomatic things first and make them stand out
- Show AI attitude (appeasing, scared, loyal, disloyal, trusting, agressive, etc)
- Family Window
- Make it easier to arrange royal marriages with foreign countries
- Make it take longer for characters to get married (16 - 25)
- 6
- 3